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smw centralsmbx communitypge project

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by strongbadman
2 days ago
Forum: let's play
Topic: Peach's Memory - 16 - COMA
Replies: 80
Views: 4344

Re: Peach's Memory - 14 - Mind

I think getting 100 coins on the initial exploratipn of the level is a smart idea, honestly
by strongbadman
2 weeks ago
Forum: let's play
Topic: Peach's Memory - 16 - COMA
Replies: 80
Views: 4344

Re: Peach's Memory - 1 - Nostalgia

Let nobody say you're not prepared for the task of thread management, you've got it all covered!
by strongbadman
2 weeks ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: All The S@nics - 3D Blast - Fuzzy And Blue

I feel like some of the bossfights have been okay. Mushroom Hill is kinda cool, Metl Sonic in Sky Sanctuary is kind of a mess but kinda works as a duel of sorts. I guess it cpntributes to your point that I'm struggling to think of any though.
by strongbadman
3 weeks ago
Forum: let's play
Topic: Kirby 64 - Ribbon
Replies: 194
Views: 4933

Re: Kirby 64 - Ribbon

Kirby 64 came out March 24th, 2000. The ps2 came out March 4th of the same year. The ps2 had been out for about 20 days at that point.
by strongbadman
4 weeks ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4397

Re: Super "Mario" World 2 - "Christmas"

I'm sorry this is bugging me. What was the song in today's first level? It sounded a lot, but not quite, like Back Alley Clash.
by strongbadman
1 month ago
Forum: let's play
Topic: Kirby 64 - Ribbon
Replies: 194
Views: 4933

Re: Kirby 64 - Mr. Star

This shard blows becuase there really isn't a way to get bomb and rock in the level. So if you fail, you have to mwnu put of neo star, back to popstar to the one level where everything is, get the powers, menu back out to neo star, and attempt the level once more. The later kirbies got better at put...
by strongbadman
1 month ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4397

Re: Super "Mario" World 2 - "Taco"

I think by now I've got an approximation of what the lp title gimmick is, but I'm not sure why it is.
by strongbadman
1 month ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 280
Views: 13934

Re: Crash Bandicoot Trilogy - U R Not Red E

The gem/death paths in this game are weird. on the one hand, having no crates in one means no checkpoints, which can be rough. On the other hand, putting checkpoints in them means that the level becomes a marathon if you wanna 100 percent it. Or in Piston It Away's case it becomes really devious. I'...
by strongbadman
1 month ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4397

Re: Super "Mario" World 2 - "Madeline"

Some of these levels just fly by the end of the video I keep thinking you've only done 2 levels
by strongbadman
1 month ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: A Thousand Miles - Adventures (plural) - Birdemic

So wait are the speed ups passives or actives? The chaos emeralds are just flat more health and energy
by strongbadman
1 month ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 280
Views: 13934

Re: Crash Bandicoot Trilogy - U R Not Red E

I feel like Crash Bandicoot eventually gets one that's *fine*. Mostly because the darkness gimmicks in the games are secretly just races
by strongbadman
1 month ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: A Thousand Miles - Adventures (plural) - Birdemic

They really couldn't come up with a better name, huh? Cocoa Island was fine, why even change that name?
by strongbadman
1 month ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: A Thousand Miles - Skypatrol - A Quick Flyover In Salem

You know, if there was more screen real estate to work with in this game, it might actually be a lot better. But alas, Game Gear.
by strongbadman
2 months ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All

Okay, so far we've had one boss that actually used the mechanics of the game in a meaningful way. Two if you count the weird midboss in Amazing Arena that looked like it wanted you to throw your partner. On the flipside, that boss (I think botanic base) looked like a mess that was hard to control, s...
by strongbadman
2 months ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All

A random level select thing in a game like this is kind of silly when you think about it. So are mid-bosses where you have to hit the thing in its head a certain number of times or let the time limit run out depending on which act you're in. Especially since apparently time of day affects enemy and...
by strongbadman
2 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - I didn't think humans were that strong.

Tbe auotes between the cods make me think Polro's death was engineered and made to look like an accident. That's what I always thought, but his death being a genuine accident would mean Elro's lashing out was even more pointless. Now it could be argued that Elro killing Grey in a heated moment did e...
by strongbadman
2 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - She's heeeeereー It's her, it's her!

Well, Elro was right. The rocket didn't help, and all it accomplished was the deaths of 3 people, the destruction of the moon base, and the star worm coming even sooner. But he's alsl the catalyst for most of Robin's problems throughout the game- and by extension those three deaths. And the herry on...
by strongbadman
3 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - Stop fighting and preaching and getting people riled up just to get what you want.

The HP to one stuff is extremely good. Since the gamecspawns enemoes for you to get hrslth frpm you're not in as much danger as you think, and it's a greqt way to show just how powerful Black is.
by strongbadman
3 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - I don't think she knows what troublesome company she's taking up...

God I love love LOVE this boss and this boss music. The harsh mechanical percussipn just makes it, amd it ends up bwing one of my favprite bosses purely because of that.
by strongbadman
3 months ago
Forum: let's play
Topic: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Replies: 2881
Views: 112788

Re: All The S@nics & Knockles - 3&K - Angel

Piesonscreations wrote: Is there a reason as to why raocow keeps getting stuck in loops while rolled up? Does anyone know?
Is he maybe pressing down an extra time?
by strongbadman
3 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - I don't think she knows what troublesome company she's taking up...

WRT the spongy things: a missile will kill them in one hit, but a lot of them are set up to be difficult to do that. I never knew harder mode actually added stuff, I jut thought it was flat damage increases.
by strongbadman
3 months ago
Forum: let's play
Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
Replies: 273
Views: 11559

Re: Iconoclasts - Well, hello, I didn't think we'd stumble across someone like you...

As you've noticed, interactions can go a little differently depending on what you say to people. If you do let Royal come with you after he dispatches the Silver Watchman, he does indeed splorch out of you to talk about the machine. And obviously, since he's already with you he doesn't ask to accomp...

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