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smw centralpge projectsmbx community

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by S.N.N.
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 9014

Re: Donkey Kong Country 2 -- Subterraneans of Darkness

I've never played this (shameful, I know), and so have a question: is there any benefit to using Diddy instead of Dixie other than "he holds things in front of him rather than overhead?" (I'm thinking here of a unique character ability like Dixie's glide twirl or Donkey Kong's ground pound in DKC1;...
by S.N.N.
4 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 37803

Re: La-Mulana - Wishbringer

You did an excellent job on getting through this. I'm curious to see how the sequel goes - I personally found it quite a bit more challenging (and, aside from the odd game-breaking bug, a better experience overall). Since it sounds like you're going into it 100% blind, it's definitely going to be a ...
by S.N.N.
5 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 37803

Re: La-Mulana - The Lurking Horror

Spoilers for the sequel: Which boss? If you're thinking the boss of Icefire Treetops, that fight has changed significantly and is much fairer after the most recent patches. Would have guessed Echidna, who was a total shitshow of a boss. I couldn't beat her without the gun, whereas with the boss of ...
by S.N.N.
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43856

Re: JUMP½ - Half a jump is still a jump

I found JUMP’s difficulty curve a bit too excessive for my tastes, but I’ve heard nothing but good things about the fairness of Half’s, so I’m actually really eager to give this a spin on the weekend. Guess I’ll have to sit out on watching the LP until I make some headway into the game. Nice work on...
by S.N.N.
5 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 37803

Re: La-Mulana - The Worm in Paradise

Is the Eden puzzle exclusive to the remake? I played the original a million years ago so I don't really recall, but I swear you could just enter the Gate of Illusion like any other field. That's some pretty awesome atmosphere whiplash either way.
by S.N.N.
5 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 37803

Re: La-Mulana - Bigger Than You Think

I think the Temple of Moonlight theme is one of the few cases where I prefer the remixed version to the original. It's so good.
by S.N.N.
6 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 37803

Re: La-Mulana - The Edifice

man, I beat this game close to 10 years ago and I forgot how exciting it is to play through. this is definitely one of my most anticipated LPs in a long time. best of luck - this is going to be a hell of a journey.

(still super prefer the original music over the remastered versions though :( )
by S.N.N.
6 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 6575

Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7

strongbadman wrote: I would love to know both the level music and the music for the new OW
I'm pretty sure the overworld music is the Shiver Star map theme from Kirby 64, albeit heavily different in its atmosphere. It's actually super nice.
by S.N.N.
6 months ago
Forum: the cartridgé
Topic: favorite final fantasy
Replies: 46
Views: 4016

Re: favorite final fantasy

KobaBeach wrote: Image

:monstrosity:
by S.N.N.
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 786
Views: 44323

Re: Celeste - K2

8C is super tough as well, but

I love how most of the gimmicks from the earlier levels are brought back in the final room. It really makes the last gauntlet of the game feel climactic.

by S.N.N.
1 year ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 7966
Views: 552375

Re: What games are you playing?

I'm also on the La-Mulana 2 train, having played 1 almost a decade ago. It's quite the step up, but still retains some of that bullshit "charm" that the first game had - namely, the instant death traps everywhere . Spoiler of where I am so far: Just got the Egg of Creation in the Takamagahara Shrine...
by S.N.N.
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 786
Views: 44323

Re: Celeste - Dhaulagiri I

3A was one of my favorite chapters, personally. Hated 3C though, so I'm curious to see how raocow handles that last room.
by S.N.N.
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 786
Views: 44323

Re: Celeste - Broad Peak (Gasherbrum was greedy)

Yeah, 6B was the first stage that I found really nasty. I stayed under 250ish deaths for most of the B-sides but I think I got about 550 on 6B.

The remix is awesome though.
by S.N.N.
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20947

Re: here he is, chocolate level design contest.com 2018 - pepsi cans

That second level felt like it was made by someone from the JUMP team (actually got a lolyoshi vibe from it for whatever reason). Really creative stuff - I’ll be curious to see the author and score once they’re posted.
by S.N.N.
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 786
Views: 44323

Re: Celeste - Masherbrum

I love it when games utilize tracks that start off with only one channel, and then gradually build up as the area goes on. In the case of chapter 3, it really brings about a great atmosphere.
by S.N.N.
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20947

Re: Chocolate Level Design Contest 2018 - apples

What was the song that used the KDL3 sound font? It wasn't any KDL3 song that I remember. It’s actually a KDL3 remix of a RtDL track. Really strange and disjointed level today, but other than being all over the place, it wasn’t nearly as offensive as other 2nd last place entries I’ve seen in previo...
by S.N.N.
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20947

Re: Chocolate Level Design Contest 2018 - apples

the reason I'm not jumping into doing vldcx is I heard there are long streches of levels that are just not interesting? if there is enough actual interest I could make room for it in *the list* There were something like 180 entries, so yes, there's a huge swath of mediocrity in the middle. That's k...
by S.N.N.
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20947

Re: The Next Mystery raocow LP

Super Maks 64 wrote: VLDCX spoilers
There's this:
And this:
Yeah, that's pretty much the last thing I saw from it. Wasn't sure if it got anywhere there. Still love it though!
by S.N.N.
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20947

Re: The Next Mystery raocow LP

Wind Fish wrote: I would have preferred the mystery LP being VLDCX. :twisted:
Last I recall, there were talks of doing a top 60 collab ROM, but I haven’t really followed SMWC in almost a year now so I don’t know if it ever took off/is still happening.
by S.N.N.
1 year ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 21916

Re: Super Mario Doomsday - Global Solar EMP Event

I'd be really curious to hear dev commentary on some of these levels. Like, the level design has been just fine so far - mostly - but there are so many glaringly obvious and easy-to-fix issues that lead me to question whether or not this was tested at all (the P-Switch spawning in the wall is a huge...
by S.N.N.
1 year ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 21916

Re: Super Mario Doomsday - Y2K Virus

Speaking of the text boxes, it’s also frustrating that the new lines keep starting in the middle of revealing a word rather than putting the whole word on a new line from the get-go. Otherwise, there’s not too much to say yet - more interested in seeing how the levels are than the story, so tomorrow...
by S.N.N.
1 year ago
Forum: art showcase
Topic: Music for a Genesis-styled platformer I've been working on
Replies: 0
Views: 1148

Music for a Genesis-styled platformer I've been working on

Back when I still hacked SMW, I spent a lot of time composing tracks for my own stuff + other projects (A2MT, contests on SMWC, etc). It's about the only thing I've been fairly consistent with over time, up until I took a break for whatever reason about a year ago. I've gotten back into it recently,...
by S.N.N.
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 50216

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

The first quarter of that level was actually pretty neat, barring a couple of shitty jumps. Seems like Haimari used the gimmick fairly well. The second quarter was one of the worst things I’ve ever seen in SMW. The glitched Koopa/Goomba at the end is such a slap in the face (though I guess the major...
by S.N.N.
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 50216

Re: Hyper VI - Running Out Of Thumbs-Ups To Give

I couldn’t even imagine doing that all in one go. What’s even more frustrating from a design standpoint is that each of those sections likely took 5-10 minutes max to create. It’s not like there was any level of intricate thought put into them, but rather it’s “hey, here’s a long coiled line guide” ...
by S.N.N.
1 year ago
Forum: let's play
Topic: request grab-bag
Replies: 5579
Views: 513732

Re: request grab-bag

It’s all fun and games until you get door 6 of Bowser’s Castle with the water removed and turbo-speed maces. That’s a bit of a beast to get through.

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