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by Patgangster
5 years ago
Forum: let's play
Topic: A Second Mario Thing: free alex
Replies: 2495
Views: 196586

Re: A Second Mario Thing: better than a butt

hey guys lava zone guy here

Level does indeed not contain a chest; it was made before chests were a thing, I was at some point asked if I wanted to add one or if they should do it, I had them do it and I guess it was just never done!

...or at least I think that's how it went, it's been a long time!
by Patgangster
5 years ago
Forum: let's play
Topic: A Second Mario Thing: free alex
Replies: 2495
Views: 196586

Re: A Second Mario Thing: better than your face

...Done with the main map? How about that level he walked over at about 0:08 in the third video?

definitely not biased because that's my level or anything.
by Patgangster
6 years ago
Forum: let's play
Topic: Notte Luminosa
Replies: 190
Views: 24227

Re: Notte Luminosa

Just gonna toss this down here: this hack has also been removed from SMWC's hacks section. I don't know how many hacks Yanama had but he only has one left on the site at this time. (not sure if that one's staying on there)
by Patgangster
6 years ago
Forum: let's play
Topic: Yoshi Island level design contest (no results yet)
Replies: 55
Views: 7388

Re: Yoshi Island level design contest (no results yet)

yogui wrote:
Really? Because I wasn't able to make the big jump after the spiky blue balls wall. I should try to play it again.
I was testing with frame advance though so it probably was a lot easier for me
by Patgangster
6 years ago
Forum: let's play
Topic: Yoshi Island level design contest (no results yet)
Replies: 55
Views: 7388

Re: Yoshi Island level design contest (no results yet)

A rom without header. aka find a Yoshi Island rom that is 2048 KB instead of 2049. It should probably be unheadered. That's what I did. Or maybe use a tool to remove the header to a rom, like SNESTool or SNEStuff or something else. They are on smwcentral. Dunno why only Patpatpat's patch need a unh...
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

When Patgangster originally said he made a joke level, I was afraid that his level was literally an smw level with a new palette, and me and argu didn't notice. it basically is, only multiple smw levels... and slightly adjusted to fit together (in vertical sizes mostly) and with some bonus rooms ad...
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Well yeah, it WILL have to be several rooms just because of the sheer length. Also it makes it so we can, you know, vary things around a bit with making some bits vertical, maybe one where you go left, an underwater segment for 'screen 4s that don't have floors', things like that. I'm aware it's no...
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Hahahahahaha, oh wow, that's amazing. You know, I brought up a similare idea for the 'end castle' of a2mt, maybe you'd want to try your hand? Basically, I suggested we'd make the level by stringing together ALL of the screen '4' of all levels and sublevels (that are not a test chamber) of the first...
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Jesuiscontent wrote:Eh, pretty interesting concept. You only reproduced the foreground though, right? Because I don't really remember these enemy placements.
indeed.
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Warning: horrible crazy spoilers and a thing ...also that blue koopa was more of a problem than I initially thought it was. lol meh.
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

That sounds like a neat idea, I might even make a serious entry if there's gonna be another one.
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

DWebb32 wrote:
Patgangster: Familiar Funland

The title is very fitting, as this feels like it could've been a level straight out of the original SMW.
That was exactly what I was going for. SUCCESS.
Edit: spoilered because DWebb's post was requested to be spoilered somewhere below this
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Seriously though i swear it took me an hour just to get the pipe to connect to the special world so i could write that there Also tested it for hours to make sure it was absolutely impossible to die (It was a last minute design choice though, sorry for the long wait until release, we had to do it) ...
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

limepie20 wrote:He's playing every level.
Also, I don't know why people said there were so many joke levels. There weren't really (maybe 2).
I haven't played any of them levels but from what I've read here in this thread, Cobalt's is a joke level and also my level is one, so at least 2.
by Patgangster
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 71104

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

I've played through a few entries in this contest; most of which had some neat things going for them at least. I can go into more detail if you like about what I did play. I'm not sure if you have played my entry, but even then I would like to see some cool feedbacks on them entries, though it migh...
by Patgangster
8 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 37623

Re: Level Submissions

DERP DERP DERP EDIT: [22:54:13] limepie20: read the first post of the thread My level got cleared a while ago, time to actually submit it! You can find it... Here! However, it requires a patch that hasn't been inserted yet - or at least isn't on the list. Chdata said it would be since it doesn't hav...
by Patgangster
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 123366

Re: Level Clearing~

My finished level. A thing to note: I don't think I'll be able to submit it yet as it contains a patch that (as far as I know) is not yet in the BaseROM. Chdata said he would add it since it will only fix stuff and not change anything else, but I don't know if it went through (yet?). (It's the 'sum...
by Patgangster
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 123366

Re: Level Clearing~

My finished level. A thing to note: I don't think I'll be able to submit it yet as it contains a patch that (as far as I know) is not yet in the BaseROM. Chdata said he would add it since it will only fix stuff and not change anything else, but I don't know if it went through (yet?). (It's the 'sum...
by Patgangster
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 496878

Re: Testing & Development~

Some minor things: One of the Dragon Coins is just there over the turn block. If you happen to jump up the turn block just before it becomes solid while being small the only way to get out is by dying or rewinding the section. Since it is one tile I suppose any player will be smart enough not to ma...
by Patgangster
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 496878

Re: Testing & Development~

after a little bit of working on it to fix something and lots of more time spent forgetting about this, I figured I'd throw my level in here for a final test before I'll actually submit it.

Here.
by Patgangster
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 496878

Re: Testing & Development~

Nice level pat. My only complaint is the hard jump at the beginning of room 2, but Wyatt already pointed that out. There is a little bug with the lava, it doesn't destroy the key. I'm sure there is another lava tile that does that, but it's just a small bug and nothing level-breaking so if you can'...
by Patgangster
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 496878

Re: Testing & Development~

<picture> If you jump at full sprinting speed here while big, it's possible to get just high enough to grab the p-switch. Honestly this is cool because it rewards the player for being big, just mentioning it in case you weren't aware of it. Woops. that wasn't intended. I might raise it up another t...
by Patgangster
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 496878

Re: Testing & Development~

Finished my level, can people test it and give comments and stuff? :)

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