Search found 148 matches
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Cho Oyu
Dashing up while trying to stomp is risky since you have to basically time two things out of your control; oshiro and gravity. I found dashing downwards to stomp on oshiro's head to be a lot more reliable (which is what that seemingly worthless green crystal at the end is for, actually making up the...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Khunyang Chhish
I love the wind in this level, cause it specifically tries to avoid the annoying "haha we're pushing you off a ledge" difficulty and more just trying to change your mental pathfinding to match the new speed limits.
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Masherbrum
On another note, somehow I never put it together that each branch cleared out a specific "type" of clutter... So this I got immediately. But I took like an hour to find what to do for the crystal heart because the answer to the puzzle is dumb. Given there's a LOT of abstract room creation...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Masherbrum
Wow those graphics sure got downgraded for the rest of that chapter, I didn't know it was gonna be the last one but indie games are weird like that i guess
/s
/s
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Nanda Devi
That was...fast. I'm glad he figured out how to get that heart so quickly.
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste - Chomo Lonzo
Sidenote: You don't HAVE to reach one of the mountain symbols to save your progress using Save and Quit, but they are midpoints for when you return to the map. If you use Save and Quit mid-level then it'll skip the map when you start the file back up.
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste (Pre-show) - Annapurna Massif
Yeah, keyboard seems to be the best bet with 8-direction precision, since you can, y'know, hold two directions at the same time instead of just kinda hoping you're holding the stick diagonal or cardinal i got it on the switch though so i don't have much of a choice for control scheme unfortunately I...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste (Pre-show) - Annapurna Massif
just a head's up that this thread is like one day early but that's fine, it's okay to have it prepared a little ahead of time. Looking forward to playing this! Yeah i know, I mentioned wanting to make the thread in the COMING UP NEXT thread when the episode came out, and i got a couple responses sa...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Re: Celeste (Pre-show) - Annapurna Massif
I'm 80% sure this thing is overhyped, but chances are people are going to love this LP, and good for them. Yeah I'm a matt thorson fanboy so I'm pretty much guaranteed to love anything he makes. It doesn't like, revolutionize the genre or anything; it's just a really solidly built platformer focuse...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141148
Celeste - Everest
Hype thread let's go HYPE THREAD LET'S GO Celeste is one of my favorite games. It's friggin' polished, super tight, and ahfdsjfgh it's REALLY GOOD and i'm glad raocow's playing it. He'll probably make it look piss easy compared to my hell experience with it, especially in the postgame. --A-- --1-- 1...
- 5 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1885
- Views: 352304
Re: COMING UP NEXT
So this is mostly because I'm overhyped for Celeste but is raocow gonna start uploading that tomorrow, or is there more Rabi-Robi to go through? I wanna snag the threadmake cause i love that game
- 5 years ago
- Forum: let's play
- Topic: Super Mario Doomsday - Turning Off The Matrix
- Replies: 298
- Views: 58776
Re: Super Mario Doomsday - Daleks in the Sky with Diamonds
That's too bad, but I can understand why. Trudging through the jank to get to the supposed "good parts" later on. Here's hoping the dev guy gets back to you on a fixed version.raocow wrote: alright so I said something I shouldn't say but doomsday is gonna end by author request
- 5 years ago
- Forum: let's play
- Topic: Rabi-Ribi - Dolphin Room
- Replies: 549
- Views: 117072
Re: Rabi-Ribi - Septentrion Pleiades
This fight is an example of why I don't really seek out a lot of bullet hell games. The late-game patterns go from "cool and creative with an obvious, if tight, flow to them" all the way to "Dodge your way through TV static". Granted, this game seems to hold off on the latter pat...
- 6 years ago
- Forum: let's play
- Topic: Cuphead: DLC - THAT'S ALL...? - Hell's Bells
- Replies: 206
- Views: 39041
Re: Cuphead - Aladdin and His Wonderful Lamp
Hey, the freezing stopped!
- 6 years ago
- Forum: let's play
- Topic: Cuphead: DLC - THAT'S ALL...? - Hell's Bells
- Replies: 206
- Views: 39041
Re: Cuphead - Let's All Sing Like the Birdies Sing
The charms DO actually work in the plane, they're just a little different. The only ones I know about are smoke bomb and parry sugar; as strongbadman said, shrinking with the smoke bomb gives you a little bit of invulnerability. The parry sugar doubles your parry window, instead of an auto-parry.
- 6 years ago
- Forum: let's play
- Topic: Cuphead: DLC - THAT'S ALL...? - Hell's Bells
- Replies: 206
- Views: 39041
Re: Cuphead - Experiment No. 1
The tutorial joke and the dark souls joke. Classy, raocow. oh, btw, that farting noise you commented on is actually the little A button prompt appearing and disappearing when you walk up to something you can interact with. Took me forever to figure out what the noise was, I thought it was just backg...
- 6 years ago
- Forum: let's play
- Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
- Replies: 171
- Views: 29800
Re: Full Bore - FINAL - SOOIE! HERE PIG(21.5))5.12(GIP EREH !EIOOS - LANIF - eroB lluF
the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184772
Re: Mega Man 4 - The Best Downfall Ever!
People don't really care about Inafune anymore, though. Man, it's really a shame that Inafune went and burned his bridges with Capcom (thus seemingly killing the Mega Man franchise outside of old game collections and mobile games of dubious quality), and then also kinda killed his own reputation vi...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184772
Re: Mega Man 4 - The Best Downfall Ever!
did he just make a motherfucking jojo reference?!?!?
- 6 years ago
- Forum: let's play
- Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
- Replies: 264
- Views: 57488
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - The Second Inflation Crisis Cavern
I can't unsee that little wiggle raocow makes mario do when he's jumping off of something and he needs to stay in the same spot. It's usually off a spring or bouncing off an enemy.
- 6 years ago
- Forum: let's play
- Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
- Replies: 264
- Views: 57488
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 -Hell's Kitchen Island
raocow has been desensitized by bullshit romhacks like YUMP so much that he thought the bunch of coins pointing him down a hole was a trick. Pffehehehe.
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184772
Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble
I think the thing with Heat Man is that he teleported to megaman's location, not just the edges of the screen. Not sure about the timing, though.
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184772
Re: Mega Man 3 - Classic Rock vs. Blues
wow raocow i didn't know you had that kind of endurance gosh what a marathon