(shouting)

Search found 97 matches

by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lost Levels Wiki
Replies: 4
Views: 5933

Re: Lost Levels Wiki

I don't have access to edit the wiki After realizing that the "Join this site" button is not at all obvious, I've added a link to the front page that should make it easier to join the wiki as an editor. I believe that while my level, qqqqqq, filters tier 2 powerups, it does attempt to res...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55833

Re: Help Thread

Is there a way to break a loop of events? I have a layer moving up and down in a loop, and I want to have another event stop the movement and keep the layer still. If possible, I'd like to do this without LunaLua; but if there's no other way then of course will do. I assume you already have your ev...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Graphic Request Thread
Replies: 76
Views: 33489

Re: Graphic Request Thread

I've packaged some of the Toad House graphics I found in the MaGL X2 devkit. The download link is here.
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55833

Re: Help Thread

Basically I had to tie the restriction to the level start event for this to work properly, though that invisible axe thing may end up helpful for some other parts of the stage. Okay, just keep in mind that adjusting the boundary at the start of the level can create problems if you use a midpoint. O...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55833

Re: Help Thread

1: How do you make it so the screen won't scroll until you run an event? I basically want to prevent the player to explore a part of the level until a specific event triggers, basically keeping the player confined to one screen for part of it. Exactly how you go about it depends on certain details ...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 89224

Re: Level Testing and Reviews

I guess maybe I should explain why it's been so long since the last time I reviewed a level. Part of the reason is that I was busy with college and other real life things, of course, but another part of it was that the level I was trying to review was relatively challenging, and I try to thoroughly ...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 86417

Re: General Planning Thread

I had some extra time today, and the wiki didn't take as long as I thought it would. It's still not "complete," of course, but it's ready for use. I've posted a new thread for it.
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lost Levels Wiki
Replies: 4
Views: 5933

Lost Levels Wiki

I've set up a wiki for this project, which can be found here . There's still more I'd like to do with it, but I think it's at least good enough to be useful. All of the completed levels have been entered on the wiki, but so far the only information is the level's name, the author, and the download l...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 86417

Re: General Planning Thread

It would be nice if we had something centralized to keep track of level versions, change logs, reviews (with version number), level status. I just spent several hours setting up a wiki for the project only to realize that the service I used is for private wikis. Nobody can even look at the wiki unl...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 86417

Re: General Planning Thread

It would be nice if we had something centralized to keep track of level versions, change logs, reviews (with version number), level status. I just spent several hours setting up a wiki for the project only to realize that the service I used is for private wikis. Nobody can even look at the wiki unl...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - Ignoritus x Disgruntledgammler OTP

Man, if I would have known that my level from this year (I just saw a sword in dreamland) would be in the top 50 and that my level from last year (a sudden asssination in the Mario Kingdom) would feature in a post-game recap level, I would have asked for a spot on the hype train.
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - Horikawa x Updating the Thread OTP

Well, I mean... if you look at the charts I did, after you normalize for differing scoring curves, it shows pretty clearly that it's actually Sturg that is the least frequent to prop up or pull down a level by a large margin. This time was very much the exception... Clearly this means we need Sturg...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - SMB2 x MaGL X2 otp

I never realised all the clever dream references - neat! You may have missed some of the references, but you still gave me a 9 for level name adherence. The other judges gave me really low scores, making it my worst category, which... I guess isn't too surprising. I didn't want to hit the player ov...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - SMB2 x MaGL X2 otp

Lunatic Quark wrote:Also I was expecting the 2nd level today to beat mine for sure, but then again I've been surprised for at least 20 or 30 videos now, so I guess my surprise shouldn't be all that surprising.
Was your level the one where there was a mushroom at the beginning?
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - SMB2 x MaGL X2 otp

And that'll teach Luigi to bite his food into an L shape! I wonder if that was a reference to that news article awhile back where some kid got suspended from school for biting a poptart into an L shape then pretending it was a gun. It was. Also, I forgot to mention the inmate numbers in my previous...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - SMB2 x MaGL X2 otp

First of all, I would like to state that I am fully aware of the fact that Dreamland is a Kirby location. But... I came up with a concept that worked better with an actual dream, so I went with that. The fact that Nevada forgets what he's doing halfway through the level was also intentional, since d...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - SMB2 x MaGL X2 otp

I just discovered a new goal! I gotta place better than everyone that placed better than me in MaGLx1! You better watch out Isocitration, WestonSmith, Sniggerb0bble, phencer42, WiiRool, bossedit8, Raximus, Shinbison-Kof, YelseyKing, Dragon Fogel, YelseyKing, Isrieri, Shagg, Aqualakitu, swirlybomb, ...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45415

Re: Level Submissions

CloudyCloud wrote:Have Some Boom Boom V205
Just noting that you forgot to move the starting point back to the start of the level.
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - LUESoldat x Emotion OTP

Is anyone else surprised their level hasn't shown up yet? Like I was expecting mine and Sept's in like world 2 yo. Sometimes it seems like I'm the only person who's not surprised his level hasn't shown up yet. The only thing I've found particularly surprising is that Garlyle once expressed surprise...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55833

Re: Help Thread

I've actually done something like this before. 1. Create a generator that produces some sort of sprite (I usually just use ? mushrooms because they're the first item on the list in the editor I use; it doesn't matter what you use since the player isn't actually going to see it.) 2. In the NPC's prop...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 89224

Re: Level Testing and Reviews

My response to the above post is kind of long, so I'm going to put it in a spoiler tag. 1. I actually want the player to learn the harsh lesson. But seemingly... maybe it is not a good idea to do in this way. I will consider. Killing the player before they've become familiar with the gimmick may fee...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 89224

Re: Level Testing and Reviews

Have Some Boom-Boom I decided to go ahead and put your level at the top of my list since you're obviously paying attention to this thread. Then as I was preparing to write up my review I noticed that you had posted another update. I've tested your update to see which of my points had been rendered ...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 89224

Re: Level Testing and Reviews

Next up on my randomized list is 'Mission: Witty Lake'. Well, actually the next levels on my list are 'Do you remember raocow's Karoshi LP?' and 'Yellow Switch Volcano', but one has a broken link on the spreadsheet and I've already reviewed the other, so I'm going to skip them for now. Mission: Witt...
by Quman
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 89224

Re: Level Testing and Reviews

Well, things certainly have taken off since my activity fell away. Anyway, I've downloaded all of the levels from the spreadsheet (except for the two "Do you remember raocow's LP?" levels, which the links aren't working for,) and aim to start getting some reviews done in the future. Carpe ...
by Quman
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607743

Re: MaGL X2 - Sheath x Hopping Toad OTP

I'm actually curious to see if skipping text boxes will be an issue in my level. I took steps to prevent it, but I don't know how effective they will be when my level is played by somebody besides me or the one person who's tested it.