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by SAJewers
22 hours ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 885

Re: Credits Stuff

Bumping this.
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
by SAJewers
3 days ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Welcome to the Star Inn

it felt like an a2mt level at times. I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1. Not sure how I missed this. Rebuilt A2MT level with more talking NPCs added on top explains it. Just for fun, here's a comparison of levels 11D and 0C3 from A2MT vs Sectrions ...
by SAJewers
3 days ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Last Night, Good Night

Oddwrath wrote: 3 days ago it felt like an a2mt level at times.
I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1.
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Deep Sea Girl

For me, the final product is no where near the original intent and vision, and that hurts me the most. If I remember right, aside from the broken SMW entrances, every change to this level was run by you at the the time it was made. The changes were made years ago, back when we were trying our best ...
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Deep Sea Girl

this level shouldn't've been included, it's terrible in its current state and should've been saved for a future collab when it could've been split into 2 levels and made better idk man im gonna sound like a talkhaus poster in a jump team lp thread (i.e. toxic) but like, at least it was better than ...
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - You’re Telling Me A SHRIMP Fried This Rice?!

oh god this broken mess of a garbage level the faux-smw castle intro was supposed to be automatic, and the layer 3 water was supposed to rise with the player, but both are seemingly broken and don't work, which ruins the entire gimmick of that upwards section the layer 3 water in the downwards secti...
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Chronophobia

I'm sure if we Bug Maks again they'll get around to finishing it
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Burning Like a Volcano

Rixithechao wrote: 1 week ago And yeah, dunno why the level used RS music in the first place or at what point it was changed to an Order of Ecclesia remix but I'm grateful for the switch.
I think I was trying to make an A2MT "too many levels use the RS2 Final Battle Music unfittingly" joke.
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Burning Like a Volcano

Further boss commentary: the fight was originally made by SAJewers with layers and events and a no-gravity koopaling, including Pal pushing the plungers after a period of time, so I mostly just recreated it in lua and embellished it. From what I remember, the koopaling's projectiles had an interest...
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Burning Like a Volcano

Oh boy Did I butcher this level Here's how the first section initially looked https://cdn.discordapp.com/attachments/431978592994328576/1215287688618582036/EntropyRogue-OvergrownUnderground_Section_2.png?ex=65fc33db&is=65e9bedb&hm=a9fdeec0c2a4b6579359f4a014de91d767c6be53f530b793ddfefe79bd806...
by SAJewers
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Meteor (NayutalieN) / Deep Sea City Underground

KobaBeach wrote: 1 week ago excues me, calleoca's theme from asmt1 is called kurokimono. she is not a "Stuff"
Kurokimono was the Rumia Boss music, not The Kanji Factory music; that one was apparently titled Dark Chancellors Invisible Secret Robot Castle
by SAJewers
2 weeks ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75632

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I'd also say we don't need to reference the Boss in Siege at Castle Wolfenstein in that text, since there's no way the player can skip that level, and the castle destruction text is plot-agnostic. That cutscene should solely be to force the player to go through all the submaps first so they can't sk...
by SAJewers
3 weeks ago
Forum: A3MT
Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
Replies: 441
Views: 161386

Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)

hey so this was just posted on smwc; can we use this instead of the vanilla music in THE OBSTACLE?

https://smwc.me/1633708
by SAJewers
3 weeks ago
Forum: A3MT
Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
Replies: 441
Views: 161386

Re: And Another Thing - discussion thread (bowz soft deadline at August 29th)

how much jank as of today? The only things left that I can think of before we're considered "done" is The Final Boss, some cutscenes (as mentioned above), the Overworld events, 4 SPECIAL Rooms, and the credits. PSI Ninja had set a hard cutoff date of March 5 (raocow's borthday) for this, ...
by SAJewers
4 weeks ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - The Dimension-Leaping Shampoo Hat

Self-indulgent comments on Ice Block Drop: This level was frustrating to me. The original concept was to have the replacement Thwomps be the Big Ice Block Tile sprite. The idea was that if every one of those blocks was an enemy, you wold learn very quickly that it was dangerous to hang around them....
by SAJewers
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75632

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

...honestly, we think that it'd be very funny if there's just an inter-dimensional rift here for no real reason. it wouldn't be the strangest thing in the greater ASMTverse, that's for certain. we alluded to it a bit above, but we don't exactly think the Manager should be high-enough stakes that Wo...
by SAJewers
1 month ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14988

Re: A2XT2 - Nostalgic Winds of Autumn

Mata Hari wrote: 1 month ago Whoever did the rabbit graphic, it's adorable and still my favourite in asmbxt probably.
It was Terry von Feleday for A2MT.
by SAJewers
1 month ago
Forum: A2XT
Topic: A2XT Episode 2: IT'S FINALLY TIME
Replies: 31
Views: 2289

Re: A2XT Episode 2: IT'S FINALLY TIME

Oddwrath wrote: 1 month ago a2xt2 started development almost 10 years ago, do you feel old yet? :mgmnds:
Had to look it up, but it looks like submissions opened ~ Sep 7, 2015

https://talkhaus.raocow.com/viewtopic.p ... 04#p320104
by SAJewers
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75632

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I agree that it shouldn't be all purple yet since Demo and Iris aren't fully inside the rift in Scene 2.5. The start of the level looks like this: level137_01.png I can add that to the list of Intros to polish the problem would be GFX. scenes 3, 4, and 5 are pretty much all more-or-less accounted f...
by SAJewers
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Beta 5 is out!
Replies: 3
Views: 225

Re: Beta 5 is out!

might take a while, considering it's still the a3mt forum and not the aat forum (or jump 1/2 not being archived) 😐
by SAJewers
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75632

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

If needbe, I'm sure Dragon Fogel or someone can help with writing these, to take a bit of a load off of you.
by SAJewers
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 885

Re: Credits Stuff

I'd like to have a cameo, but I don't have an appropriate sprite graphic for an NPC. For those of us who don't, I hope it'll be possible to have something like portraits of avatars/pfps on the walls. Otherwise, I'd need to attempt to draw sprite art of myself. Also, I think it's okay if we allow ca...
by SAJewers
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 885

Credits Stuff

Finally getting around to starting on the credits instead of working on that one SPECIAL room I owe. If people could Check and make sure everything that needs crediting is there, It'd be appreciated: https://docs.google.com/spreadsheets/d/1YrcuZg9DnHJWshEXCZL-O_vlvc7Sl_WYvWqbp_Cyxcw/edit#gid=1345832...