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by GauRocks
5 years ago
Forum: let's play
Topic: Super Meat Boy - some day we'll meat again
Replies: 751
Views: 70017

Re: Super Meat Boy - cotton can be dyed in dark colours

Today, raocow beat two of the four hardest levels in dark Cotton Alley. Yesterday, raocow beat one of the four hardest levels in dark Cotton Alley. I am looking forward to the end of Cotton Alley to see if anything in this game can actually make raocow do a failure run/sneak preview. Other than that...
by GauRocks
5 years ago
Forum: let's play
Topic: Super Meat Boy - some day we'll meat again
Replies: 751
Views: 70017

Re: Super Meat Boy - rapturiffic

At this point you could as well replace me with a bot that randomly says "Naija can break this level", but yes, Naija can dash underneath the Alabaster repulsor. So can Meat Boy if you jump in just the right way. raocow had the right idea when he tried but was just a pixel or two too high. I just u...
by GauRocks
5 years ago
Forum: let's play
Topic: Super Meat Boy - some day we'll meat again
Replies: 751
Views: 70017

Re: Super Meat Boy - some mechanics are not conveyed very well

My favorite part about today's level (3-5X) is how completely trivial it becomes with the guy you get for 90 bandages. I definitely struggled with it about as much as raocow when I was playing through the main game, but when I came back to grab the speedrun achievement, it was super easy. Unrelated ...
by GauRocks
5 years ago
Forum: let's play
Topic: Super Meat Boy - some day we'll meat again
Replies: 751
Views: 70017

Re: Super Meat Boy - this is totally like final fantasy 6

Watching raocow inspired me to actually go back and play this game instead of just backlogging it forever. I've been playing along to some extent, but I did the thing everyone says not to do and played all the light and dark worlds back to back. It's not nearly as hard as everyone says, at least up ...
by GauRocks
5 years ago
Forum: let's play
Topic: Vlogs (An Advent Christmas Thing)
Replies: 394
Views: 39954

Re: Vlogs (An Advent Christmas Thing)

Horikawa Otane wrote:raocow, my gift requires some assembly.

i want to see it completed, so take that into consideration when filming lol

(it isn't much assembly)
Hopefully spitznagl included some glue, a hammer, a roll of duct tape, and a stapler to help with the assembly.
by GauRocks
5 years ago
Forum: let's play
Topic: Vlogs (An Advent Christmas Thing)
Replies: 394
Views: 39954

Re: Vlogs (An Advent Christmas Thing)

Welp, just got done watching the movie! Man, it's pretty good, though peeps were right about some of the weaknesses but it don't matter. it's really 'background jokesey' Yeah, that's the main thing I loved about it. This XKCD sums me up pretty well, and Wreck-It Ralph was pretty rewarding with its ...
by GauRocks
5 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2012
Views: 172597

Re: A2XT: World 7 (in stratospheric summary)

"End of world 7" was the best joke.

The LP can stop now, this game's not going to top that.
by GauRocks
6 years ago
Forum: let's play
Topic: Copy Kitty - Imitation is the besterest form of flattery
Replies: 1250
Views: 143989

Re: Copy Kitty - Imitation is the besterest form of flattery

KirbyComment wrote:I think starting with version 1.8, Savant becomes better than Boki in pretty much every way.
Except that Savant doesn't have as much power to destroy the world by accident. As far as I can tell, accidental world-destroying potential is why Savant recruited Boki in the first place.
by GauRocks
6 years ago
Forum: let's play
Topic: A Second Mario Thing: free alex
Replies: 2495
Views: 228404

Re: A Second Mario Thing: better than a butt

Wow, raocow having trouble with a level that requires patiently waiting instead of blindly rushing forward? This has never happened before in all of history! Seriously, you guys should listen to raocow when he says that something is his own fault. It's hard to do commentary while you also have to th...
by GauRocks
6 years ago
Forum: let's play
Topic: Copy Kitty - Imitation is the besterest form of flattery
Replies: 1250
Views: 143989

Re: Copy Kitty - Imitation is the besterest form of flattery

Yeah, that sounds... barely legal, extremely exploitative, and would probably cause more harm than good to both me and other devs. It's legal, but otherwise you're pretty much dead on. It started out much smaller and just sort of snowballed into this huge thing over time because it worked for the d...
by GauRocks
6 years ago
Forum: let's play
Topic: Copy Kitty - Imitation is the besterest form of flattery
Replies: 1250
Views: 143989

