Search found 611 matches
- 13 years ago
- Forum: let's play
- Topic: HACK - THREAD: feat. the TSRP2 thread
- Replies: 660
- Views: 134214
Re: HACK - THREAD: feat. the TSRP2 thread
Let me just say, I similarly enjoyed post-timeskip One Piece. Definitely looks interesting.
- 13 years ago
- Forum: let's play
- Topic: HACK - THREAD: feat. the TSRP2 thread
- Replies: 660
- Views: 134214
Re: HACK - THREAD: feat. the TSRP2 thread
That's very cool for us non-French-speaking peeps. Thank you!
- 13 years ago
- Forum: let's play
- Topic: A Super Mario Thing (No Demos)
- Replies: 203
- Views: 40842
Re: A Super Mario Thing (No Demos)
Wow. I didn't notice there was a thread for this here.
Anyway, I just wanted to say that I've been thoroughly enjoying this LP. It's a lot different from my usual fare (read: raocow's videos), but definitely impressive. Looking forward to the rest.
Anyway, I just wanted to say that I've been thoroughly enjoying this LP. It's a lot different from my usual fare (read: raocow's videos), but definitely impressive. Looking forward to the rest.
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Also, the boots you just got would've allowed you to get the Mana upgrade from before without eating the spikes. Though it's too late for that now. I don't usually try to will raocow to not do something, but this was one of those times. I managed to muscle my way through when I did that, but I had ...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
I can't wait until he finds the thing that lets him do that thing with the really dangerous things. You know what I'm talking about. Also, I didn't spoiler it because I figured it wasn't specific enough. But all the veterans should know what I'm talking about for Chelsea's gameplay. Oh, you must be...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Why are you guys so ...Serious about defending Bunny anyway? I wouldn't call myself a "serious" defender of Bunny... It just seems like everyone's ganging up on her. My instinct is to present a defense. She has a short temper, sure. She kills off any sufficiently powerful being she meets ...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
I heard everyone talking about 'sword phase' and now I see why. :| Is it because raocow is incapable of figuring out the simplest of boss fights? To be fair the reason why it didn't make sense was because he was using the dynamite body. Under the assumption that dynamite body didn't change how boss...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Man, I love the Recovery power. I don't use my time gauge that often, so it's nice to be able to heal whenever. Sententrion is a pretty annoying area, though... At least for me. I guess we'll see how Rao does.
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
"Whirlwind of emotion"... I saw that, and was kind of hoping there would be some mention of it in here. I hope everything is okay, Rao.Burgers wrote:"Whirlwind of emotion"? is that referring to the video we get tomorrow?
Also the whole "it's not a bug" was...interesting. O_o
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
That was one of my least favorite rooms, the dolphins themselves aside. Alongside the Bunny Doll you got this past video, those two rooms are the ones I've had to redo the most. I was glad when I finally succeeded at both.raocow wrote:so what up with that dolphin room
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
I was exploring the bubble cave earlier, and I got past the super-rabbit stampede. When I got the Bunny Doll (my 10th) in the upper corridor of that room, time froze for a second or two, and then unfroze. Is that significant? Does it mean anything? Go right and you'll find something is different ab...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Okay yeah no more controle-talk until we find a new reason on video for it. Given where you are now, I think we might find that reason in about... 3 videos. It might mess you up a little, but it's not a big issue. Also, a question to anyone who might know: I was exploring the bubble cave earlier, a...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
For everyone who is interested and to lazy to use a translator, Mr. German Dracula says "Let 'em come to Berlin." "Let 'em come." "The freedom is undividable." "All free people are citicens (with a spelling error) of Berlin." "Ich bin ein Berliner."...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Huh. You know, I'm surprised that this topic hasn't yet been inundated with observers who have noticed that one could say that the planet in which Bunny must die is arguably populated by cats. forbidden cattomic plant cattomic plant cattomic plant cattomic plant! Closest we've gotten so far. Anyway...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
As far as I can tell, that's the natural progression of things. It's the way I went, at least.limepie20 wrote:
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
for the peeps playing along: watch out guys the second boss (that cannon thing) is really hard. You know, raocow, you said that, so I felt proud when it only took me a couple tries to beat him. I'm not sure how to feel about this now. :oops: So yeah. Uhh, in light of the newest video, should we tel...
- 13 years ago
- Forum: let's play
- Topic: Bunny Must Die, yo
- Replies: 980
- Views: 192439
Re: Bunny Must Die, yo
Edit: Just to be a pal, I up'd my patched copy for the people who don't wanna risk it or are too lazy. My laziness has paid off. Thank you kindly, Gnome. Anyways, this looks like a fun one. I'll try to play alongside. Let's see how long that lasts. oh my god this game is so damn cute idg the 'no tu...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
I liked today's level. It had some pretty clever moments, looked fun to play, and the later areas were very visually appealing. Especially that cave with the trees. Don't ask me why, it just was. Judgements for 2nd place, Aqualakitu: 107. Aqualakitu - Lunar Island Exploration ----- FP: Creativity: 1...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
I really liked Agent Q's level (like everyone else did, apparently). It was very atmospheric, and it did its job well. If I had any complaint, it would be that it ended so abruptly. Another door into a little sublevel with an orb to end things would have been more appealing, but that's just me. Judg...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
But seriously, strawberries > raspberries, this is one thing I have to disagree with on raocow. Agreed. I also think mulberries are miles ahead of raspberries, and blackberries are in-between. As far as Dots' level, I thought it was pretty cool. I do think it was a bit visually confusing in a lot o...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
The seizure room didn't really give me seizures, but I was getting a little disoriented, and that was just from watching. I'm not sure how well I would have handled it playing. The #8 spot was pretty cool. I always love elemental stuff. The first sublevel seemed a bit cluttered to me, but otherwise,...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
please say I wasn't the only one yelling at raocow for going through the whole level twice because he completely missed what to do with the spring board. because seriously how do you ever miss that come on. BIG COIN ARROW Flaskfsn;dfjabdlisuatoeuab'[ovbfsuit3493745gbwlke; I was not yelling, but I w...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
You should just get AOD to play the last entries in the vanilla contest. that way everyone wins. That would be awesome. Though I don't think he'd be willing to oblige. Riolu's level reminded me heavily of Castle Bleck from Super Paper Mario... though maybe that was part of the idea. Seemed alright ...
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
Ditto.haligonian wrote:What he said.kilon wrote:really?
Well, I'll just have to sit through it on my unhealthy warm room then.
Also, I gotta say I've been rather taken with the couple of forest-y levels we've seen lately. They just seem very... visually appealing.
- 13 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 306117
Re: smwcentral madness: Vanilla 2010
Very nice level, Argumentable. It was a nice, solid entry. Makes me eager to see what's ahead. Judgments for 25th place, Argumentable: 116. Argumentable - Twilit Hills ----- FP: Creativity: 7/10 Difficulty: 7/10 Appeal: 7/10 Functionality: 7/10 Fun: 8/10 Overall: 36/50 Paletting was consistently nic...