Search found 33 matches
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253918
Re: Level Clearing
Okay, thanks guys. I'll see what I can do!
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253918
Re: Level Clearing
Leifytwig: So I guess all I can judge here is the level design. Sorry to say, but I wasn't too fond of the level design. I was just standing on a moving platform with absolutely nothing else in the level and enemies coming at you. It was very repetitive and wasn't fun. I don't really like rail leve...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253918
Re: Level Clearing
Hey guys, I finally have my level doneish. Here's the link http://www.mediafire.com/?qv9822jond5iu84 But, know that raocow told me that I could do the graphics after the deadline, so I focused on the gameplay. The background, music, and the garbage sprites will all be fixed in due time. Also, the bo...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 523073
Re: Signups & Reservations
Okay, I need Secondary Exit 132, and Map16 tiles 38F0-38FF, please. Also, you can take away my map16 tiles 5D00-5D02. Thanks!
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
You did it again, Paralars! Thanks so much, I'm almost done with my level now!
Do the On/Off solid blocks at the beginning of this thread act like block 130? Because that doesn't work for me. This is the second to last thing I need done.
Do the On/Off solid blocks at the beginning of this thread act like block 130? Because that doesn't work for me. This is the second to last thing I need done.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Can someone please just post a screenshot of how you need to set up the line guides to make two platforms switch places. I can't figure it out. Edit: Well, since I posted that ^^^, I've basically finished my level, so here's the link, http://www.mediafire.com/?gwordog3m5zlwtq I have some notes thou...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
Gee, Paralars! I wish I could help you as much as you've helped me, but I have no idea how any of that stuff works! Anyways, I have two more questions. 1. Is there a way I can make a pipe useable, but completely covered by another solid block? I've seen it done before, but I've tried to increase the...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
I've been trying to make the platforms switch rails like you said, Paralars, but I can't seem to make it work. The attachment is the closest that I got, but the platform on the bottom that goes up seems to just hit a wall and fall straight down. Do you know why?
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
When I try to insert my block from block tool, it says that "Map16 out of range". I'm trying to insert it at 0x5D00. Why won't it work?
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 523073
Re: Signups & Reservations
I need Secondary Exits, 12C, 12D, 12F, 130, and 131, and Map16 Tiles 0x5D00-0x5D02 please!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Awesome, thanks for being so helpful! Also, raocow told me that I just needed to get a working level in on time. That's why I'm leaving the graphics for last. I'll probably still do that stuff after the deadline.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Sorry to double post but I need to post a new attachment. Well, now I need the gameplay tested on the place the the first door sends you. It's sort of a roughdraft, I need to know if it's good so far, and how much I should enlarge it. This is the part of the level before the midpoint, and it won't b...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Okay, Paralars, I'm on it! I'll see if I can get another one up tomorrow or Monday!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Okay, I need the GAMEPLAY tested on this. I know that the graphics suck, I'm doing that last. Do the first room, then when you get to the second take the door, not the platform, the door is there to take you to the second part of the level, because the first part hasn't been completely finished yet....
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
Thanks, Paralars!!!
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
Hopefully my last question, do the line guide objects(the ones that the platforms, saws, and fuzzies follow) only show up if they are in a level with the right tileset? I'm using sublevel 070 and the line guides aren't in the objects or sprites menus anywhere. Do I need to get a different sublevel t...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
Wow, thanks, that worked perfectly! Also, there won't be any cement blocks in the final level, they're just there to make the level playable until I've made the custom stuff.
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134824
Re: Sprites and Blocks: Requests, help, and discussion.
Okay, for some reason the sprites in the first part of my level keep disappearing. I have no idea why and your help would be appreciated. A picture of what it's supposed to look like is in the attachement below, on the far left, with the eeries, big boo, and boo blocks. Different ones disappear ever...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Okay, sounds good! I'll be sure to do my best and get my level done as soon as possible!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Nov. 17th
Oh crap, the deadline deadline is November 17th!?! Is it okay if I get everything done EXCEPT for the custom graphics and backround because I really doubt that I can get it done in time seeing as I know close to nothing about it at this time. Would someone be willing to help me with it if I describe...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Oct. 28th
Update for October 28, Finally almost done with my sublevel. I made a lot of minor tweaks and changed how it worked a little. Tested it out to make sure that it worked fine, and here it is. I think that it's done, other then fixing the entrances and exits, and the custom stuff of course. I'll start ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Oct. 6th
Geez, I'm sort of posting this last minute aren't I? Anyway, here's my update, I'm sorry to say that I didn't make as much progress in this one as I did in the other ones, but here it is none the less. Basically, I added more of the main gimmick, added the ending platform, and the treasure chest pip...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Sep. 15th
Update September 15th
Here's what I have so far on my second sub-level:
Here's what I have so far on my second sub-level:
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024522
Re: Testing and Development: Deadline Aug. 25th
I finished making the stage level, where you enter, get the midpoint, spawn from the midpoint, and exit. Everything is it will act in the real level, except one, because I couldn't find the ice blocks. I will be making cusom sprites for the cement blocks, and background and stuff. I've also started ...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 180663
Re: Askorium
Thanks, this is amazing!