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Search found 485 matches

by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - Countdown to Destruction

Well, the final video is out, and raocow's comments on the game are basically the same as mine on why people here/raocow aren't enjoying it as much. It's a great tech showcase, but the level design is pretty basic and the ideas presented are fairly typical for a Mario fanwork. Which is fine for a ne...
by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - the boredom of samuel tanguay

Well, the end of 3Mix draws near. You can definitely see the Super Paper Mario references getting a bit more obvious at this point, which is fitting given the last level. For anyone who's wondering about the weird tiles and castle, well (spoilers): It's based on Castle Bleck from Super Paper Mario, ...
by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - the boredom of samuel tanguay

Or maybe have them unlock as you play through. Didn't Galaxy had them appear somewhat randomly?
by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - the boredom of samuel tanguay

Hmm, somewhat regret not asking Southbird about the comets now. Ah well, that's in the past now. Still, I'm not surprised most people didn't speak of them. My experience is that people who aren't super dedicated ROM hack players don't tend to play them all the way through, or in many cases, much fur...
by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - attn: mr. mephisto

so these are basically the *definition* of padding, right? can anyone think of a more blatant example? legit curious because man I sure can't so these are basically the *definition* of padding, right? can anyone think of a more blatant example? legit curious because man I sure can't Games where you...
by CM30
5 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 37862

Re: Super Mario Bros. 3MIX - subcone

Still, the game does get more interesting and creative in its level design further in. Partly because you physically can't replicate Super Mario Sunshine and Galaxy on the NES without taking major liberties with the design, and partly because the author stops trying to do recreations of existing lev...
by CM30
5 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 19762

Re: Chocolate Island 6 - 11th

Well that was something. Another perfect illustration for how submitting a whole game in a single level is a bad idea for these types of contests, and how people have a real tendency to go overboard in general. It's also perfectly illustrates another design issue Skewer/Scorpion's submissions for th...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Fifty-First Game of Simon Says And Simon Is An Onion

So, when did the crash occur? After the episode stopped recording? Have to admit, I expected to see it happen on camera. Still, just one world left now, and it's honestly one of the most annoying in the game. I mean, if there's ever one thing Mario 64 did poorly, it was precise jumps across narrow p...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Fortieth break (the targets)

raocow, if you need to know where the world you're missing is:
Go through the gap in the fence, then enter the purple tower like object. That's the entrance to Colossal Circuits, world 13.
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Thirty-Ninth shot by a rainbow

Okay, I'm curious how he's going to deal with a certain upcoming star, namely: The pinball machine in Gamble Game Gallery. It's basically like Mario Sunshine's pachinko, except ten times more awkward and glitchy to the point it really doesn't work. Shame too, the rest of the level is mostly rather f...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Thirty-Ninth shot by a rainbow

It's the final boss theme from Paper Mario the Thousand Year Door. https://www.youtube.com/watch?v=GD9Swxn55EQ On the topic of today's video, well raocow was pretty unlucky with his star choices this time. That Rainbow Perils star is pretty much the hardest level in Rainbow Road, with only Rainbow S...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Thirty-Eighth Fall Into Obscurity

i repeat: has kaze ever actually played mario 64 Like most Mario 64 hackers, the problem is yes he has. Too much, to the point he doesn't realise that what's practical for longtime players (and speedrunners) is a lot less practical for your average Joe gamer. This hack expects you to have absolutel...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Thirty-Sixth Forgot My Third Dimension At Home

Huh,Kaze seems to really like hiding levels inside other levels in this hack. Or at least, he does in this hub area. Don't usually see a secret level branching off into two more secret levels. Still, the third area is gonna be a fun one. Difficulty seems to spike again around there, and a couple of ...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Thirtieth Web Navigation Accident

Well, raocow just wandered straight into the boss battle that gave a lot of people trouble. Given how he seems to be struggling on different parts of the game than many other people, I'm curious whether he'll have as much trouble with it as everyone else. Then again, I'm also curious how much its be...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Twenty-Third Prison Break

Well, the stealth section went a bit better than I expected. Apart from some wall kick related issues and a few minor mistakes due to poor camera setups, raocow managed it pretty well. Still, it's not that unexpected given how much Kaze toned down the section in the hack's various updates. Version 1...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Seventeenth Union Strike (#makethefactoryOSHAcompliant)

Well, that was a bit of a mess. But hey, that's arguably the hardest (or maybe second hardest) star in this part of the game, and the level its in is arguably up there too. You'll be happy to know many other levels in this part of the game are a lot more reasonable, and don't require you to fight th...
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Fourteenth Roaring Explosion

Hmm, can raocow get 45 stars before entering the second hub area?

