Search found 192 matches
- 9 years ago
- Forum: project showcase
- Topic: An Exploration Game Thing - Concept and Interest Check
- Replies: 11
- Views: 3639
Re: An Exploration Game Thing - Concept and Interest Check
My first reaction is "holy geez that is a really elaborate and surprisingly 'serious' story", and would expect something a bit less 'involved' (it is quite exposition-heavy), Honestly, I'm just really wordy when I can actually put something into words. I think it'd be pretty easy to fit t...
- 9 years ago
- Forum: project showcase
- Topic: A bit of an ASM thing I've been working on
- Replies: 4
- Views: 1610
Re: A bit of an ASM thing I've been working on
Maybe the spin jump dust GFX would work, then? I'm not sure how possible that would be, but if you just make Mario explode ala Meat Boy it's a pretty quick way to clarify that yes, he is dead.
- 9 years ago
- Forum: project showcase
- Topic: A bit of an ASM thing I've been working on
- Replies: 4
- Views: 1610
Re: A bit of an ASM thing I've been working on
I feel more than just the first few notes of the death fanfare would be nice; the fact it just sort of freeze frames feels very unimpactful and make it feel more like you hit a warp block than you died. I realize it effectively is like hitting a warp block, but it just seems like some sort of animat...
- 9 years ago
- Forum: project showcase
- Topic: An Exploration Game Thing - Concept and Interest Check
- Replies: 11
- Views: 3639
Re: An Exploration Game Thing - Concept and Interest Check
Even then, there's the Hello engine to fall back on, although that has the concern of limiting who can work on it, as, if I recall correctly, Game Maker isn't free. My engine is fully compatible with GameMaker: Studio Standard, which is free... Oh, that's interesting. I've always known the free Gam...
- 9 years ago
- Forum: project showcase
- Topic: An Exploration Game Thing - Concept and Interest Check
- Replies: 11
- Views: 3639
Re: An Exploration Game Thing - Concept and Interest Check
I like the idea of the protagonist being the first ABCD, or one evolution step back. One thing I was rolling around my head was that the timeframe for this would be very far back, and that suits it pretty well. I was originally thinking that powerups should be a resource management part of the game,...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: A2XT: World 8 (because it's midnite)
Set them to friendly.Xirix wrote:So is there a reason the big boos didn't turn into coins at the end of Peculiar Night?... Cause if there's a way to keep NPCs on screen in an end-level area I'd like to know.
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: A2XT: World 8 (because it's midnite)
The the stuff said by the switch blocks is word-for-word a reference to Hexen, complete with the whole message being in two parts and the fact that it's a switch "puzzle" . The sign post there had been there since version 1, and is a reference to poorly designed FPS secret areas in genera...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: A2XT: World 8 (because it's midnite)
Judging by the text at the midpoint, as well as the level author's reputation, I'm assuming that Twinkle Tower was quite a bit different when it was submitted. Any videos of that? Actually, I don't think it went through any sort of change aside from the music once the DevKit music was put in, the s...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261636
Re: Presenting: Lunadll for Lua!
Looking really good! Though, the transition from his final ground stab to him kneeling down is kind of underwhelming. It could really use a visual effect or some projectiles coming from him / the impact point.
And it needs more flipping, I think. Everything's better with flipping.
And it needs more flipping, I think. Everything's better with flipping.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261636
Re: Presenting: Lunadll for Lua!
I feel like voiced lines would kind of work for raocow, but something akin to Fire Emblem Awakening rather than true voice lines. Like, maybe one or two voice lines are actually what he says in text, but all other times he has generic phrases and sounds that are used for whatever would be most appro...
- 9 years ago
- Forum: project showcase
- Topic: An Exploration Game Thing - Concept and Interest Check
- Replies: 11
- Views: 3639
Re: An Exploration Game Thing - Concept and Interest Check
Mostly because it's interesting, this would be a prime way to expand on it, and resources for it are readily available. On the second point, with a whole new protagonist it could be a way to explain the origins on things, even mostly insignificant things in a mostly tongue-in-cheek way. Like, say, e...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: A2XT: World 6 is Cave World, also possibly lava
I just put spin jump on a shoulder button.
