Search found 649 matches
- 1 year ago
- Forum: let's play
- Topic: Klonoa: Door to Phantomile - THE BARE NECESSITIES
- Replies: 46
- Views: 4863
Re: Klonoa: Door to Phantomile - Forest Dreams
Well, I'm really glad I checked in when I did. I'm so happy to see raocow playing this. Klonoa is an extremely important, formative series for me that doesn't get anywhere near even half the appreciation it deserves. Klonoa is a fairly unique beast in that the series is from an era where while nearl...
- 2 years ago
- Forum: let's play
- Topic: Subzero Heroes - That's it? No Smash?
- Replies: 72
- Views: 9801
Re: Subzero Heroes - Villain Reveal
Well, now that raocow is in the Tower of Biased, I thought it was appropriate to point out a clever thing that is (potentially) staring the player in the face from the very beginning but only now makes sense at this point in the game (spoilered for size): https://i.ytimg.com/vi/RX4ox1FMkDE/maxresdef...
- 2 years ago
- Forum: let's play
- Topic: Subzero Heroes - That's it? No Smash?
- Replies: 72
- Views: 9801
Re: Subzero Heroes - The real game has begun
Coming back from the dead to say raocow, you're in for a treat with this episode. I played it to 100% myself last year and enjoyed the heck out of it, even though there were a few absolutely infuriating levels Roofstop Run, /groan . I know we're already a few videos deep so this is likely already ap...
- 4 years ago
- Forum: let's play
- Topic: Iconoclasts - I can't believe it. Humans are so flaky. I knew I should have asked the tengu about this instead.
- Replies: 278
- Views: 54980
Re: Iconoclasts - Stop fighting and preaching and getting people riled up just to get what you want.
also the game never says how Polro died but it's theorized he committed suicide for reasons I don't recall. it's not important. It might not be important, and I know it didn't make it into the final cut of the game, but the two demos from the start of this decade actually did have explanations for ...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 188950
Re: JUMP 1÷2 - Half a jump is still a jump
I'd like to point out that an ancillary benefit of the timer is to get the player unstuck from a softlock. Softlock oversights can happen, especially in amateur game design, without adequate test play and it requires a non-zero amount of effort on the creator's part to implement an alternative solut...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 11 - Gearing Up for the Finale
Wow, look at all that death Blockman inflicted on poor raocow. I was kind of expecting it, though. They present Blockman as if he's the first boss the player should take on, with his level and his basic form being easy enough, but that power gear transformation...needless to say, I wasn't able to po...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 188950
Re: JUMP π/2π - Half a jump is still a jump
Personally, I'm too accustomed to Anikiti's secret exits to not try flinging myself down a pit like that immediately. It gets more questionable to me when the level has a large number of pits and the correct one has to be located through a bunch of trial and error rather than observing some kind of ...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 188950
Re: JUMP½ - Half a jump is still a jump
Came here to comment on the overworld theme being from Wild ARMs 1, immediately saw plenty of people already beat me to it.
Man, anything that gets raocow laughing like that should be a heck of a good time. I gotta' play this for myself.
Man, anything that gets raocow laughing like that should be a heck of a good time. I gotta' play this for myself.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 10 - The Long Goodbye
I know this makes no sense, but my first time through Megaman 10, I was secretly hoping that Roll was going to be the villain, both as a callback to Protoman in 5 and tying roboenza with the maverick virus in the X series. Her being the first robot we see displaying symptoms set this expectation up ...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 10 - The Long Goodbye
Oh man, the irony of watching raocow actively try to avoid the spiked soccer balls, not knowing that the hurt boxes are literally the spikes themselves and not the whole ball, making it really easy to jump on and over them. I say irony because poor raocow's mentioned several times how the hitboxes o...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 9 - Retro Reboot
So Wily's kind of a pain to dodge, but he's a lot more manageable if you use Black Hole Bombs or Tornado Blows to erase his projectiles, as raocow demonstrated a bit on the second phase. While it's nice there, depending on the spawn patterns in phase 3, you pretty much NEED to abuse these to keep fr...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 9 - Retro Reboot
Yeah, I know. I was just recounting my first experiences with it, since first experiences tend to be the framework of raocow's videos. I've been through there plenty of times, believe me!