Because if not, he probably ought to return to the starting area at around that point, otherwise the story will make even less sense than it already does.
by CM30
5 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 89146

Re: Last Impact : Eleventh Bell Toll (for Prince Sable)

Anyone else notice the absence of death pits in this hack? In Star Road, they were used quite a lot throughout, but in this hack I can only really recall the first Bowser having a death pit so far. Last Impact is surprisingly generous in that sense. Seems Kaze wanted to ease the player into the gam...
by CM30
5 years ago
Forum: project showcase
Topic: Mario's Nightmare Quest; My Third and Final SMW Hack
Replies: 52
Views: 23731

Re: Mario's Nightmare Quest; My Third and Final SMW Hack

Well, a few gfx changes have been added recently: https://www.the-gcn.com/community/uploads/monthly_2018_10/MNQ_00006.png.b8ceb4c49295b6b01e27de3dbbc6a9fe.png https://www.the-gcn.com/community/uploads/monthly_2018_05/SMW_00006.png.4cac41c13084b06c01fd8b44f60c2500.png https://www.the-gcn.com/communit...
by CM30
6 years ago
Forum: the cartridgé
Topic: Games you wish had an existing/bigger rom hacking scene
Replies: 3
Views: 1637

Re: Games you wish had an existing/bigger rom hacking scene

Any of the Wario Land games. At the moment, I can think of exactly two people in history who were working on Wario Land 3 hacks, and only one person who actually completed a hack of said game. And the rest of the titles... well they've got even less in the way of ROM hacks for them. Wario Land II go...
by CM30
6 years ago
Forum: project showcase
Topic: Mario's Nightmare Quest; My Third and Final SMW Hack
Replies: 52
Views: 23731

Re: Mario's Nightmare Quest; My Third and Final SMW Hack

Not dead, just being redesigned. With some interesting graphics, mechanics and level concepts too...
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by CM30
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 120294

Re: Hyper VI - Haimari's Level Design: A Tragedy In Five Acts

Can someone refresh my memory: Was Hyper V nearly as bad as this hack seems to be? Seemed like the reception to that one was more mixed rather than the general consensus now that this is a garbage series of hacks. Hyper 5 was much easier. Not easier by any means, but somewhat more practical to beat...
by CM30
6 years ago
Forum: project showcase
Topic: Mario's Nightmare Quest; My Third and Final SMW Hack
Replies: 52
Views: 23731

Re: Mario's Nightmare Quest; My Third and Final SMW Hack

Well, some surprising updates: Been redoing old levels to base their design off Mark Brown's fantastic Mario game design video here: https://www.youtube.com/watch?v=dBmIkEvEBtA Minus the flagpole, since Mario's Nightmare Quest uses SMB 3 goal roulette cards, not flagpoles. Flagpoles use too much gra...
by CM30
6 years ago
Forum: project showcase
Topic: Mario's Nightmare Quest; My Third and Final SMW Hack
Replies: 52
Views: 23731

Re: Mario's Nightmare Quest; My Third and Final SMW Hack

Just gonna mention I redid the main overworld again. Wanted it to be a bit more linear than it was before:

Image

Other than that, updates are a bit slow while I work on more important projects.
by CM30
7 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 234
Views: 51424

Re: Super ASPE Mario - All Stars Performance Edition

Well that was a boss fight. And it went about as painfully as I expected it given my experience with the exact same battle in this game.

Ah well, good job clearing it raocow. That Big Boo is an absolute pain to hit, and the sheer amount of sprites onscreen is a nightmare.