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mario fan games galaxypge projectsmw central

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by xfix
2 days ago
Forum: let's play
Topic: VIP 5 2019 - Like a zero-output of waste to those who wanna make haste
Replies: 197
Views: 6637

Re: VIP 5 2019 - Like insulating socks to the eternally snowbound

Huge spoilers for Magic Circle of Melancholia in a spoiler, don't check before seeing the level, posting this early because I probably won't be available for next few days. Credits to morsel for noticing this one. The second screenshot is after the counter actually starts counting points, the digits...
by xfix
2 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1190
Views: 28352

Re: All The S@nics - CD - ...The Problem's Chronic!

raocow wrote: man, and I'm already finding the time warping experience less than seamless
Yeah, the time warping animation is supposed to hide the loading times, but it can only do so much what with Sega CD having 1X speed (150 KB/s). This isn't a cartridge.
by xfix
3 days ago
Forum: let's play
Topic: VIP 5 2019 - Like a zero-output of waste to those who wanna make haste
Replies: 197
Views: 6637

Re: VIP 5 2019 - Like insulating socks to the eternally snowbound

Magic Circle of Melancholia, huh?

I believe this should be Melencolia, as the level references Melencolia I. Explanations later, because spoilers. Also not sure where the circle came from, 魔方陣 is a magic square.
by xfix
3 weeks ago
Forum: let's play
Topic: VIP 5 2019 - Like a zero-output of waste to those who wanna make haste
Replies: 197
Views: 6637

Re: VIP 5 2019 - Like a vein of mithril to a late Third Age Dwarven smithy

I'm wondering, why did the letter change from U to D in the Switch Palace
by xfix
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP logₑ(2)/P(1,2,1,(1)) - Half a jump is still a jump

A lot of streamers were confused by climbing vines by pressing Down, as in Super Mario Maker it's not possible to climb vines by pressing Down.
by xfix
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26980

Re: Mario & Luigi: Superstar Saga - Luigi's Adventure

Any word about that "GameBoy Player" title card? Is that an emulation thing? This game had functions exclusive to the GameCube's GameBoy Player. The title card is there to tell the player "hey buy our thing it has special features with this game!" Like most games with GBP features, most of the "sup...
by xfix
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I don't care how good you are or claim to be, if people are struggling with your level that IS in part on you as a developer. Especially in a game that's supposed to be more approachable. Considering the hell-nature of so many Mario hacks, which is the very reason many avoid them, this statement is...
by xfix
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP ⌊1.9⌋/⌊2.1⌋ - Half a jump is still a jump

Anybody notice the custom camera work in today's level? I find it really neat. Speaking of custom cameras, there was one in BRICK JOKE, but it was quite subtle, the camera in second part of a level was changed to behave more like Super Mario World's horizontal camera, but vertically, and as subtle ...
by xfix
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP 2*η(-1) - Half a jump is still a jump

Crunchy wrote: was brick joke at all inspired by hyper 6? i feel like it was
No. Unless you mean the SMB3 aesthetics, which are here because aterraformer wanted more levels with SMAS graphics.

I did not see any footage of Hyper 6 back when I made this level.
by xfix
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP ξ(1) - Half a jump is still a jump

SMBX's map does have the native ability to allow levels with 4 different exits and path leading from it. SMW would need some heavy ASM to allow a 3rd exit and path, correct? SMW allows having up to 4 exits since the newly released Lunar Magic 3.0. Actually, you can put 120 exits into a level with L...
by xfix
1 month ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1190
Views: 28352

Re: All The Sanics - 1 - Dusting Doilies Since 1991

IMO, go with one act per video, I sorta feel the issue is mostly due to the original Sonic having short levels, and this will correct itself in future games.
by xfix
1 month ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1190
Views: 28352

Re: All The Sanics - 1 - Dusting Doilies Since 1991

I like doing one video per act. It's more reasonable to watch a 3 minute video before going to work than 30 minutes long video. There are other LPs (even on this channel) for longer videos anyways.
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP 0.05/0.1 - Half a jump is still a jump

feelin' good playing la-mulana on both sides today I wonder if that's the first one level video, Color a Dinosaur is very much a thing, to the point where beating it doesn't give any exits (it's not required for 100% completion). The obscure P-Switch location is supposed to prevent player from acci...
by xfix
2 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 341053

Re: Mega Man 11 - Gearing Up for the Finale

Christopher Lloyd wrote: the only mega man rpg game remotely worth rao's time is megaman sprite game

prove me wrong :monstrosity:
it's crazy enough to work as it's not a super long rpg or something

just be aware this may annoy someguy a lot the game swears all the time :catplanet:
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP 1÷2 - Half a jump is still a jump

I always liked how in Cool or Cruel, getting a Midway Point set the timer value.
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP π/2π - Half a jump is still a jump

Leet wrote: why do yall keep inviting yogui to these things, he was banned for a reason
We didn't, they submitted a level.

Also, their Talkhaus ban is of no importance here, JUMP 1/2 moved away from Talkhaus.
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP (√1)/(√4) - Half a jump is still a jump

i want to believe it's just a combination of uberasm for the sprites and custom blocks for the yellow ground Yes. To be specific, the way the gimmick works is that the yellow sprites are in a background. Normally only net Koopas can be in background in Super Mario World, but there is nothing preven...
by xfix
2 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 341053

Re: Mega Man 11 - Gearing Up for the Finale

Mets being at least somewhat intelligent shouldn't come as too much of a surprise since we see one piloting a mech in Mega Man 6. Now, how exactly they manage to do something like that--or indeed perform their various intended functions as construction bots--despite lacking any sort of visible hand...
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

JUMP 1/2 heavily bases on player's already existing knowledge of Super Mario World, even if it's just the Nintendo's game (not any other SMW hack). This really helped with being able to create levels like those, if the game had to teach the player how to play, it would be harder to put those difficu...
by xfix
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37321

Re: JUMP one divided by two - Half a jump is still a jump

Mata Hari wrote: Yeah I was wondering how such a thing would even be possible
It can be done, at least in Snes9x (didn't test other emulators), however actually doing so would be rude.
by xfix
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9550

Your subject contains the following unsupported characters

that's so kaizo!!! sorry for posting too much but i literally almost named the thread that while typing it out on notepad midway through dkc it's a good thing you didn't because bbcode doesn't work in titles and saying that without the italics if tantamount to heresy 𝘵𝘩𝘢𝘵'𝘴 𝘴𝘰 𝘬𝘢𝘪𝘻𝘰 ... except it c...
by xfix
4 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5876

Re: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9

About Mario/Sprite-only blocks, we changed how those look like in JUMP half, but that was after Mice's release. Hopefully they are less confusing now?

Image
by xfix
4 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5876

Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7

I better see a For the Frog the Bell Tolls joke on the thread title tomorrow Actually, I considered having a reference to "Kaeru no Tame ni Kane wa Naru" in this thread title, but the thing is, it's too short of a game's title to be considered. (yeah, the thread title gimmick is long game titles, p...
by xfix
4 months ago
Forum: let's play
Topic: request grab-bag
Replies: 5544
Views: 496500

Re: request grab-bag

KobaBeach wrote:
GlitchMr wrote: Nachos and Fried Oreos, a Super Mario World hack. It's well designed, I would say.
I hope raocow's first order of business is picking Master and then dying in stage 1
Master difficulty requires beating the game.

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