(shouting)

Search found 237 matches

by nathanisbored
1 year ago
Forum: let's play
Topic: ラクガキ (Rakugaki) Mario - the last VIP we will ever see...
Replies: 358
Views: 28837

Re: ラクガキ (Rakugaki) Mario - percussoque retro tenens y

Grounder wrote: 1 year ago people still use neocities?

neocities is still around?
its only 9 years old, youre probably thinking of geocities. i use it for text dumps sometimes
by nathanisbored
1 year ago
Forum: let's play
Topic: ラクガキ (Rakugaki) Mario - the last VIP we will ever see...
Replies: 358
Views: 28837

Re: ラクガキ (Rakugaki) Mario - percussoque retro tenens y

heres the flight code responsible for figuring out how to transition between stages of flight and whether to terminate flight. the flight code in smw is really messy and hard to follow but i did my best.

https://nathanisbored.neocities.org/smw ... ht-bug.txt
by nathanisbored
3 years ago
Forum: let's play
Topic: ASMT 11th Anniversary LP - Hey There Guy
Replies: 843
Views: 90820

Re: ASMT 11th Anniversary LP - Hey There Guy

Someone in the comments (nathanisbored?) said that the issue is with how cluster sprites work, because they always take up sprite slot $01 and any sprite that was in there previously bugs out and gets yeeted to the cluster sprite's (in this case, the flames) position once they finish existing. I th...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - A Cursing Ritual Ceremony

congratulations! i honestly wasnt expecting you to do that in this LP, and i imagined if you did, it would end in a lot of angrycow and possibly losing to one of the last few battles. i guess expectations are a thing, but thank you for doing postgame/sidequests at all! still some more cleanup, but I...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Oni Pelted By Beans

Might as well say, the only things you're not getting for full completion at this point are: - full treasure tome - full animal tome - full fish tome - all dojo tech - all praise (tho theres a good chance you'll max out stats before the end, which i guess is enough depending on your definition of fu...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Three Women and Two Children

the game is very explicit about the point of no return, and you'll probably be able to guess when it would happen too. i will go ahead and post things of interest here: - emperor has at least one cool new item, tho idk if you can afford it. the description will at least tell you what it does! - the ...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Snow, Moon and Flowers

finally caught up to where raocow is in my Okami HD playthrough on switch! its been a long time but i eventually remembered where all the stray beads and side quests were. i completed the fish journal, animal tome, got all dojo abilities, and maxed out all stats. i have all the stray beads you can h...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Masculine Wave

i just want to say i got okami HD on switch and im excited to play it again after watching this so far. ive already learned a lot from this playthrough that i didnt know previously (tho i never claimed to be any kind of expert on this game anyway). maybe i'll try to catch up before the end to you be...
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Old Fisherman Smoking His Pipe

you can headbutt clams to open them too, they are just a reskin of chests!
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Four Women Working Very Hard

heres some more of my drawing advice, in video form!
[yt][/yt]
by nathanisbored
3 years ago
Forum: let's play
Topic: Okami HD - The Great Wave Off Kanagawa
Replies: 356
Views: 39767

Re: Okami HD - Four Women Working Very Hard

here is some drawing advice for the trees the spot is here: https://nathanisbored.neocities.org/bloom%20demo.png it took me awhile to figure that out when i first played too um also i dont know how it works on this version, but on the wii version you could make the ink thicker or thinner by moving c...
by nathanisbored
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66233

Re: VIP6 - Kagoshima

Only one key works at a time (the one in the highest sprite slot). Keys that come from blocks can (and typically will) spawn in a higher slot than ones that spawn naturally. So once the block one spawns it becomes the 'active key' and the other one stops working. I probably would have solved the gr...
by nathanisbored
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66233

Re: VIP6 - Kagoshima

Only one key works at a time (the one in the highest sprite slot). Keys that come from blocks can (and typically will) spawn in a higher slot than ones that spawn naturally. So once the block one spawns it becomes the 'active key' and the other one stops working. I probably would have solved the gre...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play Mario is Screwed: A savestate hack by Sixcorby - EPISODE 2: The Bullet Hop
Replies: 1
Views: 694

