(shouting)

Search found 77 matches

by GameMasterGuy
11 years ago
Forum: let's play
Topic: Oh no, I started a Let's Play (Spewer)
Replies: 3
Views: 1318

Re: Oh no, I started a Let's Play (Spewer)

Alright, I'll be sure to rebalance game audio versus commentary next episode.
by GameMasterGuy
11 years ago
Forum: let's play
Topic: VIP 1 - Three time's the charm!
Replies: 225
Views: 53858

Re: VIP 1 - Three time's the charm!

This should be interesting to see how long it takes before raocow cracks and uses a savestate. I can see him beating it without rewind, but a few artificial checkpoints seem like requirements for him to beat the later levels.
by GameMasterGuy
11 years ago
Forum: let's play
Topic: SBMX: Tower of Biased 2 - a contest of sorts!
Replies: 264
Views: 53183

Re: SBMX: Tower of Biased 2 - a contest of sorts!

Couldn't have put it better myself. The cloud half would have worked perfectly if it was a downward vertical tunnel with a U turn at the bottom to make sure you still have your cloud. ...unless the camera works differently than I think it does and it would end up being something terrible like that s...
by GameMasterGuy
11 years ago
Forum: let's play
Topic: Notte Luminosa
Replies: 180
Views: 42829

Re: Notte Luminosa

So I've been playing through this and it seems that while raocow hasn't seen much of it, the guy who made this doesn't seem to know that you can take items through pipes. I'm not that far in and already there's been three situations where something like this happens: -you get a springboard -you use ...
by GameMasterGuy
11 years ago
Forum: let's play
Topic: Notte Luminosa
Replies: 180
Views: 42829

Re: Notte Luminosa

I say that even if he's faking it the game's good enough that raocow should continue even if he comes out waving an "I surrender I'm alive" flag.
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 94914

Re: ASMBXT Level Review Thread

I took a quick glance and I haven't seen one, but has anyone made a level to fulfill raocow's request to have a level with Koot in it? If not I'll make one.
by GameMasterGuy
11 years ago
Forum: the cartridgé
Topic: Steam Indie Spring Sale is live
Replies: 30
Views: 6921

Re: Steam Autumn Sale is live

I was going to buy it, but I'm so paranoid of spending my money right now because I know something better will come along once I'm broke. Plus, I don't really like Sonic games, anyway. Arkham City GOTY Edition is $7.50 right now as well. I was going to buy that as well, but I know nothing about the...
by GameMasterGuy
11 years ago
Forum: the cartridgé
Topic: Steam Indie Spring Sale is live
Replies: 30
Views: 6921

Re: Steam Autumn Sale is live

Cave Story+ is $2.50. If anyone has leftover steam bucks and wants to spend it on something it's more than worth it at full price, on sale it's a steal.
by GameMasterGuy
11 years ago
Forum: let's play
Topic: Wild Drama appeared, without Mistery???
Replies: 198
Views: 41866

Re: Drama MISTery

So where WAS the "between the blue pipes" thing? Another level?
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: Level acceptance guidelines
Replies: 41
Views: 11933

Re: Level acceptance guidelines

Erm, do we NEED a midpoint? I have a level with an... "unconventional" gimmick that would kill you if there was a midpoint.
by GameMasterGuy
11 years ago
Forum: let's play
Topic: Yoshi Island level design contest (no results yet)
Replies: 54
Views: 13371

Re: Yoshi Island level design contest (no results yet)

Yeah, I'm not sure if it's because of how vanilla it has to be, the fact that every YI hack uses the same tricks to hide red coins/flowers (which in turn are basically the same as a lot of the endgame/postgame ones in the original and fit in perfectly with the post-postgame GBA ones), how much I've ...
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
Replies: 55
Views: 21481

Re: An SMBX Tutorial Series Thing

Frozelar wrote:
kil3 wrote:nice video

make more

a lot more
thanks

i shall

it's possible
i'm sure that if you try

entering these enough times into

google translator they'll be haikus
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
Replies: 55
Views: 21481

Re: An SMBX Tutorial Series Thing

Can you cover autoscrolling next? I'm having trouble implementing it in my level despite the fact that it worked before in another level just fine :X
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 174584

Re: SMBX Help Thread

Create a new layer, put the P-coins/door/whatever on that layer, set it to invisible, go to events, and make the layer visible when the P-Switch activates. Then go to the P-Switch expiration event and make that layer invisible again there.
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 174584

Re: SMBX Help Thread

Not really, it seems to only work from one part of a level to another. It wasn't that big so I just recreated it. Anywho, I've run into a weird problem. For some reason I can't get the autoscroll to work in section 4 of my level, despite doing the exact same things before in section 1 in another lev...
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 179312

Re: ASMBXT: Because Why Not?

Yeah, I've always wondered how the character-select barriers work in two player mode. Do both players have to be the correct character for the blocks to clear, or can they be walked through by one player but not the other? I just tried it, if either character is the right character the block type v...
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 174584

Re: SMBX Help Thread

Is there anyway to create invisible blocks? I tried the "invisible" trait, but that gets rid of their collision detection. If you can't, is there any way to make warps bigger? Right now I either need some way to invisibly guide the player straight down to a warp right above a lava pit or ...
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 94914

Re: ASMBXT Level Review and Discussion Thread

Wow, this is a really great idea. Like with the Lakitu influx in STTB, I think raocow won't be able to stop laughing, until he really finds out about the difficulty. A few suggestions/questions/remarks: How long did it take you to actually beat the level with the final settings? If you get hit, you...
by GameMasterGuy
11 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 174584

Re: SMBX Help Thread

Is there anyway to create invisible blocks? I tried the "invisible" trait, but that gets rid of their collision detection. If you can't, is there any way to make warps bigger? Right now I either need some way to invisibly guide the player straight down to a warp right above a lava pit or h...
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 94914

Re: ASMBXT Level Review and Discussion Thread

HEY raocow, DON'T LOOK AT THIS POST. Don't want to be a jerk or anything but I think it would be best if you didn't see this specific level until it's complete so that you can give an honest on-the-spot reaction. Alright, so my level's three major portions and I don't think I should put it in the ot...
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 94914

Re: ASMBXT Post Levels Here

I'm going to be making 7 levels (unless you guys don't want me hogging that much space); two early game, two midgame, two endgame, and one postgame. If you decide that that's too much representation from one person, I definitely want those midgame levels and that postgame one.
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 179312

Re: ASMBXT: Because Why Not?

Well if we're intending on letting the player use 2 Player mode then the "force the player to be Mario/Demo at the start and switch to Luigi/someone 1/3 of the way through as an extra checkpoint" thing I was planning on using in my level sort of gets thrown out the window :X Of course we'...
by GameMasterGuy
11 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 179312

Re: ASMBXT: Because Why Not?

Well if we're intending on letting the player use 2 Player mode then the "force the player to be Mario/Demo at the start and switch to Luigi/someone 1/3 of the way through as an extra checkpoint" thing I was planning on using in my level sort of gets thrown out the window :X