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 9 - Retro Reboot
Worst thing about the gotcha' on Wily 3 there is when you don't realize that you can put on Jewel Satellite to kill the enemy after it's attached to you, prompting you to try to PERFECTLY line yourself up with the ladder and the spikes on every one of your first several playthroughs of the stage. Th...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 9 - Retro Reboot
It's okay to suck against Magmaman, raocow. He was the only robot master I dreaded facing every time I would make an attempt at the Mr. Perfect challenge (this is where you beat the entire game without getting hit). While his weakness kills him quickly, you've gotta' be on point to get under those s...
- 5 years ago
- Forum: let's play
- Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
- Replies: 235
- Views: 38207
- 5 years ago
- Forum: let's play
- Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
- Replies: 235
- Views: 38207
Re: Super Mario Bros. 3MIX - tragedy
not the casino? It didn't seem that great to me, but admittedly, I'm saying this only as a spectator. I don't have a file anywhere close to where raocow is so I can't test it myself. Edit: I did a quick experiment, and it turns out that the game is at least keeping progress after every level. I pur...
- 5 years ago
- Forum: let's play
- Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
- Replies: 235
- Views: 38207
Re: Super Mario Bros. 3MIX - tragedy
Hey raocow, I don't have any quick and dirty infinite 1-up tricks for you like I used to, but I would say your best bet to amass a decent number of lives would be to go back to the world 0 level that had that SMB3 world 7 fortress level in it (access it from world 6) and do the coin room a few times...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 7 - Mega Man & Bass
Springman just casually gives us the first instance of 8-way screen scrolling in the classic Megaman series.
EVOLUTION!
EVOLUTION!
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man 7 - Mega Man & Bass
honestly 7 as a whole right now is feeling so much better than I remembered You're not the only one. I was ambivalent toward MM7 back when it came out, I guess because it was both a departure from the classic series in look and feel while not being the amazing Megaman X. It wasn't until about a dec...
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121124
Re: Hyper VI - Let The Good Times Roll
I agree with raocow's observation about difficulty in ROM hacks. I think people who design the beginning of the game as if the player is incredibly rusty/inexperienced may be doing so in order to have a manageable difficulty curve from a design standpoint and/or make the game feel more authentic and...
- 6 years ago
- Forum: let's play
- Topic: SMB3 e-Reader Stages - Epilogue
- Replies: 159
- Views: 31482
Re: SMB3 e-Reader Stages - Emotional
Man, I had some wonderful Yoshi's Island flashbacks with that whole "which one-way door do YOU choose!?" situation in A Towering Tour.
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1183794
Re: Mega Man IV - A Rock Ballade of Love
Reviewing the stage, since the game even keeps the weapon you were using equipped on Megaman during the transition from first boss to useless tiny stage, I say it's a one two-bosses stage.
- 6 years ago
- Forum: let's play
- Topic: SMB3 e-Reader Stages - Epilogue
- Replies: 159
- Views: 31482
Re: SMB3 e-Reader Stages - Economics
Silly raocow, Mario jumps much higher in SMB3 and can easily make it to the final A-coin in Piped Full of Plants with a running jump. No power-up necessary! Also, the rule for the Venus Fire Traps is that they launch one fireball in world 1 and two fireballs for the rest of the game; however, the de...
- 6 years ago
- Forum: let's play
- Topic: SMB3 e-Reader Stages - Epilogue
- Replies: 159
- Views: 31482
Re: SMB3 e-Reader Stages - Excellent
Ugh, that's what I get for not reading. I guess the fact that the page is still there doesn't necessarily mean that the download is. Silly me.YelseyKing wrote: ↑6 years ago That patch was taken down. I had the foresight to save it as soon as it appeared on RHDN, though, figuring just that would happen.