Re: Let's Play Mario is Screwed: A savestate hack by Sixcorby - EPISODE 2: The Bullet Hop

EPISODE 2: The Bullet Hop - https://youtu.be/j2Jrszz3u2Y As you may have noticed at the end, powerups do not carry into the overworld, so no bringing Yoshi out (the Yoshi House secret message is probably unchanged). Start-select is enabled, by the way. Editing this video to keep it a reasonable leng...
by nathanisbored
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66233

Re: VIP6 - Nagasaki

Wall running section was one of the funniest raocow moments in VIP 6. He tried using coin guides, but was jumping way too early. So he assumed that coin guides are wrong and he must ignore them. In order to do that he grabbed all the coins though. Which means he was jumping in the same way coins we...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play Mario is Screwed: A savestate hack by Sixcorby - EPISODE 2: The Bullet Hop
Replies: 1
Views: 694

Let's Play Mario is Screwed: A savestate hack by Sixcorby - EPISODE 2: The Bullet Hop

Bear with me guys, I'm new to this. I'm only releasing this LP on the talkhaus. Why?? None of your bees knees. It's because I love you. And I'm testing the waters here. I dunno. This is hack by sixcorby. I saw a TAS of it ( this one ). It made me want to play it. It has been a long time since I play...
by nathanisbored
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66233

Re: VIP6 - Fukuoka (the part that used to be Chikugo, rather than Chikuzen and the tiny bit of Bungo which we did yester

for the 2nd DC, i think you were supposed to ride the moving stairs to get at eye level with the flying koopa, and then take damage to make him turn to face you so he starts moving left. using the shell to make him turn around was inconsistent because the way he oscillates up and down is RNG.
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - grav1tyF0

Draexzhan wrote: 3 years ago Was there something raocow was overlooking in that first section? It seems like a pretty freaking big oversight for a level of this quality to be missing reset pipes in multiple locations.
Image

P.S. oops, author beat me to it
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - 1Fuzzy0

I was curious about the statue thing, because I noticed that raocow seemed to jump onto the P-switch instead of just stepping onto it. Since jumping scrolls the camera, I thought that might be causing the statue to spawn earlier, giving you less time to jump. Turns out, that's not true! Here are my ...
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - 1Fb0o

the hitbox of the springs wrap both horizontally and vertically across the camera. the horizontal is harder to see because you have to be scrolled in just the right way to trigger it
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - 1Fm0le

i guess i'll do the thing where i explain something about the game engine. snake block sprites persist off screen once theyre loaded. when you touch a brown block it activates any that are currently loaded. when a new one spawns, it turns off all that are currently active (used in Chains of Atrophy ...
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - 1F0BEY

yeah maybe that true. whats nice about romhacking is that because there's no incentive to sell your games, you dont need to appeal to a broad audience, so more niche's get covered. there gonna be something for everyone :pal:
by nathanisbored
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97987

Re: Vanilla Level Design Contest X - 1F0BEY

On the "wiggly lines are overstimulating" comment from the first level, since this got my design philosophy gears turning: I feel like wiggly lines that try to confuse you are an intentional type of challenge in level design. You used the word 'parse' and I think they are intended to speci...
by nathanisbored
3 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1065524

Re: All The S@nics - SA² - Highway To HFIL

welcome to the world of speedrunning raocow. get out while you still can :catplanet:
by nathanisbored
4 years ago
Forum: let's play
Topic: A Hat in Time Death Wish - Wishing for Peace and Tranquility
Replies: 508
Views: 72037

Re: A Hat in Time

This game has a Wii-era kids movie-based game feel to it. Dunno if that makes sense. It's cute for what it is. Fluid and responsive but somehow kinda unimpressive at the same time? I dunno, as long as it's fluid and responsive, that's all that really matters from a gameplay perspective.