Search found 8 matches
- 10 years ago
- Forum: JUMP
- Topic: The -OFFICIAL- What's Left to Be Done Thread
- Replies: 90
- Views: 32437
Re: The -OFFICIAL- What's Left to Be Done Thread
I be honest here, the reason why my level isn't finish yet is because I didn't like it a whole bunch, in fact I kind of hate it now. Don't get me wrong, the level is pretty creative at times but I feel I could do a whole lot better then this. I would of told you, but I figured you would of dropped t...
- 11 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 52496
Re: JUMP Level Submissions Thread
Here is the final version of Musical Grasslands:
https://dl.dropboxusercontent.com/u/307 ... 0Final.zip
https://dl.dropboxusercontent.com/u/307 ... 0Final.zip
- 11 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 52496
Re: JUMP Level Submissions Thread
Here is my first world level called, "Musical Grasslands".
https://dl.dropboxusercontent.com/u/307 ... nd%206.zip
Also, there is a preview of the world 4 level that I'm in the process of making, which is based around the scaling mushrooms in Butter Bridge 1.
https://dl.dropboxusercontent.com/u/307 ... nd%206.zip
Also, there is a preview of the world 4 level that I'm in the process of making, which is based around the scaling mushrooms in Butter Bridge 1.
- 11 years ago
- Forum: JUMP
- Topic: Claimability Calamity
- Replies: 87
- Views: 30719
Re: Claimability Calamity
I would like to claim: - Levels 3 and 6 - Sub-levels 2A, 2B, 2C, and 2D - Music slot 26 - Secondary Exits 9, A, B, C, and D - Map16 page 3 with tiles 320 and 35F The reason why I'm claiming two levels is because one level is going to be for the first world (which is finished) while the other is goin...
- 12 years ago
- Forum: let's play
- Topic: New SMWC contest thingy: the 9th Door: the series.
- Replies: 464
- Views: 101926
Re: New SMWC contest thingy: the 9th Door: the series.
I'm somewhat surprise that the level was that hard for people. I mean I can get though it without any trouble. Maybe if I don't test the level so much with the slightest of change, like moving a sprite over a tile, I could of had a better chance of making it higher in the contest. Due of me getting ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024346
Re: Testing and Development: Deadline Aug. 4th
Here is a preview of the first part for my level:
http://youtu.be/RY4apzB4vzc
The level is suppose to be extremely hard, but I want to have some fairness in the level.
http://youtu.be/RY4apzB4vzc
The level is suppose to be extremely hard, but I want to have some fairness in the level.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 523006
Re: Signups & Reservations
Well this is somewhat idiotic of me, I completely forget that the map16 page that I claimed (the map16 page is number 55) was use for backgrounds. So I would like to disclaim map16 page 55 and would like to claim half of map16 page 28 instead.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 523006
Re: Signups & Reservations
Name: TBA
Level: 130
Sub-levels:45, 46, 47
ExGFX: 166
Map16: Half of page 55
Exits: 2
My plan is to make a vertical sky fortress level that is somewhat hard but doesn't go overboard with it. I may claim more ExGFX when I get further into the level but it's good for now.
Level: 130
Sub-levels:45, 46, 47
ExGFX: 166
Map16: Half of page 55
Exits: 2
My plan is to make a vertical sky fortress level that is somewhat hard but doesn't go overboard with it. I may claim more ExGFX when I get further into the level but it's good for now.