Search found 99 matches
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Wᴏʀʟᴅ Is Mɪɴᴇ
- Replies: 651
- Views: 20162
Re: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
The author of that Chocolate Island level may not have won the contest, but they did win immortality... of a sort. I was also entirely ready to believe that the chessboard was real. Even without hooking a bona fide chess engine into it, even just having the computer do random legal moves, no castlin...
- 6 months ago
- Forum: let's play
- Topic: Gravity Circuit - final - C:\LETSPLAY\GRAVIT~1>BFACE.EXE---WCoolerrCircuit
- Replies: 35
- Views: 3796
Re: Gravity Circuit - 7 - Number of copys :
If we get a particularly bullet-hell-ish boss in the future, I would personally find it amusing if the episode was titled "Rensenware", because that would be quite a reach: https://en.wikipedia.org/wiki/Rensenware (because of course there's a Touhou-themed malware, there's a Touhou-themed ...
- 2 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1065610
Re: All the S@nics - Sonic Golf (2007) - Green Hole Zone
If you've never really played golf, it would make sense to assume 0 would be a good goal for a typical player, but most will never get anywhere close to that. Someone who expects to shoot even par is close to the 99th percentile of players, even among people who play at least somewhat regularly. Ye...
- 2 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1065610
Re: All Of Sh@d@w - 1 - In The End
professor gerald being a master of astrology (rather than astronomy) at least explains why he decided to be his own speechwriter for his video recording
- 2 years ago
- Forum: let's play
- Topic: pipiro goes to jail for arson (Zwei!!)
- Replies: 107
- Views: 13644
Re: zwei thread fork it
Well, just by looking at the screen, it's impossible to tell whether the dragon was a "100 HP, enough to take a beating but maybe killable now, kill you in two hits" enemy or a "20000 HP, way too much to practically defeat now, kill you in two hits" enemy. There is the Bestiary b...
- 3 years ago
- Forum: let's play
- Topic: Metal Slug 1-3 - FINAL? - AMX-40 Helicoidea
- Replies: 37
- Views: 5624
Re: Metal Slug 1-3 - MBT-80 Gastrodontoidea
I don't think humanity is ready for the combination of Metal Slug and Owl Control yet. We cannot contain that energy.
- 3 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1065610
Re: A Thousand Miles Of S@nics & Knockles - Friends Are There When You Need Them, They're Even There When You Don't (1/5
Optional hints about really basic gameplay mechanics are also nice if you're loading a save file and it's been months since the last time you played the game.
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57402
Re: Half-Life 2 - Episode 2 - The Scene Below the Water
Ah, so you're saying the problem is that Half Life 2 doesn't have a minigun. Got it.
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57402
Re: Half-Life 2 - Walkie Talkie Shooty
Most rebels wouldn't have a powerful gravity gun to tear the mines out of the ground at a distance. Them jumping in the air also makes sense as a way to spread the explosion radius out farther compared to if they exploded on the ground - it's the same reason that when planes drop bombs they often ti...
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57402
Re: Half-Life 2 - and the pants were dead
And whatever manufacturing firm keeps making all these explosive barrels.Piesonscreations wrote: ↑3 years ago The only old-world entities that would still be standing are taxing organizations, and Waffle House.
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57402
Re: Half-Life 2 - Barnacle raocow
You maniacs, you actually did skip page 3. Glorious.
- 4 years ago
- Forum: let's play
- Topic: URGH!
- Replies: 12
- Views: 2263
Re: URGH!
I'm impressed at the level of detail and thoroughness that went into this hack - not just the main enemy and wall textures, or major sound effects like jumping or butt-stomping. No, this goes all the way. Even the very footsteps our hero takes are suffused with URGH. Indeed, this is a universe where...
- 4 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1187639
Re: request grab-bag
In a similar vein to Baba is You, there's Hempuli's prior work "Environmental Station Alpha", which is a much more Metroid-like platformer with gun combat. Still a few puzzles and maybe a similar kind of environmental tone / sense of humor, but might be a more friendly format for Let's Pla...
- 5 years ago
- Forum: let's play
- Topic: La-Mulana - Wishbringer
- Replies: 1216
- Views: 200532
Re: La-Mulana - The Worm in Paradise
I'm assuming it was to help put the player in the right frame of mind that the level is Serious, and to discourage trial and error in favor of actual careful searching and logic. Anybody who makes it into Eden now will definitely have worked hard to get into there, instead of just climbing a ladder ...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7273
- Views: 1174573
Re: Mighty No. 9 - Better Than Nothing
this level does continue the fine video game tradition of conveyors that dump boxes directly into spikes; supreme factory design
- 5 years ago
- Forum: let's play
- Topic: La-Mulana - Wishbringer
- Replies: 1216
- Views: 200532
Re: La-Mulana - Hunter, in Darkness
So, one of the YouTube comments mentioned that the blue fairy copies whatever subweapon you have equipped, and uses it for free.
Does that mean *any* subweapon, namely,
Does that mean *any* subweapon, namely,
...the gun, too?
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7273
- Views: 1174573
Re: Mega Man 10 - The Long Goodbye
Yeah, making them not be over instant death, just damage (or wasting time) goes a long way to making them more tolerable.
- 6 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1856
- Views: 347701
Re: COMING UP NEXT
I should also mention, speaking from the position of a long-time lurker on this particular forum, that when I do have something to comment on, I usually comment on the YouTube video itself since that's where I'm most confident that all of the general audience (and sometimes even raocow himself) can ...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7273
- Views: 1174573
Re: Mega Man 2 - The Beginning
I always called them "fake floors" myself - it sums up how they look like floors but aren't.
- 7 years ago
- Forum: let's play
- Topic: Hyper Princess Pitch - more explosions
- Replies: 27
- Views: 6136
Re: Hyper Princess Pitch - more explosions
If the levels are randomly generated, then I guess that the game just isn't my jam in general. The levels are not randomly generated - the rooms are always the same, and always have the same waves in them (on a given difficulty level). Of course, you can take multiple routes through a level and vis...
- 8 years ago
- Forum: let's play
- Topic: DT3 - raocow and the game that ended
- Replies: 2417
- Views: 460683
Re: DT3 - raocow dies of laughter
I think it's generally accepted that things are supposed to turn red when they get faster. I guess it might look weird for a human-like enemy to do that, though.
- 8 years ago
- Forum: let's play
- Topic: DT3 - raocow and the game that ended
- Replies: 2417
- Views: 460683
Re: DT3 - raocow finds peace underwater
I have to admit I wasn't paying close attention at first - when I saw the first motorbike section for a minute I thought Jerry was literally powering the thing by running in place, like a Flintstones car. Then I realized it was just his torso sticking out the top of it, and his legs were not, in fac...
- 8 years ago
- Forum: the cartridgé
- Topic: Dying/Dead Online Games
- Replies: 18
- Views: 4220
Re: Dying/Dead Online Games
I used to play this real-time strategy game called Gate 88 seven or eight years ago. It's pretty thoroughly dead now, but it was a good example of how to make a game with a very small unit type count that still had interesting strategies around it. Plus the soundtrack was pretty cool, and is still a...
- 8 years ago
- Forum: art showcase
- Topic: the kind of okay Wolfolotl Art Thread (later posts are newer art)
- Replies: 79
- Views: 17735
Re: the kind of okay Wolfolotl Art Thread
Thank you very much. The fish tank is everything I could have wanted, and more.
- 8 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29348
- Views: 4485609
Re: Twitter Thread
Draw a fish driving an army tank - this is a very old "groaner" that nevertheless has very few actual drawings of it.