Search found 46 matches
- 2 years ago
- Forum: the gazebo
- Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
- Replies: 349
- Views: 104216
Re: Discordhaus 2.0 | Like Skypehaus, but on Discord
I want in as well, please. MarkyJoe#2265
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123349
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 43 - Super Grand Ultra Marathon of Finalness
Oh wow, you beat the old version. Nice one. You can probably see why I got rid of the dragon coin gimmick in later versions.
Also I need to find a better way to indicate those bloody homing thwomps.
Also I need to find a better way to indicate those bloody homing thwomps.
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.03)
I procrastinated, but I finally finished updating Coin Guides Are Always accurate. Both the normal and secret exits should be much more pleasant now. https://dl.dropboxusercontent.com/u/35795576/Temporary/Stages%2014%2C%202%20%26%20128.zip Aterraformer gave me a few notes about each, so it's possibl...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240268
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
Hello everyone, this is MarkyJoe1990, creator of Crumbling Your Problems Away This level went through tons of revisions. Originally, the level used breakable flip blocks and had a completely different layout. The issue was that if Mario ever got hit, he could skip entire segments due to not being ab...
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123349
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 26a - No progress on an easy level :(
The level doesn't have a midpoint. It's just really short, at least IMO. Enough people spoke up that I decided that the next update will have a mid point though, so it should be a lot easier for you when that comes around. =X
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
Completely redesigned the Coin Guides level with the help of Lolyoshi. I changed text, but included it in the zip folder so you can easily reinsert it. This time around, I aimed to make the level more intuitive, and to provide more time for the player to react. The secret exit hasn't been done yet, ...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
Oh. Yeah. Put those spin jump blocks there. Man, it's been a while...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
My bad. I went and fixed up the level. I tossed a midway point in Crumbling as well. It's at 0C, replacing the mushroom as Ryrir suggested. ... So yeah, hopefully this fixes all the problems my levels had before. Oh wait, that's right, I have to fix that other level I made, "Coin Guides Are Alw...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
Okay fiiiine, I'll add a checkpoint
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
There we go. I nerfed the final stage I created for the hack. The changes I made are not very noticeable, but have a lot of impact.
As for Crumbling's midpoint... It's too short to have one IMO, and I've seen people beat it on their first try blind, so I'm inclined not to do it.
As for Crumbling's midpoint... It's too short to have one IMO, and I've seen people beat it on their first try blind, so I'm inclined not to do it.
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40143
Re: Level tweaking and QA (next: JUMP v1.02)
I'm gonna edit two of my levels the moment I get a chance. They need to be nerfed slightly. I'll get back to you guys when it's done.
- 9 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 52397
Re: JUMP Level Review Thread
Regarding my level @Ryrir and @WorldPeace I'll change the last dragon coin so it's reachable without the cape. Conversely, I think making the player beat the whole level without the midpoint is a valid challenge. I want to keep that part in. Regarding section 3... I agree that it's very polarizing i...
- 9 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 52397
Re: JUMP Level Review Thread
Coin Guides Are Always Accurate! - General: Why does this level have its own death/p-switch/victory sounds? Is this something being worked on, or is it something unique in this level or what? It feels kind of out of place though. - Level 128: Screen 00: I think there is supposed to be a comma inste...
- 9 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 46503
Re: Multiperson Levels Thread
Why not just allow the player to save their game on the map screen with the press of the button, or make the game auto save?
- 9 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 52515
Re: JUMP Level Submissions Thread
Updated "Coin Guides Are Always Accurate!)
Since most of the stuff in the level is already in the base rom, I only included the important changes.
Since most of the stuff in the level is already in the base rom, I only included the important changes.
- 9 years ago
- Forum: Talkhaus Revolution
- Topic: Caution on Ambition
- Replies: 7
- Views: 5809
Re: Caution on Ambition
Oh Fire Emblem, will you ever find a good way to handle weapon weight? But yeah, I see what you mean. And also I suppose that every point of Speed gained technically counteracts a point being lost from weight. But I just still think that taking a speed penalty from Iron weapons is rather pathetic a...
- 9 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 52515
Re: JUMP Level Submissions Thread
I went and updated Crumbling Your Problems Away again. It should be much more forgiving, fair, and faster paced this time.
- 9 years ago
- Forum: JUMP
- Topic: Claimability Calamity
- Replies: 87
- Views: 30724
Re: Claimability Calamity
Scratch that. Gonna claim 511 - 514.
EDIT: ... And 515.
EDIT2: AND 516
EDIT3: 517 as well.
EDIT: ... And 515.
EDIT2: AND 516
EDIT3: 517 as well.
- 9 years ago
- Forum: JUMP
- Topic: Claimability Calamity
- Replies: 87
- Views: 30724
Re: Claimability Calamity
Claiming Block 511.
- 9 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 52515
Re: JUMP Level Submissions Thread
Here's my final level for Jump, titled "Super Grand Ultra Marathon Of Epic Finalness" I know for a fact that the title doesn't fit, so uh... I guess go with "Super Grand Marathon of Epic Finalness" or "Super Grand Ultra Marathon of Finaless". Whatever one is more hilari...
- 9 years ago
- Forum: Talkhaus Revolution
- Topic: Caution on Ambition
- Replies: 7
- Views: 5809
Re: Caution on Ambition
There's a good reason why FE7's cast had such "low" con. It's to make it so fast, dodgey characters are stuck with low-might weapons so they aren't dealing absurd amounts of damage due to doubling. Compare to Fire Emblem: Awakening where there was no weight, and your knight units are alway...
- 9 years ago
- Forum: Talkhaus Revolution
- Topic: Resources/Tutorials Thread
- Replies: 3
- Views: 4945
Re: Resources/Tutorials Thread
Clemasterable recently messaged me on skype and reminded me that this project exists. Convenient too, because I recently made a massive update on my website months ago regarding Fire Emblem hacking. http://markyjoe1990.elementfx.com Look on the left and you'll see a whole section dedicated to learni...
- 10 years ago
- Forum: JUMP
- Topic: Overworld Thread Redux
- Replies: 64
- Views: 23964
Re: Overworld Thread Redux
Whoa. My third level's in world 9 now? I'm pleasantly surprised. I think it was meant to be the "gateway level" to world 9 before. That actually helps me, because now I don't have the yellow P-switch to worry about.
- 10 years ago
- Forum: Talkhaus Revolution
- Topic: Planning/Plot Thread
- Replies: 156
- Views: 45898
Re: Planning/Plot Thread
What I've learned is that Fire Emblem plots are boring as hell. Oh come on. I like FE8's plot. It's not exactly unpredictable, but it's pretty coherent, and a fair number of villains are sympathetic or at the very least competent/a threat. Though, a lot of the emotional heart I feel comes when you ...
- 10 years ago
- Forum: Talkhaus Revolution
- Topic: Characters, Classes and Magic
- Replies: 74
- Views: 26682
Re: Characters, Classes and Magic
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.KingTwelveSixteen wrote:So does that mean technically we have a bit less than double the classes we think we have?