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pge projectmario fan games galaxysmbx community

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by S.N.N.
3 hours ago
Forum: let's play
Topic: VIP6 - Saga
Replies: 272
Views: 11827

Re: VIP6 - Saga

if anything, that bgm is fantastic. managed to find the port itself on yt but i couldn't find the original. alas.
by S.N.N.
6 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1238
Views: 123144

Re: COMING UP NEXT

yeah the first two levels were brutal for me and i’ve played more than a fair share of hacks at this point. it ain’t great for a casual player, but you’re certainly not casual. it’ll be an experience - enjoy.
by S.N.N.
3 weeks ago
Forum: let's play
Topic: request grab-bag
Replies: 5905
Views: 596211

Re: request grab-bag

marvel vs capcom 3 but it's followed up by persona 2 innocent sin for some fucking bizarre reason
by S.N.N.
1 month ago
Forum: the gazebo
Topic: talkhaus thoughts
Replies: 30267
Views: 2192042

Re: talkhaus thoughts

I think "cautiously optimistic" is the slogan of the trailer at the moment. Personally, I love what I'm seeing, but I'm obviously still a little skeptical after the last two games. The fact that there are characters besides just Toads to interact with this time around is already a selling point, and...
by S.N.N.
2 months ago
Forum: let's play
Topic: request grab-bag
Replies: 5905
Views: 596211

Re: request grab-bag

wait is he actually playing vldcx?

oh my god see you in october if so.
by S.N.N.
2 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1238
Views: 123144

Re: COMING UP NEXT

You’re not missing much. It’s one of the few hacks I’ve played over the last few years, and even putting the gratuitous amounts of porn aside, the design sputters out pretty heavily by the late game. It wouldn’t be a fun experience.
by S.N.N.
2 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 6 - a fish named mice

Thanks a lot for playing this, raocow - really glad you enjoyed yourself. See you in the sequel, “3 Mice Start Questioning Whether The Second Mouse Really Got The Cheese After All”.
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 6 - a fish named mice

This, and the level coming up tomorrow that we got a name preview of (Spectral Metropolis), were my two favorite levels to design for this hack. The cursor sprite is so versatile and I had about a million other ideas I wanted to throw in, but alas.
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 6 - adolescence of mice

idol really hates elevators.
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 5 - the miceorcist

Do the regular coins have any value, or are they mostly aesthetic? With no HUD or tracker I assume there's infinite lives. We were going to do something with the coins/Yoshi coins, but a lack of time to get this out for C3 resulted in not getting around to it. They're mostly just there for aestheti...
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 5 - the miceorcist

The non-spawning platforms issue is something that came up once or twice very early on in designing that level, but it seemed to happen randomly. At some point it just.. started working again, and I don’t think any testers experienced it. Unfortunate to know that, based on lion’s post, it may be rel...
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 1 - the miceix reloaded

So, as one of the folks put off by the hack description, glad to hear it was just a joke (Poe's law is a hell of a thing), though uh, does that also mean that first text box in the first powerup level is also a joke? Because it's a pretty shitty one if so, especially since there are people who actu...
by S.N.N.
3 months ago
Forum: art showcase
Topic: Fee does art stuff
Replies: 60
Views: 10144

Re: Fee does art stuff

That's a super cool La-Mulanafication of (what I assume is) Luna Tower.
by S.N.N.
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3794

Re: 2 MICE - 1 - the miceix reloaded

I was pretty neutral on removing the HUD (the original version of this hack had a small one at the bottom), but as idol said elsewhere, having one sort of messes up layer 3/some other gimmicks later on. Also, because it was already mentioned in the YT comments: the Yoshi coins are just for fun and d...
by S.N.N.
4 months ago
Forum: let's play
Topic: A Hat in Time - FINAL for now - Revisiting the world, but different this time.
Replies: 372
Views: 19195

Re: A Hat in Time - Down with the Nyakuza!

You can barely hear the full thing since it only really kicks in while you're running on the trains, but Rush Hour is such a phenomenal theme that I had to link it here.

I agree about the abrupt end, though. The set-up was perfect for a fight against the Empress, but alas.
by S.N.N.
5 months ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4468
Views: 204497

Re: All The S@nics - Adventure - The New Frontier

I know Sonic Heroes is not a good game but I still have fun with it unironically, and enjoyed it a lot. I know people will tell me this is wrong, but all I can do is recognize those issues while still enjoying it. nah you're totally right - i'm actually eager to see raocow play heroes. i really enj...
by S.N.N.
5 months ago
Forum: let's play
Topic: A Hat in Time - FINAL for now - Revisiting the world, but different this time.
Replies: 372
Views: 19195

Re: A Hat in Time - Rift Adventures in the Artic

i played this rift so many times and felt really terrible that i struggled to complete it. i thought i was just bad at games. i'm really glad that the worry was warranted.
by S.N.N.
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Four

The only part of this level I’m not keen on is the water section. I love the rest of this entry and the atmosphere/design it sets out, but that portion just feels substantially less interesting than the rest. Otherwise, this was a very worthy first place level, so congrats again to you two, and cong...
by S.N.N.
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Four

Welp, here we are. I don’t have much in the way of dev commentary, other than that I was eager to use Yoshi a bit more after making a level around killing him in my VLDC9 entry. While I was working on it, I realized fireballs slid along 1F0, so I bent the second half of the level into that gimmick, ...
by S.N.N.
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Four

Sixcorby's level is really great. I'd love to see the "OFF" gimmick explored more in a future hack/contest entry, as there seems to be some serious untapped potential there. 3rd place is one of my personal favorites from the contest, despite being a tad on the short side. It's utterly fascinating on...
by S.N.N.
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Eleven Ten

The whole concept behind Vanish Castle is really fascinating. I have a decent(-ish) knowledge of SMW’s quirks, but I have no idea what sort of trickery was done here. Great stuff. Also, if I recall from the user’s contest thread on SMWC, I think he said that this was the first fully completed level ...
by S.N.N.
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

Yeah, it was the factory remix created for the 7th VLDC. It was part of a pack of about 5-10ish other tracks, with a couple more being added during the 8th and 9th VLDC (most people likely remember how ubiquitous the abstract remix was in those...).
by S.N.N.
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Today, Twice

ahoy, mateys! i've been trying for some days, without any luck, to find out the identity (and download location) of daizo's "meh" BGM from his super mario bros? entry might anyone be able to help me, or point me to where i can go, that's a solid lead? i haven't even been able to find where the leve...
by S.N.N.
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25919

Re: Vanilla Level Design Contest 11 -- Today, Twice

If the entire midpoint path got taken out (seriously?), and the layer 2 platforms weren’t so broken, this would have probably been a top 10 contender. There were a ton of fascinating ideas here, but unfortunately, the whole level felt held together by string and masking tape. Also, apparently when y...

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