Search found 267 matches
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121189
Re: Hyper VI - The Uneasy Feeling Of Being Held At Gunpoint
I'm pretty sure Cup is just making stuff up at this point. "Held at gunpoint" isn't anywhere in that castle text. It's kinda funny though how all of the most memorable phrases and level names in these jp hacks tend to be the mistranslated ones.
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121189
Re: Hyper VI - Welcome to the "Next World"
I don't think ANYONE liked that level when they played it lmao. Unfortunately the rest of the world isn't much better.
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216485
Re: VLDC9 - various landfalls defying commonality 9
I really wish Subterranean Glow did more with it's gimmick. If it wasn't for the brown blocks existing none of the P-Switches or stars would be necessary to beating the level, which renders the gimmick pointless. And even when the gimmick is activated it only affects the level aesthetically. It woul...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216485
Re: VLDC9 - vitreous locomotives diffracted cosmos 9
Stadium of Plants looked really boring honestly. Almost all of the enemies seem to be there just to take up space; most setups require little more thought than "spin jump this Koopa, move forward". It feels like the creator made the level by putting down all the ground first, then going th...
- 7 years ago
- Forum: JUMP½
- Topic: [9] Nice Ice Paradise
- Replies: 1
- Views: 1294
Re: [9] Nice Ice Paradise
Update. Changed the Hammer Bro setup at the end so the pipes are two tiles wide.
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147383
Re: Claim a Thing Place
Claim Map16 Page 32.
- 7 years ago
- Forum: JUMP½
- Topic: [9] Nice Ice Paradise
- Replies: 1
- Views: 1294
- 7 years ago
- Forum: JUMP½
- Topic: [3] Desert Artillery Range
- Replies: 1
- Views: 1216
Re: [3] Desert Artillery Range
Update. Fixed spawning issues by dividing the level into sublevels.
- 7 years ago
- Forum: JUMP½
- Topic: [3] Desert Artillery Range
- Replies: 1
- Views: 1216
[3] Desert Artillery Range
Sorry this took literally forever to submit. Anyways, from what I've seen this level is a bit... tamer than the other levels in this hack, so it's probably a breather level and totally not an excuse for me sucking at design. >_>
Download
Download
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147383
Re: Claim a Thing Place
Claiming Blocks 3B4-3B5 and ExGFX EC.
- 8 years ago
- Forum: let's play
- Topic: lhb plays video games (JUMP)
- Replies: 161
- Views: 31457
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - "Someone should change the thread title as it is clearly no longer topical.".
Just curious: Has anyone actually figured out this level completely on their own during a video playthrough? I can't imagine anyone actually doing it. I can be pretty forgiving with M/M's levels in this hack, but this one was just too much. How in the world did this only get a 5 on the difficulty s...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
This stage is so ridiculous lol, but in the best way possible. Definitely one of my favorite stages in the game so far.
- 8 years ago
- Forum: let's play
- Topic: lhb plays video games (JUMP)
- Replies: 161
- Views: 31457
Re: lhb plays video games (JUMP)
JUMP - Part 46
Sorry, I just haven't been very motivated to play very much lately. This level was good for all intents and purposes, I just failed quite a bit in the second half and on the secret exit.
Sorry, I just haven't been very motivated to play very much lately. This level was good for all intents and purposes, I just failed quite a bit in the second half and on the secret exit.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
These next 4-5 videos are going to be hell.
- 8 years ago
- Forum: let's play
- Topic: lhb plays video games (JUMP)
- Replies: 161
- Views: 31457
Re: lhb plays video games (JUMP)
JUMP - Part 45 tfw you think something is going to go terribly, but actually was pretty fun and went well. Between those two cuts in the winning run were about ~25 minutes of me resetting the rooms trying not to die lol, but that was my only issue with the stage. This was definitely my favorite Iso...
- 8 years ago
- Forum: let's play
- Topic: lhb plays video games (JUMP)
- Replies: 161
- Views: 31457
Re: lhb plays video games (JUMP)
when i stop being a lazy assholeanonymousbl00dlust wrote:Update your LP you big gay homo!!!!!!!!!!!!
there should be a video tomorrow
e:
Ok, I have it all recorded. Will edit and post today.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
Proposal for the improved second half.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
Well, it obviously serves the purpose of making the player die if they go too slowly. Morceau put it in to be mean, and because it's funny to see someone die from time up.Sebby19 wrote:Getting rid of the time limit would be a huge improvement. It doesn't serve any good purpose here.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
I believe that out of all the designers in the entire game, Morceau has captured the original VIP spirit the best.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
If repetition is such an issue for yall, stop whining and use savestates.
- 8 years ago
- Forum: the gazebo
- Topic: should peanut butter be allowed in talkhaus?
- Replies: 41
- Views: 9170
Re: should peanut butter be allowed in talkhaus?
yesElgadika wrote:Smooth or crunchy?
- 8 years ago
- Forum: forum games
- Topic: The talkhaus one-word-story
- Replies: 1412
- Views: 219123
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
- 8 years ago
- Forum: forum games
- Topic: The talkhaus one-word-story
- Replies: 1412
- Views: 219123