Re: Copy Kitty - Imitation is the besterest form of flattery

You can play the game without paying any money for it, you just get an expansion pack if you do. And, there's an unlisted alternate payment for Turbo Edition - if you do something awesome to promote the game, like fan-art or music remixes or any sort of advertising, I'll send you a copy for free. Y...
by GauRocks
6 years ago
Forum: let's play
Topic: Copy Kitty - Imitation is the besterest form of flattery
Replies: 1250
Views: 143989

Re: Copy Kitty - Imitation is the besterest form of flattery

Dragon Fogel wrote:But he did! Didn't you see the Mega Man Unlimited video?
If this website had a like button, I would be pressing it right now.
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Bridging and Ending is my Forte!

I actually really like the idea of having a short and easy recap room before each refight. That way you can walk into the boss room with the right weapon already equipped. The only issue here is that some of them were actually dangerous. I suppose it's unavoidable with rainbow, but the others really...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Feeling the Blues!

That leVel was giVing off some weird Vibes. It almost felt like another graVity gimmick Video game influenced the design. V. But seriously, that game had a ton of checkpoints everywhere to make up for its unforgiving design. This stage did need to be shorter, and I think would have cut the long room...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Giant Enemy Crab!

Anyone continuing to say that the levels are too long may be posting on autopilot. This one felt about right for a Wily stage. I don't know about pure screen count, but none of it seemed to be filler this time and the boss door came along before I got sick of the level. Looking back, I don't see an ...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Blocked Out!

I can't really complain about the Yoku Man level. The looping guessing game with the ladders aside, there was nothing there that felt really wrong. Cut those few screens of relatively safe trial and error out and it's on par with some of the trickier Wily levels. It seems carefully designed so that ...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Hard as Nails!

In fairness if you'd only played Mega Man 5-8 you'd get the impression that Capcom didn't know how to make a good game either. So if a flaw in this game is shared by the main series that's not necessarily an excuse. Do you have screen counts to back this up? Other than maybe Plant and Turbo, I can'...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Spell It Out!

Man, this game really doesn't deserve all the flack it gets from everyone. Yes it has problems, so does your family. You still don't treat it like complete crap. Because it's still better than most of the others (disclaimer - it's a silly metaphor, let's not get real here). I get that it's easy to ...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: A Shooting Star!

Also, also, that was a terrible place to put a midpoint. Have fun doing, each time you die, a precise jump where being a few pixels off either way equals *another* quick death. GOOD DESIGN GET !! I disagree. I said a while back that the Megamans work best when they put the checkpoint right before o...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: I'm Dynamite!

Before the midpoint, I was thinking this was a pretty okay level. I was also thinking "raocow you big stupid dumb head, jump on the one that keeps blowing you up and then jump back to the middle so it won't blow you up." But then after the midpoint, it turned into another too-long level with the har...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: Jet Lag!

Really? People didn't like this one? This felt like the classic "come back with the shield and ignore the whole level" style of level. Length felt okay this time too, at least in terms of number of screens vs. difficulty of each screen. Now if there's no shield in the game, maybe there's some ground...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: The Ups and Downs!

Top Man's stage (which I think this stage is homaging) had those spinning top platforms right at the very end. Fair enough. But if that was supposed to be an homage, it missed the point big time. The top platforms let you make big, sloppy jumps and made you move fast. These platforms want you to sl...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: The Ups and Downs!

Well, you lost me again, game. If that level had ended right before the last set of wacky momentum platforms, it would have been fine. But nope, here's a bunch of instant death and platforms that make your jumping physics work wrong. It just feels so unlike Mega Man to have the weirdest, hardest obs...
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: All the Colors of the Rainbow!

I don't understand. Do you want raocow to read your spoiler or not? You addressed it to him, but he generally doesn't open spoilers.

At any rate, today's level was much better. Hopefully we have more rainbows and less glue in our lives so the world can be a happier place.
by GauRocks
6 years ago
Forum: let's play
Topic: Megaman Unlimited: Bridging and Ending is my Forte!
Replies: 339
Views: 35330

Re: Megaman Unlimited: A Sticky Situation!

Glue Man's level was giving me Turbo Man vibes. And Turbo Man's level is the one robot master level in the main ten games that I actively hate. In a series that's normally fast-paced, suddenly they throw in tricky precision-based jumping with limited headroom that sends you back a lot of screens for...

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