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by xfix
16 hours ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.

And so, VLDCX LP ends after three months. nd: by Koopster DESIGN: /50 CREATIVITY: /30 AESTHETICS: /20 TOTAL SCORE: /100 lolyoshi DESIGN: /50 CREATIVITY: /30 AESTHETICS: /20 TOTAL SCORE: /100 Noivern DESIGN: /50 CREATIVITY: /30 AESTHETICS: /20 TOTAL SCORE: /100 Sinc-X DESIGN: /50 CREATIVITY: /30 AEST...
by xfix
1 day ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - grav1tyF0

1st: Tidal Temple by NGB Koopster DESIGN: 48/50 CREATIVITY: 28/30 AESTHETICS: 18/20 TOTAL SCORE: 94/100 Exceptionally well designed level, despite playing it safe for the most part and ending up being quite short (I'm glad you haven't overdone it, though!). The focus on ideas for each segment is ver...
by xfix
2 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fuzzy0

2nd: Shroom Starship by GbreezeSunset + Eminus Koopster DESIGN: 46/50 CREATIVITY: 30/30 AESTHETICS: 18/20 TOTAL SCORE: 94/100 God, this wasn't a level, this was an event. The first half was just excellent in almost every way, amazing usage of the underwater enemies glitch! The second half slowly get...
by xfix
3 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fgen0cide

3rd: Swiss Nazca by Lazy Koopster DESIGN: 46/50 CREATIVITY: 30/30 AESTHETICS: 18/20 TOTAL SCORE: 94/100 This level is technically and visually impressive and it presents new, very fun gameplay concepts. Gets away with being very varied by always focusing on the concepts of line guided sprites and fu...
by xfix
4 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fgen0cide

4th: Genocide City by Agent Q Koopster DESIGN: 43/50 CREATIVITY: 26/30 AESTHETICS: 18/20 TOTAL SCORE: 87/100 It's a little rompy but it's extremely solid. It introduces and uses gimmicks extremely well, though I missed the going behind the fence thing a bit in the end. I'd love to see the gimmicks b...
by xfix
5 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fl0at

Posting this early because I don't trust my Internet to work. 5th: Cerulean Cave by worldpeace Koopster DESIGN: 46/50 CREATIVITY: 27/30 AESTHETICS: 19/20 TOTAL SCORE: 92/100 I can say this level sets an incredible athmosphere, and it has that tactical level design style that I love (but I know someo...
by xfix
6 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - don't th'1'nk... 'F'eel and bec'0'me tanasinn

6th: Swiss Steamworks by FrozenQuills Koopster DESIGN: 48/50 CREATIVITY: 28/30 AESTHETICS: 20/20 TOTAL SCORE: 96/100 This level takes its gimmicks and pushes them forward and merges them all in so great ways. I really love the feeling of progression in this level, how the first and second halves are...
by xfix
1 week ago
Forum: the cartridgé
Topic: The Talkhaus Gaming ID Topic - Now Includes Switch!
Replies: 240
Views: 46711

Re: The Talkhaus Gaming ID Topic - Now Includes Switch!

Switch friend codes are completely useless, but sure, why not: SW-0335-4727-0801
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - Chem1calF0 + Top 1(F)0 time!

7th: Linespace by Gloomier Koopster DESIGN: 42/50 CREATIVITY: 22/30 AESTHETICS: 19/20 TOTAL SCORE: 83/100 For an autoscroller, I think the first half lacked some meat, some action, to keep the player interested. Most of it is just following the path and timing a few things. The concept of ninjis and...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fb0o

8th: Sandy Seafood by idol Koopster DESIGN: 39/50 CREATIVITY: 25/30 AESTHETICS: 20/20 TOTAL SCORE: 84/100 This level is generally very good, but I have some quirks with it. There are really great ideas in it and their execution is pretty exceptional, but I feel the organization is a little lacking. ...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fb0o

10th: CHURRASCADA(TM) by Aeon Koopster DESIGN: 44/50 CREATIVITY: 26/30 AESTHETICS: 18/20 TOTAL SCORE: 88/100 Yes, blaargs are super underrated, I'm glad you made a level around them and weren't afraid to keep them covered for aesthetic reasons. It's really well designed and flows quite nicely, altho...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fm0le

12th: Trust Fall by Superwario1999 Koopster DESIGN: 36/50 CREATIVITY: 28/30 AESTHETICS: 15/20 TOTAL SCORE: 79/100 A really creative level all around. The setups and puzzles involving the spring glitch are quite clever. It took me a long while to figure out the baby yoshi puzzle, though - maybe I'm s...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fm0le

