Search found 250 matches
- 5 years ago
- Forum: let's play
- Topic: Wario Land 3 - With input from Samus
- Replies: 718
- Views: 120633
Re: Wario Land 3 - With input from Samus
there was an extra element of punishment, which is that getting hit took away some coins. That way, you could have a whole lot of normal enemies that JUST "hurt" Wario, without needing to hurt him in a way that specifically wastes time for the player . This is actually the biggest reason ...
- 5 years ago
- Forum: let's play
- Topic: HOLLOW KNIGHT - Blessings
- Replies: 1049
- Views: 170606
Re: HOLLOW KNIGHT - On Angel's Wings
I'd quite like to see the various yet-to-be-seen badges myself.
- 5 years ago
- Forum: let's play
- Topic: Wario Land 3 - With input from Samus
- Replies: 718
- Views: 120633
Re: Wario Land 3 - With input from Samus
Maybe, but rao is talking and playing a game, more important things to think about than ponder that. yeah man definitely when i'm watching a guy play a thing blind, i 2000% do not want him to ever have to try to figure things out on his own. it's way more important that he follows the walkthroughs ...
- 5 years ago
- Forum: let's play
- Topic: HOLLOW KNIGHT - Blessings
- Replies: 1049
- Views: 170606
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man Zero 2 - Curse of Darkness
Seems like defending Ciel would have been a cakewalk if you stood next to her holding block. Maybe that's crazy talk, though.
Someone who's played this game: Can you reflect those laser arrows that storm kuwanger tosses out?
Someone who's played this game: Can you reflect those laser arrows that storm kuwanger tosses out?
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - That was fun
Aside from the really janky beecape flying bit, this is probably one of my favorite levels in any hack. It's such a blast to play and looks so dang cool when you get everything right the first time. The boss isn't exactly great, but it's definitely not terrible. p.s. raocow you can spinjump on the r...
- 5 years ago
- Forum: let's play
- Topic: HOLLOW KNIGHT - Blessings
- Replies: 1049
- Views: 170606
Re: HOLLOW KNIGHT - The Howling: Reborn
If this game is anything like the Dark Souls its ripping off, 'geez this section is really long and difficult' is code for 'come back later when you can casually backhand away a dozen of these guys at once.' also raocow can you do me a favor and use that charged up crystal dash fly thing whenever yo...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man Zero 2 - Curse of Darkness
Is it just me, or is the dithering algorithm they used for character portraits way nicer looking than the last game? It doesn't look like they touched it up by hand, either. Think of it like this: In the X series, humans are in trouble constantly by the Reploids going maverick. In the Zero series, R...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man Network Transmission - A Classic Case of Identity Crisis
Do you go invincible and mash the shoot button I called it, and yet, I was still surprised and amazed over what actually happened. Geez, I wouldn't be able to forgive this game if it pulled that kinda crap if I was playing it. I love crazy 'use every advantage the game has ever given you to stand a...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man Network Transmission - A Classic Case of Identity Crisis
Actually, with how much more interesting Zero is, it's more like if Lavos was the fake final boss in Chrono Trigger and Magus was the real one, but without the narrative thematically accounting for that at all. This is a really good way to put it. I don't have any sort of actual investment in the g...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - Feels like there will be a Purple Hills or something at this point
I feel as though most minigames in most videogames would be vastly improved if "while running from bees" was added on. Chrono Trigger's soda-drinking contest springs to mind.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - It's actually his roundabout way of saying "You murdered me"
Following in Arthur's Footsteps: Ah yes, I remember when Arthur abandoned his trusty steed in a pit in order to cross a gap. Seriously though, that seems like a strange thing to put into a level themed around Ghosts 'n Goblins, and it's the only real noteworthy thing about this level (other than th...
- 5 years ago
- Forum: let's play
- Topic: HOLLOW KNIGHT - Blessings
- Replies: 1049
- Views: 170606
Re: HOLLOW KNIGHT - A Bug's Life
Right at the start, an easy-to-find secret with both a reward and an unreachable area foreshadowing later abilities? Tutorializing wallbreaking mechanics by sticking something you want to attack in front of a breakable wall?
Holy crap, does this game know exactly what it's doing.
Holy crap, does this game know exactly what it's doing.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - ROMhacks being difficult is the norm
What the heck are the drybones throwing about? "Poor you~"?
- 5 years ago
- Forum: let's play
- Topic: JIGGLY ZONE
- Replies: 108
- Views: 22033
Re: JIGGLY ZONE
Furlongs AKA the reason imperial will always be better than metric
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Man, not being able to dash with Bass was really crippling. That's how he deals with like 90% of the stuff in the game raocow struggled with.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - Only two questions? I was expecting more like fifteen lol
This video made nostalgia hit me like a ton of whales, holy crap. This was the first level I saw raocow playing.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
The upgraded Bass Buster really wrecks bosses. It's not even as strong as Bass gets, either. That one thing that looks like a dude in a red fireball makes each of Bass's shots hit as hard as a fully charged buster when he's at critical hp.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - There's only 4 Dragon Coins(´・ω・`)
words I went to college for CS, broski. This isn't a programming thing, it's a symbolism thing. The default association in most people's heads when they see '0' is the value 'zero,' rather than a null or null pointer. Yes, null pointers have a value of zero, but that just means programmers will see...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79782
Re: VIP 4 2018 - There's only 4 Dragon Coins(´・ω・`)
Most languages use \0 for null byte, don't they?This Eye o' Mine wrote: ↑5 years ago All of this is to say that we changed the 'ポ' to a '0' because we thought 'null pointer == 0',
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
MAN, the use of slides and tremolo on those square waves really impressively mask the drill-like nature of the GBA's sound. Wonder how exactly they did that.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Buster dueling all the bosses as Bass is really nightmarish if you don't make use of the stuff you can get from the shop.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184626
Re: All the MegaMen - Currently on a Break Man
One sort-of neat thing I forgot, and it may vary across the PSX trilogy: https://i.imgur.com/UedTGGN.png Depending on whether or not you have armor that cuts damage or the Shock Buffer part on, X and Zero will actually use a different animation if they get hit! With protection, they'll look like th...