I just received a pm and as I said in July 23, I don't feel like making my level anymore.
And since I couldn't find a thread where you sign off I just posted it here.
Search found 565 matches
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522971
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024218
Re: Testing and Development - First post, update about respo
I don't really feel like making my level anymore, so I'm leaving my level and all that.
- 14 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 72185
Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update
I'm not sure if it really was the problem, (because I'm not an expert when it comes to midpoints.) But I don't think you can have your midpoint entrence before your main level entrance. I switched the main level entrance with the midpoint entrance, and then it worked. So I think you have to change a...
- 14 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 72185
Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update
No you should make a little "cave room" in the first main level that you can't see when you normally play it. Or just make a little hole with a pipe in a place where there is a lot of normal "inner groundtiles" in the main level.
It shouldn't be too hard really.
It shouldn't be too hard really.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: A2MT GFX Thread
We should just use "talkhaus presents", just because we have 64x64 space doesn't mean we have to use every pixel of it.
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 124551
Re: Base ROM Inclusions|1.74- 3rd level inserted
Why do you get to the tetris subroom of SKythorn Valley when you exit the little castle house in forest fever?
And when you exit the cave you get to the end goal subroom of Skythorn Valley.
And when you exit the cave you get to the end goal subroom of Skythorn Valley.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: A2MT GFX Thread
I don't like the second half.. It's too confusing to read, and you don't see the logo for a long time which makes it hard to read it all before it's gone.
And you can change the palette the logo uses with yet another patch, (if I remember correctly).
And you can change the palette the logo uses with yet another patch, (if I remember correctly).
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: A2MT GFX Thread
Isn't there a patch that allows you to make a bigger logo?
- 14 years ago
- Forum: let's play
- Topic: VVVVVV - WWW?
- Replies: 245
- Views: 59662
Re: VVVVVV - WWW?
Joseph Staleknight wrote:
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: GFX and Palette Request Thread
Then there must be something wrong with your rom, because your ExGFX file works for me.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: GFX and Palette Request Thread
I'm still not getting your problem.. Just put the ExGFX file in the ExGFX folder, and press the yellow mushroom in LM to insert it. Then go to the red poison mushroom and change BG2 to your file. Then go to the 16x16 tile editor and change the attributes of the space you want it to be in. With your ...
- 14 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522971
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Well my level theme isn't going to be changed atleast..
And why does it still say that my level has 2 exits, I thought I changed that?
And I think I'm going to name my level "Jurassic Demo".
And why does it still say that my level has 2 exits, I thought I changed that?
And I think I'm going to name my level "Jurassic Demo".
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: GFX and Palette Request Thread
You can sign up for another ExGFX and use BG2 or BG3 for foreground tiles, (yes it works).AUS wrote:Are you sure there isn't like a..More sensable way?
- 14 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522971
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
If you want to fill it out, my level has the theme "Inside Dinosaur", or something like that.
- 14 years ago
- Forum: left-overs...
- Topic: The ROM help thread
- Replies: 245
- Views: 66722
Re: Lookie! I Brok'd It! - ROM help thread
You have to load and save the Map16 pages..
For the FG data you press F5 while you have the Map16 window open, and to load it into the other ROM you press F6
For BG pages you save it by pressing F7 and load it in with F8.
For the FG data you press F5 while you have the Map16 window open, and to load it into the other ROM you press F6
For BG pages you save it by pressing F7 and load it in with F8.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348299
Re: A2MT GFX Thread
- 14 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
It won't work with those colors, because Demo's palette is different.
- 14 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 72185
Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update
Put a pipe or a door in the first room that leads to the midpoint in the second room.Kevinskie555 wrote:But then the midpoint respawns you to the first room instead of to the third/second.kilon wrote:I don't think that is necessary as this hack isn't going to be a really easy one.
Just place the midpoint after 2 rooms
- 14 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024218
Re: Testing and Development - First post, update about respo
I don't think it's such a good idea to actually use the "get this many yoshi coins to pass" blocks.. Since in the game the yoshi coins will disapear forever when you get them, and that means that this level will be impossible if you get maybe 2 yoshi coins, and then die. Also if you want t...
- 14 years ago
- Forum: let's play
- Topic: hey there everyone, this ain't raocow
- Replies: 68
- Views: 13657
Re: hey there everyone, this ain't raocow
That was a cool triple post..
And btw this guy is actually pretty funny, but he crosses the line sometimes.
And btw this guy is actually pretty funny, but he crosses the line sometimes.
- 14 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024218
Re: Testing and Development - First post, update about respo
@prince: You should really change the palette of the green mushroom.. looks pretty bad.
@Myself: I'm still working with the graphics (right now making a BG) and to fix up som sprites and blocks..
@Myself: I'm still working with the graphics (right now making a BG) and to fix up som sprites and blocks..
- 14 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522971
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Could I have Map16 Page 63 for my BG?
And also ExGFX 16C.
And also ExGFX 16C.
- 14 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024218
Re: Testing and Development
You should change the palette of those vertical logs.
And the top graphic of those cloud pillars(?) on top of the pipes uses the wrong tile, so they have white corners which looks ugly aswell.
And the top graphic of those cloud pillars(?) on top of the pipes uses the wrong tile, so they have white corners which looks ugly aswell.
- 14 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134786
Re: Sprites & Blocks
Um yeah..Schnurmanator wrote:Hey I got a quick question about a custom sprite I'm working on. I'm kinda new to SMW hacking so yeah...
Is it possible for a custom sprite to use all 16 colors that Demo/Mario uses?
But technically it's only 15 since the first color is transparency.
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356831
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
They aren't dead, they were in New Super Mario Bros. Wii as well.