14th: Vestigia Caeca by Sariel (Leiras) Koopster DESIGN: 40/50 CREATIVITY: 27/30 AESTHETICS: 13/20 TOTAL SCORE: 80/100 Pretty strong start, but the level gets weaker. The development and merging of ideas is in point in the first room, but I didn't quite feel it after the midpoint, and the final thir...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - Swiss World

16th: Chainsaw CD by Dr. Tapeworm Koopster DESIGN: 31/50 CREATIVITY: 23/30 AESTHETICS: 16/20 TOTAL SCORE: 70/100 Sweet but short. It feels like every cool concept you introduced was only used twice or so, which is unfortunate cause there was a lot of room for development with the gimmicks you had at...
by xfix
1 week ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 368
Views: 13536

Re: Half-Life 2 - Episode 2 - The Train Job

Gotta say, the gravity gun seems to be quite dominant in these expansion episodes. Somehow you lose all of your weapons again after the train crash but not that. Well, they would otherwise have to justify not having the same amount of ammo as at the end of previous episode. Gravity gun has no ammo.
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - Archival Purposes

18th: Blazeholic by PokerFace Koopster DESIGN: 45/50 CREATIVITY: 25/30 AESTHETICS: 18/20 TOTAL SCORE: 88/100 I like this! It's pretty consistent in ideas all the way through and the difficulty curve is pretty smooth. Very short but pretty sweet, it knows that it's hard so it doesn't stretch it too m...
by xfix
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - And now, back to the show!

posting for completeness purposes only, not part of an LP vldcx 19th place Koopster DESIGN: 44/50 CREATIVITY: 25/30 AESTHETICS: 18/20 TOTAL SCORE: 87/100 Skeleton hopping is underrated, nice to see bones getting some love. It is a risky gimmick because you need to keep your eye on the player and on ...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fd0g

21st: Lost Leafage by SF - The Dark Warrior (StrikeForcer) Koopster DESIGN: 31/50 CREATIVITY: 22/30 AESTHETICS: 19/20 TOTAL SCORE: 72/100 Interesting level, ideas and setting, but the gameplay suffers from a few factors. The level gets cramped and sprite spammy very often, and that becomes a very gl...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - 1Fs0nic

SA2nd: Route 280 (Hard Mode) by Sonic Team Arctangent DESIGN: 0/50 CREATIVITY: 0/30 AESTHETICS: 0/20 TOTAL SCORE: 0/100 hope is dead and sonic team killed it Fawriel DESIGN: 0/50 CREATIVITY: 0/30 AESTHETICS: 0/20 TOTAL SCORE: 0/100 You know, it has been well documented how suffering through a hellis...
by xfix
2 weeks ago
Forum: let's play
Topic: request grab-bag
Replies: 5904
Views: 593557

Re: request grab-bag

I like how this game (Super Ledgehop: Double Laser) justifies four color palette as "color-blindness".
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - RailF0

SA2nd: Route 101 (Hard Mode) by Sonic Team Koopster DESIGN: 0/50 CREATIVITY: 0/30 AESTHETICS: 0/20 TOTAL SCORE: 0/100 Oh no! I lost him! lolyoshi DESIGN: DQ/50 CREATIVITY: DQ/30 AESTHETICS: DQ/20 TOTAL SCORE: DQ/100 I beat it first try, but it's still bad (and I'm pretty sure DQ'd) Noivern DESIGN: D...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - InvisiF0

22nd: Swiss Ruins by snoruntpyro Koopster DESIGN: 43/50 CREATIVITY: 26/30 AESTHETICS: 16/20 TOTAL SCORE: 85/100 Nice aesthetics. A fan of Brown Block Basement, I see! This level is very creative, but I feel it's somewhat lacking in gameplay especially in the middle part. Some setups just involve tim...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - InvisiF0

23rd: Ethereal Sanctuary by MaxodeX Koopster DESIGN: 29/50 CREATIVITY: 23/30 AESTHETICS: 18/20 TOTAL SCORE: 70/100 no hablo tu lengua sorry This level seems to be themed after spinjumping, but that's such a broad concept that it still ends up feeling pretty unfocused. First half starts developing on...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - StarF0

23rd: Nightmares' Temple by Dan + Wakana Koopster DESIGN: 27/50 CREATIVITY: 26/30 AESTHETICS: 19/20 TOTAL SCORE: 72/100 Okay, what an amazing looking level. I'm always stunned by how people can perform flavors like terror so effectively with vanilla. Amazing job! One point off only cause I think the...
by xfix
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 28690

Re: Vanilla Level Design Contest X - And now, Daizo's level...

26th: Swiss Sparkles Inc. by Enjl Koopster DESIGN: 29/50 CREATIVITY: 25/30 AESTHETICS: 9/20 TOTAL SCORE: 63/100 I really like some of the ideas presented by this level, but the execution of several gimmicks leaves a lot to be desired. Not much was done with the layer 2 falling, most enemy hopping/sp...

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