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mario fan games galaxysmbx communitypge project

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by nathanisbored
2 weeks ago
Forum: let's play
Topic: A Hat in Time - Yarn that can potentially stop time
Replies: 212
Views: 5605

Re: A Hat in Time

This game has a Wii-era kids movie-based game feel to it. Dunno if that makes sense. It's cute for what it is. Fluid and responsive but somehow kinda unimpressive at the same time? I dunno, as long as it's fluid and responsive, that's all that really matters from a gameplay perspective.
by nathanisbored
4 months ago
Forum: let's play
Topic: Super Mario 63 - FINAL FLASH (game)
Replies: 156
Views: 9968

Re: Super Mario 63 - Three Times the Flash Game You'll Ever Be

First time posting in the thread, just read through everything. Saw comments on the first video (and throughout this series) praising this game for its level design and physics, which.... stunned me. Pretty sure I played this as a kid, but after reading the thread I'm now convinced I played a differ...
by nathanisbored
1 year ago
Forum: let's play
Topic: HOLLOW KNIGHT - Blessings
Replies: 1049
Views: 57471

Re: HOLLOW KNIGHT - The Howling: Reborn

What happens when he rescues Bretta now? Does she immediately become obsessed with Zote? I've only seen an LP of this game so idk how it works

by nathanisbored
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: YUMP - Yeah! Updated Mthe Pthread

dunno if anybody mentioned, but beating browser's castle counts as 17 exits, so theres not actually 120 exits in the hack even though it will say 120 at the end
by nathanisbored
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: YUMP - Yeah! Updated Mthe Pthread

*hugs the raocow*
by nathanisbored
2 years ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
Replies: 430
Views: 44759

Re: Let's Play A2MT: The Fixed Edition! - 74c - a little extra slightly more further over there

i was told to come to the thread to yell at everyone for making tom finish A2MT against his will.

tom, finish A2MT
by nathanisbored
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Puberty Edition

rule of thumb for future puzzle levels: if it feels awkward to pull off, it is almost never intended (unless it's a kaizo-puzzle or glitch-puzzle, but clearly this level isnt). basically if the execution part of the puzzle is annoying, then you just havent found the right solution. this is almost al...
by nathanisbored
2 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8

Definitely one of my favorite LPs ever (i guess i dont watch a lot of LPs, but still, I really enjoyed it :D)
by nathanisbored
2 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep78 - Shell Shock [Shell Sticker]

CONGRATS!!

Ok so one more level. good luck! i personally think 1F8 is like the 3rd or 4th hardest level in the game, but it's certainly the most intimidating.
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep77f - Shattered Soul

yeah so this was the room that made my thumb hurt :( I think if it weren't so slow paced, and didn't require so much rocking of the D-pad, it would be much more enjoyable. and those things are unfortunately the same problem in vanilla smw. I don't think I knew about the '4 lines of fire' thing. I al...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep77d - Danmaku Dreams

Okay so the boss has 3 "phases". His patterns have nothing to do with how much damage you've dealt, and checkpoints have nothing to do with how much damage you've dealt. It's purely based on how far into the fight you are. At the end of each phase is a checkpoint (and a mushroom for phases 1 and 2, ...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - ventures livening dusky canyons 9

"You would need to be sure that the judges all understand the criteria which they are judging to perfection, regardless of what that criteria actually is." Agreed, which is why you should use criteria which is quantified. Instead of just throwing a number out for your score, every point given shoul...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - ventures livening dusky canyons 9

bluh bleh "You would need to be sure that the judges all understand the criteria which they are judging to perfection, regardless of what that criteria actually is." Agreed, which is why you should use criteria which is quantified. Instead of just throwing a number out for your score, every point g...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - ventures livening dusky canyons 9

That's a very fair point. I guess if you'd have to write an individual comment for over 100 levels while under relative time pressure, you can't expect to have individualized, meaningful comments for every entry. I guess at that point it would be better to do without judge comments at all, instead ...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - ventures livening dusky canyons 9

just chiming in to say (again) that the problem here isnt the judging, its the format of the contest and scoring criteria, and the fact that it doesnt account for the genre of level or intent by author, style, replayability, learning curve, etc. maybe one day people will decide that level design con...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep76d - Castle Cleanup

My vote is to beat Shattered Dreams using any path, don't bother with a clean up until you beat anonymousbl00dlust's level. My reasoning is that Shattered Dreams is ridiculous (I think one of its rooms is harder than Depraved Stronghold, but perhaps I'm wrong) and did broke raocow to a point where ...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep76d - Castle Cleanup

My vote is to beat Shattered Dreams using any path, don't bother with a clean up until you beat anonymousbl00dlust's level. My reasoning is that Shattered Dreams is ridiculous (I think one of its rooms is harder than Depraved Stronghold, but perhaps I'm wrong) and did broke raocow to a point where ...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - verified lucidity defensive coldness 9

Purple triangles require a minimum speed. Here's a quick infographic thing:
Image

Startup acceleration and charged acceleration can both take place in the air. P-charge can only take place on the ground.
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - vivified loudspeakers devised cubes 9

Objects that trigger the 'object memory' flags: - yellow coins - purple coins - dragon coins - coin snake coins - POW coins - brown blocks acting as coins from hitting a p switch - 1-up blocks - yoshi blocks - green star blocks (only after collecting 30 coins) - all of these things will also trigger...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - varying landmasses dried components 9

some of the throw block tunnels you had trouble with, you can actually kick them from one tile lower while hugging the wall, and they will automatically go into the 1-tile space. when you release something from mario's hands while against a wall, it will actually get boosted up one tile, because it'...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - venerable laborious developer commemorated 9

the main thing that makes kicking throw blocks feel different than kicking shells is that you have to be holding forward to kick a throw block, but not to kick a shell. in other words, if you release Y with neutral d-pad with a throw block, mario just drops it in front of him. with a shell, he'll ki...
by nathanisbored
3 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97512

Re: VLDC9 - vicious letters drifting capriciously 9

if i remember correctly when i played switch's level, he told me he intentionally left multiple solutions to certain obstacles (like the first dragon coin, you can either do a tricky jump, or solve the yoshi puzzle. for the 2nd dragon coin, you can either use the hammer bro platform, or climb the vi...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep73 - Scaffolding Scurry

just wanted to say good luck, we're all counting on you.

scaffolding scuffle music (my favorite in the hack): https://www.youtube.com/watch?v=aRTLF__1IpU
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72c - Depraved Deaths

i don't think it's just a matter of developing a feel or understanding for Mario's movement. I tend to think I have a pretty good understanding of Mario's movement, and this level took me 3 times as long. Though I'll admit I probably would have played better with a keyboard since it tends to give m...
by nathanisbored
3 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 64515

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72c - Depraved Deaths

i don't think it's just a matter of developing a feel or understanding for Mario's movement. I tend to think I have a pretty good understanding of Mario's movement, and this level took me 3 times as long. Though I'll admit I probably would have played better with a keyboard since it tends to give me...

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