Search found 679 matches
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 785790
Re: Let's Talk About MaGL X Baby, Let's Talk about You and M
Man, you guys manage to do this every single time without fail, huh?
- 10 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 57610
Re: Stoneman IV minus Infinity
Every game should have an Engrish setting.
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT - Sounds & Music
- Replies: 427
- Views: 100908
Re: A2MBXT - Sounds & Music
Have an ice day. Because why not?
- 11 years ago
- Forum: project showcase
- Topic: ASMT v2.0
- Replies: 129
- Views: 45663
Re: ASMT v2.0
Stuff... Hmm, interesting that you decided to start with this of all levels. Apart from the vine jumping in the beginning and a few other things, this is one of the few levels that I don't think there was that much wrong with. Nothing outstanding, but a fairly solid first level that does what it's ...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 180414
Re: ASMBXT Discussion Thread
I hereby present to you, fine folks, the official storyline for ASMBXT. One day, Demo realizes she must have lost her contact lens somewhere. She decides to go out on an adventure across the world in search of this treasured possession (some other people decides to join her because they are bored I ...
- 12 years ago
- Forum: project showcase
- Topic: ASMT v2.0
- Replies: 129
- Views: 45663
Re: ASMT v2.0
Fly Sky High is doable (moreso since I of all people can do the regular path with some degree of ease); the only real problem with starting World 3's submap with it is you have to play Noah's Argh over if you get a Game Over (and the next save point is on the harder exit of FSH). Well, I was thinki...
- 12 years ago
- Forum: project showcase
- Topic: ASMT v2.0
- Replies: 129
- Views: 45663
Re: ASMT v2.0
There's no shell jumping man, if you're talking about the icey cave in world 3 you're supposed to throw up the shell where there's a collumn of coins to knock down a springboard. That level is still pretty crap anyway. I'm not sure if it's actually salvagable or not but here are some changes I gues...
- 13 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 252907
Re: Custom music thread 2.0
However, the sample-related work will be time-consuming, and I don't know if anyone here uses the sample tool (Kil knows how but he's pretty inactive), so you may be on your own in that department. It's actually really easy to use the sample tool. The problem would be to create the sample bank need...
- 13 years ago
- Forum: left-overs...
- Topic: a2mt: where are we at?
- Replies: 77
- Views: 27256
Re: a2mt: where are we at?
So basically: - Hub (world 0) -> Inner circle (world 1-4) -> Outer circle (world 5-8) -> Switch Palaces -> World 9 - Dragon coins allows the player to jump between worlds (even worlds you haven't unlocked yet) or skip levels. - The "last" level ( not the final castle ) is unlocked in world...
- 13 years ago
- Forum: let's play
- Topic: raocow Doesn't Give Up - The Mario Gives Up thread
- Replies: 297
- Views: 61118
Re: raocow Doesn't Give Up - The Mario Gives Up thread
Wow... Nice use of the SampleTool there...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024064
Re: Testing & Development~
I am doing one last check on music for the water level, if someone has a suggestion from a level they've already done, please let me know! Here's the level as-is. I know that there is a funky block on the nest; it's supposed to be like that. In the final version it will look right. I'm sorry, but I...
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356788
Re: A2MT Discussion Thread
viewtopic.php?f=17&t=1227Mecheon wrote: I also could have sworn we had a music topic somewhere, but can't find it for the life of me...
- 13 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 252907
Re: Custom music thread 2.0
That is why I said not anytime soon.
- 13 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 252907
Re: Custom music thread 2.0
I might also add that at some point in the future (as in not anytime soon) we're going to need people to compose and port music for the overworld.
- 13 years ago
- Forum: let's play
- Topic: An SMWCentral Production: A game about some eggs
- Replies: 1530
- Views: 272897
Re: An SMWCentral Production: A game about some eggs
"It'll get better", right?S.N.N. wrote:Good news regarding today's nasty level:
yep.
- 13 years ago
- Forum: the cartridgé
- Topic: Base Rom
- Replies: 1
- Views: 1345
Re: Base Rom
Actually, we didn't use one for ASMT, so the closest thing you'll get is the released version.
- 13 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348260
Re: A2MT GFX Thread
If you make the level hard enough for it to be somewhere after the "big reveal" that the bosses are the siblings of Demo it could still work. You might just need a message box clearing some things up. Though this depends on where kilon et al. plans to put that "big reveal", I sup...
- 13 years ago
- Forum: let's play
- Topic: An SMWCentral Production: A game about some eggs
- Replies: 1530
- Views: 272897
Re: An SMWCentral Production: A game about some eggs
I just hope that it doesn't turn out to be a ASMT vs. SMWCP thread. The only connection they have is that they are both collab hacks. Actually, I think comparing them is a good thing, so we can see what each hack did right and what they did wrong, to hopefully learn something for future collab hack...
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522923
Re: Signups & Reservations
I can't speak for anyone else, but I would say yes, you shouldn't claim a level when you don't have the inspiration to do anything with it. Though this depends on the situation, I suppose. I mean if the reserve list is completely empty I don't see why not. Right now we do need a few levels for switc...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024064
Re: Testing & Development~
First of all, you should mark the chest location with tile 330 instead of a moon. I'm also not a fan of the palette for the spikes, they honestly look out of place to me. yoshiguy 2010 12_21 18-12-33.png You should probably add some coins here to guide the player to the thwomp below. yoshiguy 2010 1...
- 13 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253614
Re: Level Clearing~
Also, if you really can't move things around you could always try to remove the HUD with ASM as a last resort.
- 13 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76019
Re: Switch Palaces.
Actually, the problem was that some people (including yourself) didn't want to use all four OW spots for the switches because we didn't have a lot of levels to spare. Things have definitely changed since then with the whole reserve list deal so I'm not sure why this is still a problem. Just put &quo...
- 13 years ago
- Forum: A2MT
- Topic: Stage Props List
- Replies: 231
- Views: 62614
Re: Stage Props List
Who knows? It will be something we'll discuss once we get there. If we decide to make another one after this, that is. Let's not get too excited and talk about another one while being in the middle of making this one.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024064
Re: Testing & Development~
It didn't bother me with the original, though. I know this is repeating what has already been said but I think it might be because of the background, not the bamboo or ground tiles. Of course, that doesn't mean we can't try it out anyway.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024064
Re: Testing & Development~
That's (pretty much) how it looks like in the game the graphics are ripped from, though.flameofdoubt wrote:The only real criticism I have is that the ground tiles don't match the bamboo, so now and then when you have small areas of dirt and grass between bamboo platforms it doesn't look quite right.