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by ano0maly
2 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Masherbrum

The moving podoboos made this chapter more familiar like a typical platforming game with moving obstacles, after the more specialized first two chapters. I also think it's absurd that a hotel is as large as the city in chapter 1. About the second strawberry (spoiler tags for large screenshot): https...
by ano0maly
3 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Nanda Devi

I personally didn't think heart 3 was that difficult to find.

It doesn't require any special puzzles or figuring out a riddle. It's just an ordinary "find hidden item".

It was the first heart I found.
by ano0maly
3 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Nanda Devi

The hint poem in the awake part of chapter 2 helps steer your search, but it doesn't actually talk about how to get there, and you don't even know where you're trying to go until you pull off the boundary trick. I guess though that the heart is in the same general area as it was in awake section . W...
by ano0maly
3 days ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Turning Off The Matrix

The thing is though, I think we can agree that the author has part of the responsibility for the reception this game got, the ill-prepared state of the game; the posted reactions in this thread were proportional to that. It's not like Hyper VI where there were calls to stop the LP just because of th...
by ano0maly
4 days ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Turning Off The Matrix

There were plenty of people in this thread calling very rudely for the LP to end for several days before Ben actually threw in the towel. This forum is not as innocent as people would like to believe. That's because the game actually hit a wall several days ago (episode 24) after some glitchiness a...
by ano0maly
4 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Nanda Devi

I wasn't aware that Badeline (although not mentioned in-game I think, that's the clone's official name) follows the exact path you took. When I played this chapter I just thought she was a really well-designed tracking AI. Yeah I think it's possible to recontextualize it by playing with the idea mor...
by ano0maly
4 days ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Turning Off The Matrix

The posts in the forums have been mostly fine for this let's play, honestly. They consisted mainly of fair critiques and were trying to keep things respectful, knowing fully well that the author is right here with them. It's really Youtube comments that had much of senseless hostility without a seco...
by ano0maly
5 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Chomo Lonzo

I thought they symbolized recently gotten strawberries but that doesn't seem to fit with the second video where different ones were red. Do they get turned back to red after getting them again? That would make some sense as a "you are here" kind of thing. If not I don't get it. For the dots at the ...
by ano0maly
6 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Chomo Lonzo

this
by ano0maly
6 days ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Turning Off The Matrix

Final Thoughts I see this as an unfortunate combination of YoYo Games and Microsoft together making the base engine (GM8) outdated in contemporary Windows, the buggy and discontinued Mario engine, and the game creator's own errors. There's clearly a lot of effort put into this, but it was coupled wi...
by ano0maly
6 days ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Chomo Lonzo

Oh, you're returning to chapter 1 for completion before starting chapter 2. That's going to make the let's play more spoilery for those of us that are casually playing from chapter to chapter without getting everything yet.
by ano0maly
1 week ago
Forum: let's play
Topic: someone talk to me about god 2018 - screen-edge scrolling
Replies: 138
Views: 3814

Re: The Next Mystery Raocow LP

GlitchMr wrote: Okay, so, @raocow, there is a secret exit in Lespna1's stage. You may want to do it or something.
I said this for MAGL3 and they should really state how many exits are there in the levels
by ano0maly
1 week ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Chomo Lonzo

Keep in mind this is another one of those games that have both auto-checkpoints and manual saves. Entering a new room counts as a checkpoint for retries, but it doesn't save the game unless the autosave icon shows up. One time my computer crashed while I was playing and my progress reverted to where...
by ano0maly
1 week ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste - Chomo Lonzo

good page 2
by ano0maly
1 week ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste (Pre-show) - Annapurna Massif

I got to 4 with keyboard without much problems, so we'll see

I don't know how

B-side and C-side

will fare yet
by ano0maly
1 week ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste (Pre-show) - Annapurna Massif

Matt needs to account for what he did (and I hope he explains himself), but he's not the only one involved in this project. It's unfair to penalize others in the team of a good game because of a mean thing one person did. I want to leave it at that unless he does show up, and enjoy the game.
by ano0maly
1 week ago
Forum: let's play
Topic: Celeste - Masherbrum
Replies: 216
Views: 4573

Re: Celeste (Pre-show) - Annapurna Massif

Play it and revisit your comment, I say
by ano0maly
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 542
Views: 28950

Re: COMING UP NEXT

Just make it in advance so that we can start the hypetalk
by ano0maly
1 week ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

Leet wrote: Those aren't the only demos raocow's played ... why does everyone forget about "The Mario"
Demos that aren't expected to finish in the foreseeable future don't count here, though
by ano0maly
1 week ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

I actually remember watching a video of this level... here it is from the creator's channel.




As I said yesterday, you should just stop the let's play now and wait until BuzzNBen provides a patch and a save, because even if there's a fix, you can't use it without a save, remember?
by ano0maly
1 week ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

DT3 was in Studio if I recall correctly nope I will add that I honestly liked the Lost Caverns level with the koopas with guns, but then I didn't like seeing the glitches and inconsistent mechanics like shells going through them. Bullet Canyon, too, I liked until you ran out of the star and lost Yo...
by ano0maly
1 week ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

As it stands, raocow is perma-locked out of beating Chaos House Weirdspace, and thus any content that exists beyond it - and there's no reason to think future levels won't have similar broken parts. Remember also that he can't be sent a fix because save files are apparently incompatible between ver...
by ano0maly
1 week ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 83172

Re: A Second Mario Bros X Thing: analog funk V1.3

Try fixing the graphics as said here:

here

Really hope that there's a proper patch for A2XT1 at some point after A2XT2 is done.
by ano0maly
1 week ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 9994

Re: Super Mario Doomsday - Large Hadron Collider Redefining the Vacuum

This is unfortunate. The boss just wasn't good. The only way to really dodge the bubbles is to cheese it entirely by always hiding in the corner. Given that, it would have been more fun if you didn't have to hit him when he attacks; maybe you could throw it ahead of time and hit with a bouncing shel...
by ano0maly
1 week ago
Forum: the gazebo
Topic: 10 years somehow
Replies: 43
Views: 3770

Re: 10 years somehow

Is this a complete list? I appreciate someone keeping a list like this.

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