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by SAJewers
4 hours ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 351600

Re: COMING UP NEXT now w/ BUCKET.TXT

Adding to the "don't rush the last stretch" pile here. With A2XT2 we did so because of extenuating circumstances, if there's not any for this project then it's worth giving the game as long as it needs for testing, bugfixing and final polish. i mean there's nothing really left to do other...
by SAJewers
7 hours ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸

IIRC they refused to submit it because they very much disagreed with certain decisions on how things were going to be run If so, this must have been before Rixi and I took over as project leads. I don't remember anything about this level aside from seeing it in MaGLX2. yeah that was way back during...
by SAJewers
7 hours ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 351600

Re: COMING UP NEXT now w/ BUCKET.TXT

I believe that's around the date PSI Ninja was aiming for as well. i dont think alloting a limited date for testing when we haven't even started that part is a good idea at all. much less only giving 1 month to test what is effectively an 80 exit mario hack. if we do aat2 a year or so from now i do...
by SAJewers
10 hours ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸

handfist wrote: 13 hours ago what's funny is that kil made a sequel to luna tower for this game but then ended up using it in maglx2
IIRC they refused to submit it because they very much disagreed with certain decisions on how things were going to be run
by SAJewers
17 hours ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 351600

Re: COMING UP NEXT now w/ BUCKET.TXT

We've budgeted ~30 days for testing after the 30th, so this can be in your hands to play on June 2nd, with the 1st video on the 3rd (the 10th anniversary of the A2MT LP.) im trying to take a break from the internet due to cptsd and stress to the point i can't even eat, but did you decide this with ...
by SAJewers
17 hours ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 351600

Re: COMING UP NEXT now w/ BUCKET.TXT

it's still imaginary! It should be 99% content complete by the end of this week, since all that's left is implementing four cutscenes, adding a few hints to a puzzle, and adding the final (which is functionally complete, just adding a few attacks and has a deadline of april 30) We've budgeted ~30 d...
by SAJewers
3 days ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1387

Re: Credits Stuff

put in dee bee kaw (this is a joke post do not take me seriously) an onion friend onionsan???? onion knight??? the sad -3 onion child from ashens' videos??? those little white :D guys from A2XT:E2 and we thiiiink what the hell, they have green shading yeah they're the baby yoshis raocow drew for wh...
by SAJewers
4 days ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Reboot / Chimera

Oh hey, it's my sole contribution to this collab! When I first submitted my section, that gray platform was shorter and rotated clockwise. But during testing it was found to require too much precise movement in addition to the somewhat weird physics. So the platform was lengthened slightly and chan...
by SAJewers
6 days ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Mountain (maamaa) AND Mountain (Ano Yatsu)

the 2nd climb section was supposed to be a copy of this



I don't think I did it justice.

(Also I really needed to stick to one or 2 ideas rather than try and stick a bunch of disparate gimmicks together)
by SAJewers
1 week ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1387

Re: Credits Stuff

Bumping this again; I only have 12 cameos right now, and we still fit many more
by SAJewers
1 week ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76899

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

If Iris is the one insisting on going to the store, maybe we can have Demo somehow show holiday-related excitement at the idea of getting food from ? blocks. I think that would make the contrast funnier. Maybe something like this? Demo: "What, can't we gather food from ? blocks? I had so much ...
by SAJewers
1 week ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76899

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

If Iris is the one insisting on going to the store, maybe we can have Demo somehow show holiday-related excitement at the idea of getting food from ? blocks. I think that would make the contrast funnier. Maybe something like this? Demo: "What, can't we gather food from ? blocks? I had so much ...
by SAJewers
1 week ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76899

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

ok, a few thoughts Scene 3 (Takes place inside the lobby/foyer.) Demo: The mall directory says there's a grocery store a few floors up. Iris: Good. Now let's get the food so we can head back home already! ?????: Trust me, you don't want to go there right now. It's bedlam, I tell you! Iris: And why s...
by SAJewers
2 weeks ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Oɴʟɪɴᴇ Gᴀᴍᴇ Aᴅᴅɪᴄᴛs Sᴘʀᴇᴄʜᴄʜᴏʀ

someone in the yt comments asked about the music in the level. here: https://www.youtube.com/watch?v=GM0a81lvXF0 I think the original iteration of the level (where the factory items on the conveyor in the midpoint, employee of the month and the specimins in the 2nd half were talkhaus avatars) I used...
by SAJewers
2 weeks ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Lᴀɢᴛʀᴀɪɴ

In the end, ASMT canon Doesn't Really Matter though. It's like trying to make a timeline for Sonic the Hedgehog Agreed. I've posted this twitter/x thread before, but I'll always keep posting this whenever it comes up (edit: for those who can't read the whole thread) https://twitter.com/alexsteacy/s...
by SAJewers
2 weeks ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Wᴏʀʟᴅ Is Mɪɴᴇ

Since raocow mentioned, adwyn did give an insight to this level before he disappeared It is in fact supposed to be an interpretation of The Protomen's Self-titled Album EDIT: oh and I just found the original music cadwyn used that I threw out because it was low quality and i didn't know what the sou...
by SAJewers
3 weeks ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - 逆さまレインボー

Oddwrath wrote: 3 weeks ago imho bog standard is one of the best levels in the game, though other levels are also fantastic.
I mentioned this in the spotzone, but I find that interesting consider how poorly received it was when originally submitted
by SAJewers
4 weeks ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1387

Re: Credits Stuff

Bumping this.
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
by SAJewers
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Welcome to the Star Inn

it felt like an a2mt level at times. I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1. Not sure how I missed this. Rebuilt A2MT level with more talking NPCs added on top explains it. Just for fun, here's a comparison of levels 11D and 0C3 from A2MT vs Sectrions ...
by SAJewers
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Last Night, Good Night

Oddwrath wrote: 1 month ago it felt like an a2mt level at times.
I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1.
by SAJewers
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Deep Sea Girl

For me, the final product is no where near the original intent and vision, and that hurts me the most. If I remember right, aside from the broken SMW entrances, every change to this level was run by you at the the time it was made. The changes were made years ago, back when we were trying our best ...
by SAJewers
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26729

Re: A2XT2 - Deep Sea Girl

this level shouldn't've been included, it's terrible in its current state and should've been saved for a future collab when it could've been split into 2 levels and made better idk man im gonna sound like a talkhaus poster in a jump team lp thread (i.e. toxic) but like, at least it was better than ...