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by Mineyl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37005

Re: JUMP 1÷2 - Half a jump is still a jump

I'd like to point out that an ancillary benefit of the timer is to get the player unstuck from a softlock. Softlock oversights can happen, especially in amateur game design, without adequate test play and it requires a non-zero amount of effort on the creator's part to implement an alternative solut...
by Mineyl
2 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 11 - Gearing Up for the Finale

Wow, look at all that death Blockman inflicted on poor raocow. I was kind of expecting it, though. They present Blockman as if he's the first boss the player should take on, with his level and his basic form being easy enough, but that power gear transformation...needless to say, I wasn't able to po...
by Mineyl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37005

Re: JUMP π/2π - Half a jump is still a jump

Personally, I'm too accustomed to Anikiti's secret exits to not try flinging myself down a pit like that immediately. It gets more questionable to me when the level has a large number of pits and the correct one has to be located through a bunch of trial and error rather than observing some kind of ...
by Mineyl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37005

Re: JUMP½ - Half a jump is still a jump

Came here to comment on the overworld theme being from Wild ARMs 1, immediately saw plenty of people already beat me to it. n~yoron

Man, anything that gets raocow laughing like that should be a heck of a good time. I gotta' play this for myself.
by Mineyl
3 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 10 - The Long Goodbye

I know this makes no sense, but my first time through Megaman 10, I was secretly hoping that Roll was going to be the villain, both as a callback to Protoman in 5 and tying roboenza with the maverick virus in the X series. Her being the first robot we see displaying symptoms set this expectation up ...
by Mineyl
3 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 10 - The Long Goodbye

Oh man, the irony of watching raocow actively try to avoid the spiked soccer balls, not knowing that the hurt boxes are literally the spikes themselves and not the whole ball, making it really easy to jump on and over them. I say irony because poor raocow's mentioned several times how the hitboxes o...
by Mineyl
4 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 10 - The Long Goodbye

Parama wrote: boss who spends most of the time invincible is not fun
To be fair, you can knock him out of it with his weakness.
by Mineyl
4 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 9 - Retro Reboot

So Wily's kind of a pain to dodge, but he's a lot more manageable if you use Black Hole Bombs or Tornado Blows to erase his projectiles, as raocow demonstrated a bit on the second phase. While it's nice there, depending on the spawn patterns in phase 3, you pretty much NEED to abuse these to keep fr...
by Mineyl
4 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 9 - Retro Reboot

Yeah, I know. I was just recounting my first experiences with it, since first experiences tend to be the framework of raocow's videos. I've been through there plenty of times, believe me!
by Mineyl
4 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 9 - Retro Reboot

Worst thing about the gotcha' on Wily 3 there is when you don't realize that you can put on Jewel Satellite to kill the enemy after it's attached to you, prompting you to try to PERFECTLY line yourself up with the ladder and the spikes on every one of your first several playthroughs of the stage. Th...
by Mineyl
4 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 9 - Retro Reboot

It's okay to suck against Magmaman, raocow. He was the only robot master I dreaded facing every time I would make an attempt at the Mr. Perfect challenge (this is where you beat the entire game without getting hit). While his weakness kills him quickly, you've gotta' be on point to get under those s...
by Mineyl
4 months ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 9085

Re: Super Mario Bros. 3MIX - attn: mr. mephisto

SAJewers wrote: Question: does anything special happen if you win the card game?
The unrevealed Bowser and Jr. cards are flipped over to show you where they were, then the game ends. No victory fanfare or anything.
by Mineyl
4 months ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 9085

Re: Super Mario Bros. 3MIX - tragedy

not the casino? It didn't seem that great to me, but admittedly, I'm saying this only as a spectator. I don't have a file anywhere close to where raocow is so I can't test it myself. Edit: I did a quick experiment, and it turns out that the game is at least keeping progress after every level. I pur...
by Mineyl
4 months ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 9085

Re: Super Mario Bros. 3MIX - tragedy

Hey raocow, I don't have any quick and dirty infinite 1-up tricks for you like I used to, but I would say your best bet to amass a decent number of lives would be to go back to the world 0 level that had that SMB3 world 7 fortress level in it (access it from world 6) and do the coin room a few times...
by Mineyl
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 7 - Mega Man & Bass

Springman just casually gives us the first instance of 8-way screen scrolling in the classic Megaman series.

