the 2nd climb section was supposed to be a copy of this
I don't think I did it justice.
(Also I really needed to stick to one or 2 ideas rather than try and stick a bunch of disparate gimmicks together)
Search found 7340 matches
- 1 day ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
- 2 days ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
- 2 days ago
- Forum: A3MT
- Topic: Credits Stuff
- Replies: 26
- Views: 1179
Re: Credits Stuff
Bumping this again; I only have 12 cameos right now, and we still fit many more
- 3 days ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76789
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
If Iris is the one insisting on going to the store, maybe we can have Demo somehow show holiday-related excitement at the idea of getting food from ? blocks. I think that would make the contrast funnier. Maybe something like this? Demo: "What, can't we gather food from ? blocks? I had so much ...
- 3 days ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76789
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
If Iris is the one insisting on going to the store, maybe we can have Demo somehow show holiday-related excitement at the idea of getting food from ? blocks. I think that would make the contrast funnier. Maybe something like this? Demo: "What, can't we gather food from ? blocks? I had so much ...
- 3 days ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76789
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
ok, a few thoughts Scene 3 (Takes place inside the lobby/foyer.) Demo: The mall directory says there's a grocery store a few floors up. Iris: Good. Now let's get the food so we can head back home already! ?????: Trust me, you don't want to go there right now. It's bedlam, I tell you! Iris: And why s...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Bʟᴏᴏᴅʏ Gʀᴀᴠɪᴛʏ / Eɴᴛʀᴏᴘʏ (ɪᴅᴋ ᴘɪᴄᴋ ʏᴏᴜʀ ғᴀᴠᴏʀɪᴛᴇ)
I still have that copy of that version of the level
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Oɴʟɪɴᴇ Gᴀᴍᴇ Aᴅᴅɪᴄᴛs Sᴘʀᴇᴄʜᴄʜᴏʀ
someone in the yt comments asked about the music in the level. here: https://www.youtube.com/watch?v=GM0a81lvXF0 I think the original iteration of the level (where the factory items on the conveyor in the midpoint, employee of the month and the specimins in the 2nd half were talkhaus avatars) I used...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Lᴀɢᴛʀᴀɪɴ
In the end, ASMT canon Doesn't Really Matter though. It's like trying to make a timeline for Sonic the Hedgehog Agreed. I've posted this twitter/x thread before, but I'll always keep posting this whenever it comes up (edit: for those who can't read the whole thread) https://twitter.com/alexsteacy/s...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Wᴏʀʟᴅ Is Mɪɴᴇ
Since raocow mentioned, adwyn did give an insight to this level before he disappeared It is in fact supposed to be an interpretation of The Protomen's Self-titled Album EDIT: oh and I just found the original music cadwyn used that I threw out because it was low quality and i didn't know what the sou...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - 逆さまレインボー
I mentioned this in the spotzone, but I find that interesting consider how poorly received it was when originally submitted
- 3 weeks ago
- Forum: A3MT
- Topic: Credits Stuff
- Replies: 26
- Views: 1179
Re: Credits Stuff
Bumping this.
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Welcome to the Star Inn
it felt like an a2mt level at times. I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1. Not sure how I missed this. Rebuilt A2MT level with more talking NPCs added on top explains it. Just for fun, here's a comparison of levels 11D and 0C3 from A2MT vs Sectrions ...
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
- 4 weeks ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Deep Sea Girl
For me, the final product is no where near the original intent and vision, and that hurts me the most. If I remember right, aside from the broken SMW entrances, every change to this level was run by you at the the time it was made. The changes were made years ago, back when we were trying our best ...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Deep Sea Girl
this level shouldn't've been included, it's terrible in its current state and should've been saved for a future collab when it could've been split into 2 levels and made better idk man im gonna sound like a talkhaus poster in a jump team lp thread (i.e. toxic) but like, at least it was better than ...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - You’re Telling Me A SHRIMP Fried This Rice?!
oh god this broken mess of a garbage level the faux-smw castle intro was supposed to be automatic, and the layer 3 water was supposed to rise with the player, but both are seemingly broken and don't work, which ruins the entire gimmick of that upwards section the layer 3 water in the downwards secti...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Chronophobia
I'm sure if we Bug Maks again they'll get around to finishing it
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Burning Like a Volcano
I think I was trying to make an A2MT "too many levels use the RS2 Final Battle Music unfittingly" joke.Rixithechao wrote: ↑1 month ago And yeah, dunno why the level used RS music in the first place or at what point it was changed to an Order of Ecclesia remix but I'm grateful for the switch.
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Burning Like a Volcano
Further boss commentary: the fight was originally made by SAJewers with layers and events and a no-gravity koopaling, including Pal pushing the plungers after a period of time, so I mostly just recreated it in lua and embellished it. From what I remember, the koopaling's projectiles had an interest...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
Re: A2XT2 - Burning Like a Volcano
Oh boy Did I butcher this level Here's how the first section initially looked https://cdn.discordapp.com/attachments/431978592994328576/1215287688618582036/EntropyRogue-OvergrownUnderground_Section_2.png?ex=65fc33db&is=65e9bedb&hm=a9fdeec0c2a4b6579359f4a014de91d767c6be53f530b793ddfefe79bd806...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Reboot / Chimera
- Replies: 807
- Views: 24656
- 1 month ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76789
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I'd also say we don't need to reference the Boss in Siege at Castle Wolfenstein in that text, since there's no way the player can skip that level, and the castle destruction text is plot-agnostic. That cutscene should solely be to force the player to go through all the submaps first so they can't sk...
- 1 month ago
- Forum: A3MT
- Topic: And Another Thing - discussion thread (FINAL DEADLINE FOR ALMOST EVERYTHING APRIL 30ND)
- Replies: 448
- Views: 163409
Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
hey so this was just posted on smwc; can we use this instead of the vanilla music in THE OBSTACLE?EllenHouraisan wrote:
https://smwc.me/1633708