Search found 1929 matches

by yoshicookiezeus
4 weeks ago
Forum: let's play
Topic: Into the Storm: The Motion Picture (MaGLX3)
Replies: 1086
Views: 35210

Re: squarshetti squeels (MaGLX3)

Not having actually played any of the levels, I’d say my favourite is Green T for having a super neat gimmick that I’d love to see more of in a less crowded level. Also I’m not entirely sure why, but for something about that level gave me huge Nitroid vibes.
by yoshicookiezeus
4 weeks ago
Forum: let's play
Topic: Into the Storm: The Motion Picture (MaGLX3)
Replies: 1086
Views: 35210

Re: squarshetti squeels (MaGLX3)

I must admit, I’m way too amused by seeing the Thwomp boss ported to SMBX. It even looks even more awkward to fight than the original, since the bomb explosions don’t linger like in SMW! For better or for worse, it really does feel like that thing has become my legacy in a way at this point. Also I ...
by yoshicookiezeus
1 month ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 9172
Views: 881528

Re: What games are you playing?

Finally getting around to playing Return of the Obra Dinn, after having good things about it for a long time. Such a wonderful detective game, I don’t think I’ve ever seen anything really like it before. I’m up to just above half of the fates solved at this point, and things are definitely starting ...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: Into the Storm: The Motion Picture (MaGLX3)
Replies: 1086
Views: 35210

Re: (MaGLX)^3 = ?

Oh man, it’s finally here! I was never super fond of the engine myself (although admittedly, I haven’t done anything with it since all the way back in the first ASMBXT), but it’s always a lot of fun to see just what kind of crazy shenanigans people can pull off with it. Also we get more of Rameau’s ...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Now that I've heard that originally you were invincible the entire time I think I understand why it's like this. It would seem that it was never expected for you to play this without taking hits, and so taking this and expecting the player to survive this onslaught with a finite amount of hits just...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Everyone focuses on how the boss isn't well balanced/designed because it was made by a 12 year old but if he really was that old at the time, it's pretty damn impressive a 12 year old made this Also to confirm, is the capsule completions saved between deaths? Or does the game expect you to do these...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Didn’t over there have another section at some point? I vaguely remember an underwater room with very similar aesthetics.

Also I think at least like half of the other levels in the hack are also among the creators’ first, so you’re in good company there, raocow. :V
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Has anyone actually beaten the original (no extra midpoint) version of King Charles's Castle without savestates? Doing two very difficult rooms followed by two very difficult bosses doesn't seem feasible. In fact, has anyone beaten the 'fixed' version either? It's feasible (though difficult), but I...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

So yeah, I’d like to apologise for that Heavy Press battle, and I really can’t blame raocow for putting a checkpoint after it. Off the top of my head, I can think of at least three different ways that I’d improve it if I went back to it today. Although in this context, I don’t think it really adds a...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

To be honest, I’m fairly certain “being able to reasonably beat the whole thing without savestates” wasn’t in the design specs for King Charles’ Castle. Although if we had had the technology, there’d definitely have been an extra midpoint in the second hub (and a couple more in the second half); one...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

If I had to guess, I’d say that weird invincible net Goopa is caused by accidentally placing two of them in the same spot, triggering the double sprite glitch when you try to hit them? It’s the only real reason I can come up with why just that one behaves weirdly. I’m fairly certain you died to it i...
by yoshicookiezeus
2 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

I feel like the main issue with House of Turner is the same as with a lot of the other stuff chdata made: it feels like there was a lot of “ooh, wouldn’t it be cool if the level also had this!” when designing it, and no sense of when to stop (which I guess makes sense if he was that young when he ma...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Of the levels I made for this, I think Munchy Plant Ruins is my favourite. It’s not anything super special in terms of level design, but I still really like the atmosphere and aesthetics.

Also the Use Your Illusion big Boo fight is still excellent.
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

but in hindsight I kind of regret it, as it made actually running out of time mostly a non-threat. but on the other hand, now the level is iconic yeah honestly this is way better To be clear, I don’t regret adding the gimmick as such, it’s more that if I had put slightly more effort into it I could...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Fun fact about Panic Puzzle: it originally had a time limit of 40 seconds rather than 100, so it didn’t have the whole “music getting faster” thing going on. I remember changing the time limit specifically to create that gimmick, but in hindsight I kind of regret it, as it made actually running out ...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

some o’ the phantos drunkenly going into hyperdrive sometimes. I mean, the phantos aren't natively part of SMW code, so I can only assume that it was made without a limit to its speed value, and similar to how aggression works in the original CIV game and how Ghandi's incredibly low aggression can'...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

"Red Koopa's Red sparkling Death" is another level that I remember, although I don't remember the orbs being red. Maybe I'm just thinking of another level with the same concept? Anyway, I got through most of this level pretty easily until I touched one of the orbs right near the end... ex...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Yeah, that ghost house is kind of a mess. I’m not certain it was even tested before it was submitted; in the original version that was posted, there was a boo cloud active in the entire level and all the sprites were constantly turning invisible.
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

If I remember correctly, the intended solution to the Super Puzzle Deluxe secret exit is to do a bunch of extra stuff before the midpoint to get a springboard so you can hit the key block, making repeating things even more obnoxious if you mess up (especially since I’m not sure you can even avoid th...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

Perhaps despite my better judgement I do genuinely really like An Echoing Call, mostly because I still find the message box gimmick in the first half hilarious. I won’t deny that the surprise ice block spawners are pretty dumb, though; I’m fairly certain I went over the level and added the indicatio...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: Shovel Knight: Treasure Trove - The Ultimate Showdown of Ultimate Shovelry
Replies: 119
Views: 6094

Re: Shovel Kinght: King of Cards - A thousand years from now

I really liked Joustus, but I kept feeling that there was something I was missing in regards to strategy. I never really figured out how to properly open a game, so when the opponents started getting better I was spending basically the entire time on the defensive. Let’s see if raocow can do better ...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

So the reason those bullets seem to appear out of nowhere like that is because Bullet Bills go behind the foreground for the first few frames, making them get hidden by the pillars. This is so that they appear to come out of the cannon objects rather than appearing on top of them when spawned by the...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

If I remember correctly, Untitled actually didn’t have a name when it was submitted, so the name is fitting in two ways! Also I see the Yoshi level must have been from before I figured out that there was more to good palettes than “make everything gradients of the same colour”. Gotta make everything...
by yoshicookiezeus
3 months ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 9172
Views: 881528

Re: What games are you playing?

Currently replaying Xenoblade X for the first time since its release. The game is a mess in a lot of ways, but it has a sense of exploration that among the games I have played has only been matched by Breath of the Wild. I absolutely love that other than a few small areas that can only be reached af...
by yoshicookiezeus
3 months ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 25686

Re: ASMT 11th Anniversary LP - Hey There Guy

I’m fairly certain I got “heaven is a very sky place dangerous” from your Super Marisa World LP; you used it as a title for one of the sky world videos, and it’s such a fun nonsense phrase that it stuck with me.