(shouting)

Search found 250 matches

by Blue
5 years ago
Forum: let's play
Topic: Wario Land 3 - With input from Samus
Replies: 718
Views: 120655

Re: Wario Land 3 - With input from Samus

there was an extra element of punishment, which is that getting hit took away some coins. That way, you could have a whole lot of normal enemies that JUST "hurt" Wario, without needing to hurt him in a way that specifically wastes time for the player . This is actually the biggest reason ...
by Blue
5 years ago
Forum: let's play
Topic: HOLLOW KNIGHT - Blessings
Replies: 1049
Views: 170642

Re: HOLLOW KNIGHT - On Angel's Wings

I'd quite like to see the various yet-to-be-seen badges myself.
by Blue
5 years ago
Forum: let's play
Topic: Wario Land 3 - With input from Samus
Replies: 718
Views: 120655

Re: Wario Land 3 - With input from Samus

Maybe, but rao is talking and playing a game, more important things to think about than ponder that. yeah man definitely when i'm watching a guy play a thing blind, i 2000% do not want him to ever have to try to figure things out on his own. it's way more important that he follows the walkthroughs ...
by Blue
5 years ago
Forum: let's play
Topic: HOLLOW KNIGHT - Blessings
Replies: 1049
Views: 170642

Re: HOLLOW KNIGHT - On Angel's Wings

Parama wrote: 5 years ago


3. raocow will intentionally kill the nailsmith and still feel really bad about it

100% this.
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Zero 2 - Curse of Darkness

Seems like defending Ciel would have been a cakewalk if you stood next to her holding block. Maybe that's crazy talk, though.

Someone who's played this game: Can you reflect those laser arrows that storm kuwanger tosses out?
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - That was fun

Aside from the really janky beecape flying bit, this is probably one of my favorite levels in any hack. It's such a blast to play and looks so dang cool when you get everything right the first time. The boss isn't exactly great, but it's definitely not terrible. p.s. raocow you can spinjump on the r...
by Blue
5 years ago
Forum: let's play
Topic: HOLLOW KNIGHT - Blessings
Replies: 1049
Views: 170642

Re: HOLLOW KNIGHT - The Howling: Reborn

If this game is anything like the Dark Souls its ripping off, 'geez this section is really long and difficult' is code for 'come back later when you can casually backhand away a dozen of these guys at once.' also raocow can you do me a favor and use that charged up crystal dash fly thing whenever yo...
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Zero 2 - Curse of Darkness

Is it just me, or is the dithering algorithm they used for character portraits way nicer looking than the last game? It doesn't look like they touched it up by hand, either. Think of it like this: In the X series, humans are in trouble constantly by the Reploids going maverick. In the Zero series, R...
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Do you go invincible and mash the shoot button I called it, and yet, I was still surprised and amazed over what actually happened. Geez, I wouldn't be able to forgive this game if it pulled that kinda crap if I was playing it. I love crazy 'use every advantage the game has ever given you to stand a...
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

raocow wrote: 5 years ago you might have heard of anticlimactic ends
you are not prepared for this

also we see the results of me thinking about the game system (and how to exploit it)
Do you go invincible and mash the shoot button until he falls over or do you just skip that first part?
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Actually, with how much more interesting Zero is, it's more like if Lavos was the fake final boss in Chrono Trigger and Magus was the real one, but without the narrative thematically accounting for that at all. This is a really good way to put it. I don't have any sort of actual investment in the g...
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - Feels like there will be a Purple Hills or something at this point

I feel as though most minigames in most videogames would be vastly improved if "while running from bees" was added on. Chrono Trigger's soda-drinking contest springs to mind.
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - It's actually his roundabout way of saying "You murdered me"

Following in Arthur's Footsteps: Ah yes, I remember when Arthur abandoned his trusty steed in a pit in order to cross a gap. Seriously though, that seems like a strange thing to put into a level themed around Ghosts 'n Goblins, and it's the only real noteworthy thing about this level (other than th...
by Blue
5 years ago
Forum: let's play
Topic: HOLLOW KNIGHT - Blessings
Replies: 1049
Views: 170642

Re: HOLLOW KNIGHT - A Bug's Life

Right at the start, an easy-to-find secret with both a reward and an unreachable area foreshadowing later abilities? Tutorializing wallbreaking mechanics by sticking something you want to attack in front of a breakable wall?

Holy crap, does this game know exactly what it's doing.
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man Battle Network WS - Network Connection Found

Grounder wrote: 5 years ago im not mad that you didnt try the aquacust thing on fire man but

come on

come on
same

I really wanted to know if fireman was weak to it and also what it even does. If it's got half the menu dedicated to it, it's probably significant.
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - ROMhacks being difficult is the norm

What the heck are the drybones throwing about? "Poor you~"?
by Blue
5 years ago
Forum: let's play
Topic: JIGGLY ZONE
Replies: 108
Views: 22035

Re: JIGGLY ZONE

Furlongs AKA the reason imperial will always be better than metric
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte

Man, not being able to dash with Bass was really crippling. That's how he deals with like 90% of the stuff in the game raocow struggled with.
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - Only two questions? I was expecting more like fifteen lol

This video made nostalgia hit me like a ton of whales, holy crap. This was the first level I saw raocow playing.
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte

The upgraded Bass Buster really wrecks bosses. It's not even as strong as Bass gets, either. That one thing that looks like a dude in a red fireball makes each of Bass's shots hit as hard as a fully charged buster when he's at critical hp.
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - There's only 4 Dragon Coins(´・ω・`)

words I went to college for CS, broski. This isn't a programming thing, it's a symbolism thing. The default association in most people's heads when they see '0' is the value 'zero,' rather than a null or null pointer. Yes, null pointers have a value of zero, but that just means programmers will see...
by Blue
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79787

Re: VIP 4 2018 - There's only 4 Dragon Coins(´・ω・`)

This Eye o' Mine wrote: 5 years ago All of this is to say that we changed the 'ポ' to a '0' because we thought 'null pointer == 0',
Most languages use \0 for null byte, don't they?
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte

MAN, the use of slides and tremolo on those square waves really impressively mask the drill-like nature of the GBA's sound. Wonder how exactly they did that.
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte

Buster dueling all the bosses as Bass is really nightmarish if you don't make use of the stuff you can get from the shop.
by Blue
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184918

Re: All the MegaMen - Currently on a Break Man

One sort-of neat thing I forgot, and it may vary across the PSX trilogy: https://i.imgur.com/UedTGGN.png Depending on whether or not you have armor that cuts damage or the Shock Buffer part on, X and Zero will actually use a different animation if they get hit! With protection, they'll look like th...