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 186997
Re: A2MBXT - Graphics
I think you could use those Rewind sprites, just scale the up twice. I like the idea of him being absolutely ginormous. I'm all for this suggestion. A__T needs a giant mecha cyclops thing. I agree, but I'd nominate Uncle Pumpernickel for the job rather than Uncle Rewind. Giant mecha spider tank cyc...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 186997
Re: A2MBXT - Graphics
I think you could use those Rewind sprites, just scale the up twice. I like the idea of him being absolutely ginormous.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102236
- 9 years ago
- Forum: A2XT
- Topic: Isrieri's Huge Review/Critique Thread
- Replies: 107
- Views: 20133
Re: Isrieri's Huge Review/Critique Thread
DAMNage and Damnation - It's just a sort of thing where the thwomps are recognizable, behavior-wise, as thwomps, so it doesn't really feel necessary to change that. If other people feel it is, then I will, but as is now I feel like it's safe to keep them as-is. - Fixed, getting the new version up s...
- 9 years ago
- Forum: A2XT
- Topic: A Second Mario Bros X Thing: analog funk V1.3
- Replies: 655
- Views: 181578
Re: A Second Mario Bros X Thing: analog funk V1.1.1
It feels kind of odd that people wouldn't assume a vine is a vine to me. Are there vines earlier in the level that aren't? If so, that should be changed, but I'd think the fact vines are vines in Mario games and from what I've seen most levels earlier in the game would make this whole thing be somet...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 118695
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Say http://i.imgur.com/d4OIVyo.png Remember this guy? I whipped him up to be an NPC waaaaaay back when development on this started, though he never really went anywhere. He is included in DAMNage and Damnation as a sort of random extra, and I was thinking of including him in any other levels I manag...
- 9 years ago
- Forum: project showcase
- Topic: An Exploration Game Thing - Concept and Interest Check
- Replies: 11
- Views: 3639
An Exploration Game Thing - Concept and Interest Check
Just getting this out of the way, I am not expecting committed interest for this any time soon. A2XT ( and probably SDS, I haven't been checking much with it ) has too much of the talkhaus's talent for this kind of stuff committed to it, so making this into a full-on project now is just suicide for ...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: A2XT: World 4 is a cool world [said in Austrian accent]
I have to ask a question about a future level because I'm unsure if something was intentional or not but it really made me happy regardless. In Twinkle Tower's second half, is it intentional at all that you can (fairly easily) get atop the lakitu block structure and ride it all the way to the end o...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322539
Re: Here, here, here we go [A2XT]
Is this whole thing about good writing, or good stories? Because I'll have to agree on the former, but disagree with the latter. If your story depends on a lot of quality writing to portray it, that's fine, but if it's not a visual novel then a video game is the exact opposite medium to put it in. ...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 359727
Re: A2MBXT beta testing
Demo actually has a last name? When I saw tGtB&tS, I thought that was just a Western reference so that the "credits" would look more fitting.
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 359727
Re: A2MBXT beta testing
Twinkle Tower The platforms in the second half are just generally badly behaved: you phase through them when you get hit and they can collide together and kill you and/or enemies. Consider extending the ending platform so that players don’t get the ending NPC and then have their momentum carry them...
- 10 years ago
- Forum: let's play
- Topic: Discontinued
- Replies: 39
- Views: 16698
Re: Ready to take Flight (ASMBXT)
The fact that Cave of Lost Everyone is actually the lowest there really speaks on how a huge chunk of the level is just figuring it out, I think.
Which is good, since that was exactly what I was going for.
Which is good, since that was exactly what I was going for.
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780862
Re: Each Judge Possesses an Opinion of their Own
You can change the level boundaries using events, guys.