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by cozyduck
2 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 261
Views: 10966

Re: Crash Bandicoot Trilogy - U R Not Red E

This game is not easy but raocow has 100% harder stuff in the past. Have some faith in him, will you all.
by cozyduck
4 months ago
Forum: the cartridgé
Topic: What the Hell? (public release like it was no thing)
Replies: 667
Views: 74730

Re: What the Hell? (public release like it was no thing)

Man, raocow, if only you had placed a midway in stage 7 it might've still been plausible. There's even a midway entrance and all, so you probably just forgot :(
by cozyduck
4 months ago
Forum: the cartridgé
Topic: What the Hell? (public release like it was no thing)
Replies: 667
Views: 74730

Re: What the Hell? (public release like it was no thing)

raocow wrote: why would you do this
I don't know...
by cozyduck
4 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 21027

Re: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world

As for your question in todays vid, yes, there are kaizo hacks that have included Yoshi flight. Fly me to the stars, Carl's hack focused on flight tricks, comes to mind. You can also extend Yoshi's tongue and then do the pump while Yoshi's tongue is out to prevent Yoshi from trying to change directi...
by cozyduck
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55119

Re: JUMP ⌊1.9⌋/⌊2.1⌋ - Half a jump is still a jump

You can tell that I'm struggling with these titles so much that I'm making simple mistakes A few more for you: log(i)/(i*pi) ; see https://www.wolframalpha.com/input/?i=log(i)%2F(i*pi) E(U(0,1)) ; see https://www.wolframalpha.com/input/?i=E(U(0,1)) phi/(1 + sqrt(5)) ; see https://www.wolframalpha.c...
by cozyduck
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55119

Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

Sorry folks, but it's 1/e^floor(x). The math seems fine.
by cozyduck
7 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55119

Re: JUMP (√1)/(√4) - Half a jump is still a jump

Also this thread's naming gimmick's pretty good It started with promise but is taking too long to get to the trig and calc expressions imo Like, for one, sin(pi/6) is sitting right there Implying that I know any of these I won't run out of thread titles, but I'll certainly run out of interesting on...
by cozyduck
8 months ago
Forum: JUMP½
Topic: [009] Manky Bridge 2
Replies: 5
Views: 1583

Re: [009] Manky Bridge 2

Just tested this. Great stuff! Mankey bridge was always a bit too easy and basic for jump w5 so I'm really happy you upped the ante here, so to speak. I really enjoyed the reverse control wind section in particular, but the high gravity block + darkness part was super good too! I feel like 999 time ...
by cozyduck
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1007
Views: 93155

Re: COMING UP NEXT

The first 6 worlds of Infinity 1 are utterly generic and unmemorable, so I expect a lot of people to drop out during such an LP. After that point the game (and by extension the entirety of SMI2) doesn't exactly become good (more like the opposite sometimes), but it does become significantly more int...
by cozyduck
1 year ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
Replies: 430
Views: 43629

Re: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]

Seriously, congratulations!

Time for some nice and relaxing endgame yump levels!
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Nothing To Say About The Choices I Made

HEY raocow! Here's something you should know: You will soon encounter a red level with 2 exits. The normal exit unlocks the final level in the circle at the bottom right and the secret exit unlocks the level in the middle of the map . You really should do the one in the middle of the map (has a hous...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Featuring Exciting Bonus Levels By Top SMW Producer Haimari

Of course, it's hard to believe "do entire stage, then re-do it while juggling a P-Switch, all on one life" was *ever* considered anything but bad design. Yeah, I don't think anyone ever thought of Hyper VI as a great hack, even back when it was released. It's easy to forget that we already had alm...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Featuring Exciting Bonus Levels By Top SMW Producer Haimari

FourteenthOrder wrote: This level was another blatant reference, this time to the first Etrian Odyssey game.

Each of the five sections of the level was based on a stratum of the Yggdrasil Labyrinth.
And for those of us who were missing Claret Hollows, there's something even "better" coming up in the future!
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Featuring Exciting Bonus Levels By Top SMW Producer Haimari

Tomorrows level is almost a fantastic one, except that a few things about it make it awful instead (mostly in the second half, which we may not get to see). Well,looks like we did get to see it after all. Making you do the cave section twice is just so incredibly awful. Luckily, you can get the p-s...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Featuring Exciting Bonus Levels By Top SMW Producer Haimari

Oh boy, the text in this level takes a bit of explanation. Starside Hotel is a location in the gambling manga Kaiji and this whole level is a blatant reference to that. I'm ashamed to admit I did not notice this in retrospect blatantly obvious reference despite being quite into Riichi Mahjong and t...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

For the record, I must've lost at least 30 attempts on that stupid balloon room (and that's after savestate practice of the level, mind you). It's not even that hard a room, but your nerves just get to you while maneuvering through those tight spike tunnels. That being said, the real dumb part is th...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

I'm curious: Is there any human being out there who has beaten this game entirely tool-less? Yeah jeffw356 has completed every exit 100% completely toolfree. He's also the first confirmed person to complete Kaizo 3 without tools too. His vods should still be on his twitch channel. I think cozyduck ...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

I was honestly a bit surprised at how understanding you were today but maybe it's just me who hates how finicky that item2 gimmick is.
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

That's what I suggested in the patreon discord: just savescum through the whole thing I mean, I could see raocow conceivably getting to the last special world level with his one savestate per room rule (although a few rooms will be really tough, he might give up earlier), but there is no way he's g...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

Proposition: It might be a good idea to just end the LP with the end of world eight. It has a climactic boss fight with credits and everything... I don't know how others feel about this, but the special world is just going to be more of the same and I feel like we've all seen it at this point. I me...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

and I really hope that 8-Castle-4 has multiple paths, raocow will just find the easiest route and not come back for some sense of completion. I don't know what is 8-Castle-4, but if it's Bowser's Castle, it doesn't have multiple paths. And it's a really nice level, to the point where raocow could p...
by cozyduck
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 52915

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

I'm having flashbacks of the 20+ runs I lost due to that stupid off screen eerie because the autoscroll pushed me off the platform. Ugh... Btw, here's a twitch highlight of jeffw beating todays section toolless, in case anyone is curious: https://www.twitch.tv/videos/45819922 To this day, he's the o...

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