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smw centralpge projectsmbx community

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by Cirno
2 years ago
Forum: let's play
Topic: test.smc.letsplay
Replies: 75
Views: 10540

Re: test.smc.letsplay

Grabbing an item while on Yoshi has something to do with sprite slot magic, whether it's possible or not depends on which sprite slots the item and Yoshi are in (the same sort of stuff that determines whether thwomps and thwimps are shell-killable). I'd say raocow was a bit lucky he was able to do t...
by Cirno
2 years ago
Forum: let's play
Topic: Psychonauts - end
Replies: 483
Views: 42498

Re: Psychonauts - New Fish City Sleep Terror

Oh, and I don't think anyone has said this, but the "Rank Up" abilities like Pyrokinesis and Telekinesis are considered "extra" abilities that the game never forces you to actually have for level completion/boss fights, only the ones granted by the plot/story. I'm not 100% sure, but I *think* there...
by Cirno
2 years ago
Forum: let's play
Topic: Psychonauts - end
Replies: 483
Views: 42498

Re: Psychonauts - War Driven Narcolepsy

There is actually a super duper secret extra rank that brings you up to 101% completion, which does absolutely nothing (except a Steam achievement in the re-release). That said, it does give you a buffer zone where you can miss a few figments here and there and still reach rank 100, which is all you...
by Cirno
2 years ago
Forum: let's play
Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
Replies: 332
Views: 26105

Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection

I sure hope raocow actually sells his last two materials to the shop so he doesn't ruin his 100% completion with something so minor that probably doesn't even add to completion percentage but it bugs me every time he shops :( :( :(
by Cirno
2 years ago
Forum: let's play
Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
Replies: 332
Views: 26105

Re: Dust: An Elysian Tail - Yes, the game's name is a pun

This game can definitely be dialogue-heavy at times, and the narrative is a bit ehh at times, but I had a blast playing regardless just because of how cool the gameplay is. There are even a couple of sequence break techniques for people looking to add replay value, despite the game normally being ve...
by Cirno
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95030

Re: VLDC9 - verdant lighthearted daytime charm 9

^ I just figured that out and came here to post it, but I was beaten by two minutes. I can hear Sonic taunting me now :(
by Cirno
3 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 744
Views: 66608

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

I'm in the camp that would like to see just beating the game without savestates. It's definitely possible seeing how fast raocow is improving - if there are entirely unreasonable stars later on, it's totally possible to skip them and find easier stars to get and make progress. If raocow insists on g...
by Cirno
3 years ago
Forum: let's play
Topic: Kirby's Adventure - Getting Bullied by a Children's Game
Replies: 116
Views: 12270

Re: Kirby's Adventure - More pink than pink

The HAL room can only be reached if the warp star doesn't spawn due to sprite limitations - the easiest way to do so is to get Cutter and throw three at once while you scroll to where the warp star should be. If there's a lot going on in the screen, it's possible to reach it by accident, but I've ne...
by Cirno
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41817

Re: SMWCX - Phantasm

The mainstream Mario games hit a good balance in my opinion re: filters vs freedom. SMW and SMB3 both had ridiculously broken powerups, and never filtered anything (with the exception of Yoshi in castles/ghost houses) but instead forced you to play certain levels more or less legit by use of clever ...
by Cirno
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41817

Re: SMWCX - Syrup Castle

I'm pretty sure it's fixed in this version? That said, the game was made on and plays in 1.3, so it was still taking a risk of some kind.
by Cirno
3 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 1005
Views: 108347

Re: the 'raocow has a patreon' thread

If Kirby and the Amazing Mirror made it any higher, I wonder if raocow would be willing and try to Netplay it with 3 other talkhausers? Scheduling would be the biggest hurdle though. Last I checked a couple years ago, GBA netplay was terrible . Massive latency, incredibly low framerate, etc. I'm su...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow dies of laughter

From my observations as a player (so I could be completely wrong) each enemy is assigned a certain coin that appears in their bio and has a chance to drop, but are also rarely able to drop the next tier up of coin. Enemies with no coin can have a rare drop of green coins, enemies with green coins c...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow dies of laughter

It varies depending on how much difficulty you have with each individual enemy, since all of the challenges feature different ones. For me, today's challenge room was the second-hardest one of all, because those flying bugs are seriously jerks - I think I ended up using the holy water flame to snipe...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow dies of laughter

Even after getting all the items in the game, I still needed about 30,000 more Internetz to purchase every piece of equipment. It didn't take all that long (you can make about 1,600 a minute by grinding in the right place once you have all the money upgrade items and skills) but considering raocow's...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow dies of laughter

Don't read today's video comments, there's a jerk in there spoiling everything :(
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow dies of laughter

Mayhaps the "DLC Required" area could contain the Bubble Key later on and tie up both "unavailable" areas at once. It does seem weirdly worrying and out of place, until you get to the end of the gate and the television doesn't mention any items there.
by Cirno
3 years ago
Forum: project showcase
Topic: Distorted Travesty 3
Replies: 184
Views: 31059

Re: Distorted Travesty 3

To Cirno: The ending currently in the game is what was originally there on launch. Some time before launch, there was an alternate ending made, but I really didn't like it and so it was reverted back to what it is now. Jerry did not survive in either ending, what you did was break stuff via debug m...
by Cirno
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 125856

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

Quite a few of the hazards in Iso's room seem to be burnable, and you get a fire flower right at the start. Seems to me like it would be a much easier room if you used spinjumps to face left and burn everything ahead of time.
by Cirno
3 years ago
Forum: project showcase
Topic: Distorted Travesty 3
Replies: 184
Views: 31059

Re: Distorted Travesty 3

More ending spoilers.

I was messing around with the debug menu and I managed to trigger the ending, except Jerry survived as well and there was a bit of extra dialog. Is there a way to trigger this legitimately, or is it part of the previously mentioned scrapped ending?
by Cirno
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 125856

Re: JUMP - stands for "Just Understanding Morsel's Palace"

Powerup filters have legitimate uses, because of how broken the cape and Yoshi can be (especially blue yoshi) and also the fact that there are a lot of obstacles that Yoshi just can't do. It's better to design the level to resist being broken rather than arbitrarily steal the player's tools away, bu...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow jumps on bubbles

What I ended up doing was intentionally stalling for an extra cycle in the vertical shaft before that room each time. The platforms end up in a MUCH more favorable position when you do that, to the point where I wondered if it was the intended solution. Seems that it probably isn't though. Using the...
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow jumps on bubbles

Just delete the two new sound files from your DT3\Sound folder. In fact, you can probably even replace them with any sound file you want as long as you rename them to the same filenames (haven't tested that theory though)
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow jumps on bubbles

Oh no, gratuitous interpretation of phallic imagery!!! Avert your eyes, kids!

Image
by Cirno
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 125856

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

I thought it might be because of daylight savings time inconsistencies, but the video's still not here. My morning is RUINED. :ugeek:
by Cirno
3 years ago
Forum: let's play
Topic: DT3 - raocow and the game that ended
Replies: 2422
Views: 247595

Re: DT3 - raocow finds peace underwater

http://i.imgur.com/wfQ16QO.png Longest hour of my life... I was gonna say, that's a bit odd, since it only took me 15 minutes or so, and that was on my first runthrough. Turns out that one of the latest patches made it so that dashing through an active laser still triggers it anyway - that wasn't t...

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