EVOLUTION! :lol:
by Mineyl
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 7 - Mega Man & Bass

honestly 7 as a whole right now is feeling so much better than I remembered You're not the only one. I was ambivalent toward MM7 back when it came out, I guess because it was both a departure from the classic series in look and feel while not being the amazing Megaman X. It wasn't until about a dec...
by Mineyl
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47620

Re: Hyper VI - Let The Good Times Roll

I agree with raocow's observation about difficulty in ROM hacks. I think people who design the beginning of the game as if the player is incredibly rusty/inexperienced may be doing so in order to have a manageable difficulty curve from a design standpoint and/or make the game feel more authentic and...
by Mineyl
1 year ago
Forum: let's play
Topic: SMB3 e-Reader Stages - Epilogue
Replies: 159
Views: 13107

Re: SMB3 e-Reader Stages - Emotional

Man, I had some wonderful Yoshi's Island flashbacks with that whole "which one-way door do YOU choose!?" situation in A Towering Tour. :lol:
by Mineyl
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man IV - A Rock Ballade of Love

Reviewing the stage, since the game even keeps the weapon you were using equipped on Megaman during the transition from first boss to useless tiny stage, I say it's a one two-bosses stage.
by Mineyl
1 year ago
Forum: let's play
Topic: SMB3 e-Reader Stages - Epilogue
Replies: 159
Views: 13107

Re: SMB3 e-Reader Stages - Economics

Silly raocow, Mario jumps much higher in SMB3 and can easily make it to the final A-coin in Piped Full of Plants with a running jump. No power-up necessary! Also, the rule for the Venus Fire Traps is that they launch one fireball in world 1 and two fireballs for the rest of the game; however, the de...
by Mineyl
1 year ago
Forum: let's play
Topic: SMB3 e-Reader Stages - Epilogue
Replies: 159
Views: 13107

Re: SMB3 e-Reader Stages - Excellent

YelseyKing wrote: That patch was taken down. I had the foresight to save it as soon as it appeared on RHDN, though, figuring just that would happen.
Ugh, that's what I get for not reading. I guess the fact that the page is still there doesn't necessarily mean that the download is. Silly me.
by Mineyl
1 year ago
Forum: let's play
Topic: SMB3 e-Reader Stages - Epilogue
Replies: 159
Views: 13107

Re: SMB3 e-Reader Stages - Excellent

raocow, a couple of years ago, someone made a patch for SMA4 with all of the e-reader levels already in it. No extra hoops to jump through or anything, and no save files where progress has already been made by someone else. You might want to use this patch instead of whatever whoever gave you: http:...
by Mineyl
1 year ago
Forum: let's play
Topic: Super Mario Land 2 - Soar like a rabbit
Replies: 95
Views: 8408

Re: Super Mario Land 2 - oh apparently we're still using this thread for the second game

I'm enjoying this LP so far. I played Super Mario Land 2 in my childhood but never owned it, so I borrowed it from a friend, beat it once, then never really made an earnest effort to play it again, so this "forced" trip down memory lane sure is pleasant. Speaking of the early '90s, though, I thought...
by Mineyl
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 339095

Re: Mega Man 5 - Light vs. Dark

The metool babies always get me there, too. The sheer repetition with all the snorkeling metools in the underwater portion create the perfect storm to forget that the normal metools in MM5 are one of the only variants in the entire series that aren't permanently dealt with after a single shot. Also,...
by Mineyl
1 year ago
Forum: let's play
Topic: Mario's Keytastrophe: Rebirth Edition - raocow finally does the key boss
Replies: 69
Views: 6057

Re: Mario's Keytastrophe: Rebirth Edition - raocow finally does the key boss

What I wound up doing on Richter was swatting the goomba through the wall with my cape. I was kind of surprised that it worked. I did this, too. I felt kind of foolish not realizing why the level is called Richter until raocow started trying to earthquake the goomba into the question block. :lol:

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