Search found 7331 matches
- 23 hours ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Wᴏʀʟᴅ Is Mɪɴᴇ
Since raocow mentioned, adwyn did give an insight to this level before he disappeared It is in fact supposed to be an interpretation of The Protomen's Self-titled Album EDIT: oh and I just found the original music cadwyn used that I threw out because it was low quality and i didn't know what the sou...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - 逆さまレインボー
I mentioned this in the spotzone, but I find that interesting consider how poorly received it was when originally submitted
- 1 week ago
- Forum: A3MT
- Topic: Credits Stuff
- Replies: 23
- Views: 1096
Re: Credits Stuff
Bumping this.
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
I only have 9 people right now, so If anyone wants to have a cameo (preferably walking) in the credits, please submit something, doesn't matter if you've done anything for aat
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Welcome to the Star Inn
it felt like an a2mt level at times. I mean, it literally is an a2mt level. it even copies the setups from a2mt almost 1:1. Not sure how I missed this. Rebuilt A2MT level with more talking NPCs added on top explains it. Just for fun, here's a comparison of levels 11D and 0C3 from A2MT vs Sectrions ...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Deep Sea Girl
For me, the final product is no where near the original intent and vision, and that hurts me the most. If I remember right, aside from the broken SMW entrances, every change to this level was run by you at the the time it was made. The changes were made years ago, back when we were trying our best ...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Deep Sea Girl
this level shouldn't've been included, it's terrible in its current state and should've been saved for a future collab when it could've been split into 2 levels and made better idk man im gonna sound like a talkhaus poster in a jump team lp thread (i.e. toxic) but like, at least it was better than ...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - You’re Telling Me A SHRIMP Fried This Rice?!
oh god this broken mess of a garbage level the faux-smw castle intro was supposed to be automatic, and the layer 3 water was supposed to rise with the player, but both are seemingly broken and don't work, which ruins the entire gimmick of that upwards section the layer 3 water in the downwards secti...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Chronophobia
I'm sure if we Bug Maks again they'll get around to finishing it
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Burning Like a Volcano
I think I was trying to make an A2MT "too many levels use the RS2 Final Battle Music unfittingly" joke.Rixithechao wrote: ↑3 weeks ago And yeah, dunno why the level used RS music in the first place or at what point it was changed to an Order of Ecclesia remix but I'm grateful for the switch.
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Burning Like a Volcano
Further boss commentary: the fight was originally made by SAJewers with layers and events and a no-gravity koopaling, including Pal pushing the plungers after a period of time, so I mostly just recreated it in lua and embellished it. From what I remember, the koopaling's projectiles had an interest...
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - Burning Like a Volcano
Oh boy Did I butcher this level Here's how the first section initially looked https://cdn.discordapp.com/attachments/431978592994328576/1215287688618582036/EntropyRogue-OvergrownUnderground_Section_2.png?ex=65fc33db&is=65e9bedb&hm=a9fdeec0c2a4b6579359f4a014de91d767c6be53f530b793ddfefe79bd806...
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
- 3 weeks ago
- Forum: A3MT
- Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 198
- Views: 76177
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I'd also say we don't need to reference the Boss in Siege at Castle Wolfenstein in that text, since there's no way the player can skip that level, and the castle destruction text is plot-agnostic. That cutscene should solely be to force the player to go through all the submaps first so they can't sk...
- 1 month ago
- Forum: A3MT
- Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
- Replies: 443
- Views: 162575
Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
hey so this was just posted on smwc; can we use this instead of the vanilla music in THE OBSTACLE?EllenHouraisan wrote:
https://smwc.me/1633708
- 1 month ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1188289
- 1 month ago
- Forum: A3MT
- Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
- Replies: 443
- Views: 162575
Re: And Another Thing - discussion thread (bowz soft deadline at August 29th)
how much jank as of today? The only things left that I can think of before we're considered "done" is The Final Boss, some cutscenes (as mentioned above), the Overworld events, 4 SPECIAL Rooms, and the credits. PSI Ninja had set a hard cutoff date of March 5 (raocow's borthday) for this, ...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
Re: A2XT2 - The Dimension-Leaping Shampoo Hat
Self-indulgent comments on Ice Block Drop: This level was frustrating to me. The original concept was to have the replacement Thwomps be the Big Ice Block Tile sprite. The idea was that if every one of those blocks was an enemy, you wold learn very quickly that it was dangerous to hang around them....
- 1 month ago
- Forum: A3MT
- Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 198
- Views: 76177
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
...honestly, we think that it'd be very funny if there's just an inter-dimensional rift here for no real reason. it wouldn't be the strangest thing in the greater ASMTverse, that's for certain. we alluded to it a bit above, but we don't exactly think the Manager should be high-enough stakes that Wo...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
- Replies: 662
- Views: 20558
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2635
Re: A2XT Episode 2: IT'S FINALLY TIME
Had to look it up, but it looks like submissions opened ~ Sep 7, 2015
https://talkhaus.raocow.com/viewtopic.p ... 04#p320104
- 1 month ago
- Forum: A3MT
- Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 198
- Views: 76177
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I agree that it shouldn't be all purple yet since Demo and Iris aren't fully inside the rift in Scene 2.5. The start of the level looks like this: level137_01.png I can add that to the list of Intros to polish the problem would be GFX. scenes 3, 4, and 5 are pretty much all more-or-less accounted f...
- 1 month ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Beta 5 is out!
- Replies: 3
- Views: 236
Re: Beta 5 is out!
might take a while, considering it's still the a3mt forum and not the aat forum (or jump 1/2 not being archived)
- 1 month ago
- Forum: A3MT
- Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 198
- Views: 76177
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
If needbe, I'm sure Dragon Fogel or someone can help with writing these, to take a bit of a load off of you.