Oh no a second part came out and it's just as bad.
http://www.youtube.com/watch?v=IIl1VwP8 ... e=youtu.be
Search found 77 matches
- 11 years ago
- Forum: let's play
- Topic: Oh no, I started a Let's Play (Spewer)
- Replies: 3
- Views: 1319
- 11 years ago
- Forum: let's play
- Topic: Oh no, I started a Let's Play (Spewer)
- Replies: 3
- Views: 1319
Re: Oh no, I started a Let's Play (Spewer)
Alright, I'll be sure to rebalance game audio versus commentary next episode.
- 11 years ago
- Forum: let's play
- Topic: Oh no, I started a Let's Play (Spewer)
- Replies: 3
- Views: 1319
- 11 years ago
- Forum: let's play
- Topic: VIP 1 - Three time's the charm!
- Replies: 225
- Views: 53875
Re: VIP 1 - Three time's the charm!
This should be interesting to see how long it takes before raocow cracks and uses a savestate. I can see him beating it without rewind, but a few artificial checkpoints seem like requirements for him to beat the later levels.
- 11 years ago
- Forum: let's play
- Topic: SBMX: Tower of Biased 2 - a contest of sorts!
- Replies: 264
- Views: 53196
Re: SBMX: Tower of Biased 2 - a contest of sorts!
Couldn't have put it better myself. The cloud half would have worked perfectly if it was a downward vertical tunnel with a U turn at the bottom to make sure you still have your cloud. ...unless the camera works differently than I think it does and it would end up being something terrible like that s...
- 11 years ago
- Forum: let's play
- Topic: Notte Luminosa
- Replies: 180
- Views: 42854
Re: Notte Luminosa
So I've been playing through this and it seems that while raocow hasn't seen much of it, the guy who made this doesn't seem to know that you can take items through pipes. I'm not that far in and already there's been three situations where something like this happens: -you get a springboard -you use ...
- 11 years ago
- Forum: let's play
- Topic: Notte Luminosa
- Replies: 180
- Views: 42854
Re: Notte Luminosa
I say that even if he's faking it the game's good enough that raocow should continue even if he comes out waving an "I surrender I'm alive" flag.
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 94987
Re: ASMBXT Level Review Thread
I took a quick glance and I haven't seen one, but has anyone made a level to fulfill raocow's request to have a level with Koot in it? If not I'll make one.
- 11 years ago
- Forum: the cartridgé
- Topic: Steam Indie Spring Sale is live
- Replies: 30
- Views: 6924
Re: Steam Autumn Sale is live
I was going to buy it, but I'm so paranoid of spending my money right now because I know something better will come along once I'm broke. Plus, I don't really like Sonic games, anyway. Arkham City GOTY Edition is $7.50 right now as well. I was going to buy that as well, but I know nothing about the...
- 11 years ago
- Forum: the cartridgé
- Topic: Steam Indie Spring Sale is live
- Replies: 30
- Views: 6924
Re: Steam Autumn Sale is live
Cave Story+ is $2.50. If anyone has leftover steam bucks and wants to spend it on something it's more than worth it at full price, on sale it's a steal.
- 11 years ago
- Forum: let's play
- Topic: Wild Drama appeared, without Mistery???
- Replies: 198
- Views: 41879
Re: Drama MISTery
So where WAS the "between the blue pipes" thing? Another level?
- 11 years ago
- Forum: A2XT
- Topic: Level acceptance guidelines
- Replies: 41
- Views: 11936
Re: Level acceptance guidelines
Erm, do we NEED a midpoint? I have a level with an... "unconventional" gimmick that would kill you if there was a midpoint.
- 11 years ago
- Forum: let's play
- Topic: Yoshi Island level design contest (no results yet)
- Replies: 54
- Views: 13375
Re: Yoshi Island level design contest (no results yet)
Yeah, I'm not sure if it's because of how vanilla it has to be, the fact that every YI hack uses the same tricks to hide red coins/flowers (which in turn are basically the same as a lot of the endgame/postgame ones in the original and fit in perfectly with the post-postgame GBA ones), how much I've ...
- 11 years ago
- Forum: A2XT
- Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
- Replies: 55
- Views: 21489
Re: An SMBX Tutorial Series Thing
i'm sure that if you tryFrozelar wrote:thankskil3 wrote:nice video
make more
a lot more
i shall
it's possible
entering these enough times into
google translator they'll be haikus
- 11 years ago
- Forum: A2XT
- Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
- Replies: 55
- Views: 21489
Re: An SMBX Tutorial Series Thing
Can you cover autoscrolling next? I'm having trouble implementing it in my level despite the fact that it worked before in another level just fine :X
- 11 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 174801
Re: SMBX Help Thread
Create a new layer, put the P-coins/door/whatever on that layer, set it to invisible, go to events, and make the layer visible when the P-Switch activates. Then go to the P-Switch expiration event and make that layer invisible again there.
- 11 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 174801
Re: SMBX Help Thread
Not really, it seems to only work from one part of a level to another. It wasn't that big so I just recreated it. Anywho, I've run into a weird problem. For some reason I can't get the autoscroll to work in section 4 of my level, despite doing the exact same things before in section 1 in another lev...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 179407
Re: ASMBXT: Because Why Not?
Yeah, I've always wondered how the character-select barriers work in two player mode. Do both players have to be the correct character for the blocks to clear, or can they be walked through by one player but not the other? I just tried it, if either character is the right character the block type v...
- 11 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 174801
Re: SMBX Help Thread
Is there anyway to create invisible blocks? I tried the "invisible" trait, but that gets rid of their collision detection. If you can't, is there any way to make warps bigger? Right now I either need some way to invisibly guide the player straight down to a warp right above a lava pit or ...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 94987
Re: ASMBXT Level Review and Discussion Thread
Wow, this is a really great idea. Like with the Lakitu influx in STTB, I think raocow won't be able to stop laughing, until he really finds out about the difficulty. A few suggestions/questions/remarks: How long did it take you to actually beat the level with the final settings? If you get hit, you...
- 11 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 174801
Re: SMBX Help Thread
Is there anyway to create invisible blocks? I tried the "invisible" trait, but that gets rid of their collision detection. If you can't, is there any way to make warps bigger? Right now I either need some way to invisibly guide the player straight down to a warp right above a lava pit or h...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 94987
Re: ASMBXT Level Review and Discussion Thread
HEY raocow, DON'T LOOK AT THIS POST. Don't want to be a jerk or anything but I think it would be best if you didn't see this specific level until it's complete so that you can give an honest on-the-spot reaction. Alright, so my level's three major portions and I don't think I should put it in the ot...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 94987
Re: ASMBXT Post Levels Here
I'm going to be making 7 levels (unless you guys don't want me hogging that much space); two early game, two midgame, two endgame, and one postgame. If you decide that that's too much representation from one person, I definitely want those midgame levels and that postgame one.
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 179407
Re: ASMBXT: Because Why Not?
Well if we're intending on letting the player use 2 Player mode then the "force the player to be Mario/Demo at the start and switch to Luigi/someone 1/3 of the way through as an extra checkpoint" thing I was planning on using in my level sort of gets thrown out the window :X Of course we'...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 179407
Re: ASMBXT: Because Why Not?
Well if we're intending on letting the player use 2 Player mode then the "force the player to be Mario/Demo at the start and switch to Luigi/someone 1/3 of the way through as an extra checkpoint" thing I was planning on using in my level sort of gets thrown out the window :X