hey guys lava zone guy here
Level does indeed not contain a chest; it was made before chests were a thing, I was at some point asked if I wanted to add one or if they should do it, I had them do it and I guess it was just never done!
...or at least I think that's how it went, it's been a long time!
Search found 22 matches
- 9 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2233
- Views: 405006
- 9 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2233
- Views: 405006
Re: A Second Mario Thing: better than your face
...Done with the main map? How about that level he walked over at about 0:08 in the third video?
definitely not biased because that's my level or anything.
definitely not biased because that's my level or anything.
- 11 years ago
- Forum: Talkhaus 2012 Mosts
- Topic: Most likely to see mosts, make a thread, and leave again
- Replies: 1
- Views: 966
Most likely to see mosts, make a thread, and leave again
Definitely not me
- 11 years ago
- Forum: let's play
- Topic: Notte Luminosa
- Replies: 180
- Views: 42854
Re: Notte Luminosa
Just gonna toss this down here: this hack has also been removed from SMWC's hacks section. I don't know how many hacks Yanama had but he only has one left on the site at this time. (not sure if that one's staying on there)
- 11 years ago
- Forum: let's play
- Topic: Yoshi Island level design contest (no results yet)
- Replies: 54
- Views: 13375
- 11 years ago
- Forum: let's play
- Topic: Yoshi Island level design contest (no results yet)
- Replies: 54
- Views: 13375
Re: Yoshi Island level design contest (no results yet)
A rom without header. aka find a Yoshi Island rom that is 2048 KB instead of 2049. It should probably be unheadered. That's what I did. Or maybe use a tool to remove the header to a rom, like SNESTool or SNEStuff or something else. They are on smwcentral. Dunno why only Patpatpat's patch need a unh...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75534
Re: Level Submissions
DERP DERP DERP EDIT: [22:54:13] limepie20: read the first post of the thread My level got cleared a while ago, time to actually submit it! You can find it... Here! However, it requires a patch that hasn't been inserted yet - or at least isn't on the list. Chdata said it would be since it doesn't hav...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252203
Re: Level Clearing~
My finished level. A thing to note: I don't think I'll be able to submit it yet as it contains a patch that (as far as I know) is not yet in the BaseROM. Chdata said he would add it since it will only fix stuff and not change anything else, but I don't know if it went through (yet?). (It's the 'sum...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252203
Re: Level Clearing~
My finished level. A thing to note: I don't think I'll be able to submit it yet as it contains a patch that (as far as I know) is not yet in the BaseROM. Chdata said he would add it since it will only fix stuff and not change anything else, but I don't know if it went through (yet?). (It's the 'sum...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
Some minor things: One of the Dragon Coins is just there over the turn block. If you happen to jump up the turn block just before it becomes solid while being small the only way to get out is by dying or rewinding the section. Since it is one tile I suppose any player will be smart enough not to ma...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
after a little bit of working on it to fix something and lots of more time spent forgetting about this, I figured I'd throw my level in here for a final test before I'll actually submit it.
Here.
Here.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
Nice level pat. My only complaint is the hard jump at the beginning of room 2, but Wyatt already pointed that out. There is a little bug with the lava, it doesn't destroy the key. I'm sure there is another lava tile that does that, but it's just a small bug and nothing level-breaking so if you can'...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
<picture> If you jump at full sprinting speed here while big, it's possible to get just high enough to grab the p-switch. Honestly this is cool because it rewards the player for being big, just mentioning it in case you weren't aware of it. Woops. that wasn't intended. I might raise it up another t...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
Finished my level, can people test it and give comments and stuff? :)
- 13 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 71829
Re: Patches, Tools, and Hex Edits
I'm not sure how many people saw it, but I posted for it in the sprite thread; my problem with Sumo Bros. and the flames not working correctly in a level. ...Now, Roy actually made a patch that fixes it, can I request that it is added to the ROM? It has not been completely tested yet (I think), but...
- 13 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 71829
Re: Patches, Tools, and Hex Edits
I'm not sure how many people saw it, but I posted for it in the sprite thread; my problem with Sumo Bros. and the flames not working correctly in a level. ...Now, Roy actually made a patch that fixes it, can I request that it is added to the ROM? It has not been completely tested yet (I think), but ...
- 13 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134190
Re: Sprites & Blocks - Check First Post Before Posting
Yeah, that's what I meant.
Though, it's not sprite limitations I'm running into; it's related to the lightning itself. Even when the only three sprites on-screen are the P-switch, the bro, and the lightning, it glitches. Don't think removing the bro and replacing it with a shooter would help.
Though, it's not sprite limitations I'm running into; it's related to the lightning itself. Even when the only three sprites on-screen are the P-switch, the bro, and the lightning, it glitches. Don't think removing the bro and replacing it with a shooter would help.
- 13 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134190
Re: Sprites & Blocks - Check First Post Before Posting
Does it even happen if it's the only sprite on the screen. No, but the way I built my level, they're on lots of spots. It would be way too easy if it was the only sprite on-screen. (And at points there is a key or a P-switch being carried too, and those are what glitch because of the sumo bro flame...
- 13 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134190
Re: Sprites & Blocks - Check First Post Before Posting
Running into a sprite-related problem while building my level: Sumo bros. No matter which sprite memory setting I use, they always glitch in at least one way. Even with the setting they used in the original game, they completely break carryable sprites on certain circumstances. Would I have to simpl...
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 520109
Re: Signups & Reservations
Could I have a secondary entrance? Doesn't really matter which one.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018275
Re: Testing & Development~
Video telling me to give a heads up? Alright then.
I think I finished about 8-9 screens of my level so far.
Complete screenshot of the first 8 screens or so in LM, if anyone wants to see it:
http://i176.photobucket.com/albums/w172 ... vel11C.png
I think I finished about 8-9 screens of my level so far.
Complete screenshot of the first 8 screens or so in LM, if anyone wants to see it:
http://i176.photobucket.com/albums/w172 ... vel11C.png
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 520109
Re: Signups & Reservations
What's this, open spots for levels? :o
I guess I'll claim one if it isn't a problem that I never bothered to make an account on the talkhaus itself before this.
I guess I'll claim one if it isn't a problem that I never bothered to make an account on the talkhaus itself before this.