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by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Cho Oyu

Image
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Cho Oyu

Dashing up while trying to stomp is risky since you have to basically time two things out of your control; oshiro and gravity. I found dashing downwards to stomp on oshiro's head to be a lot more reliable (which is what that seemingly worthless green crystal at the end is for, actually making up the...
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Khunyang Chhish

I love the wind in this level, cause it specifically tries to avoid the annoying "haha we're pushing you off a ledge" difficulty and more just trying to change your mental pathfinding to match the new speed limits.
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Khunyang Chhish

ano0maly wrote:
Also, some of the video comments were saying that wind affects your stamina drain? Is that true?
AFAIK no. I think his stamina draining faster was because he was constantly jumping up the wall (which uses a burst of stamina, indicated by the giant sweat drops).
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Masherbrum

On another note, somehow I never put it together that each branch cleared out a specific "type" of clutter... So this I got immediately. But I took like an hour to find what to do for the crystal heart because the answer to the puzzle is dumb. Given there's a LOT of abstract room creation and 99/10...
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Masherbrum

Wow those graphics sure got downgraded for the rest of that chapter, I didn't know it was gonna be the last one but indie games are weird like that i guess

/s
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Nanda Devi

That was...fast. I'm glad he figured out how to get that heart so quickly.
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste - Chomo Lonzo

Sidenote: You don't HAVE to reach one of the mountain symbols to save your progress using Save and Quit, but they are midpoints for when you return to the map. If you use Save and Quit mid-level then it'll skip the map when you start the file back up.
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste (Pre-show) - Annapurna Massif

Yeah, keyboard seems to be the best bet with 8-direction precision, since you can, y'know, hold two directions at the same time instead of just kinda hoping you're holding the stick diagonal or cardinal i got it on the switch though so i don't have much of a choice for control scheme unfortunately I...
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste (Pre-show) - Annapurna Massif

just a head's up that this thread is like one day early but that's fine, it's okay to have it prepared a little ahead of time. Looking forward to playing this! Yeah i know, I mentioned wanting to make the thread in the COMING UP NEXT thread when the episode came out, and i got a couple responses sa...
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Re: Celeste (Pre-show) - Annapurna Massif

I'm 80% sure this thing is overhyped, but chances are people are going to love this LP, and good for them. Yeah I'm a matt thorson fanboy so I'm pretty much guaranteed to love anything he makes. It doesn't like, revolutionize the genre or anything; it's just a really solidly built platformer focuse...
by Giik
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49246

Celeste - Everest

Hype thread let's go HYPE THREAD LET'S GO Celeste is one of my favorite games. It's friggin' polished, super tight, and ahfdsjfgh it's REALLY GOOD and i'm glad raocow's playing it. He'll probably make it look piss easy compared to my hell experience with it, especially in the postgame. --A-- --1-- 1...
by Giik
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1001
Views: 90398

Re: COMING UP NEXT

So this is mostly because I'm overhyped for Celeste but is raocow gonna start uploading that tomorrow, or is there more Rabi-Robi to go through? I wanna snag the threadmake cause i love that game
by Giik
1 year ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 23176

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

raocow wrote: alright so I said something I shouldn't say but doomsday is gonna end by author request
That's too bad, but I can understand why. Trudging through the jank to get to the supposed "good parts" later on. Here's hoping the dev guy gets back to you on a fixed version.
by Giik
1 year ago
Forum: let's play
Topic: Rabi-Ribi - Dolphin Room
Replies: 545
Views: 43736

Re: Rabi-Ribi - Septentrion Pleiades

This fight is an example of why I don't really seek out a lot of bullet hell games. The late-game patterns go from "cool and creative with an obvious, if tight, flow to them" all the way to "Dodge your way through TV static". Granted, this game seems to hold off on the latter patterns for a long tim...
by Giik
1 year ago
Forum: let's play
Topic: Cuphead - Finale - Swing You Sinners!
Replies: 184
Views: 13503

Re: Cuphead - Aladdin and His Wonderful Lamp

Hey, the freezing stopped!
by Giik
1 year ago
Forum: let's play
Topic: Cuphead - Finale - Swing You Sinners!
Replies: 184
Views: 13503

Re: Cuphead - Let's All Sing Like the Birdies Sing

The charms DO actually work in the plane, they're just a little different. The only ones I know about are smoke bomb and parry sugar; as strongbadman said, shrinking with the smoke bomb gives you a little bit of invulnerability. The parry sugar doubles your parry window, instead of an auto-parry.
by Giik
1 year ago
Forum: let's play
Topic: Cuphead - Finale - Swing You Sinners!
Replies: 184
Views: 13503

Re: Cuphead - Experiment No. 1

The tutorial joke and the dark souls joke. Classy, raocow. oh, btw, that farting noise you commented on is actually the little A button prompt appearing and disappearing when you walk up to something you can interact with. Took me forever to figure out what the noise was, I thought it was just backg...
by Giik
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 13200

Re: Full Bore - FINAL - SOOIE! HERE PIG(21.5))5.12(GIP EREH !EIOOS - LANIF - eroB lluF

the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never
by Giik
2 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 392341

Re: Mega Man 4 - The Best Downfall Ever!

People don't really care about Inafune anymore, though. Man, it's really a shame that Inafune went and burned his bridges with Capcom (thus seemingly killing the Mega Man franchise outside of old game collections and mobile games of dubious quality), and then also kinda killed his own reputation vi...
by Giik
2 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 392341

Re: Mega Man 4 - The Best Downfall Ever!

did he just make a motherfucking jojo reference?!?!?
by Giik
2 years ago
Forum: let's play
Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
Replies: 264
Views: 28250

Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - The Second Inflation Crisis Cavern

I can't unsee that little wiggle raocow makes mario do when he's jumping off of something and he needs to stay in the same spot. It's usually off a spring or bouncing off an enemy.
by Giik
2 years ago
Forum: let's play
Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
Replies: 264
Views: 28250

Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 -Hell's Kitchen Island

raocow has been desensitized by bullshit romhacks like YUMP so much that he thought the bunch of coins pointing him down a hole was a trick. Pffehehehe.
by Giik
2 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 392341

Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

I think the thing with Heat Man is that he teleported to megaman's location, not just the edges of the screen. Not sure about the timing, though.
by Giik
2 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 392341

Re: Mega Man 3 - Classic Rock vs. Blues

wow raocow i didn't know you had that kind of endurance gosh what a marathon

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