(shouting)

Search found 39 matches

by Neobullseye
10 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 52076

Re: JUMP Level Submissions Thread

*looks at the bottom-right panel in the above picture* That's not Mario :P
by Neobullseye
10 years ago
Forum: JUMP
Topic: The Stock Music Choice Place
Replies: 7
Views: 6822

Re: The Stock Music Choice Place

So uhm, is there going to be stock music for fire-themed levels? Think things like lava, Podoboos and whatnot.
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

*raises his hand*

...That is, once I figure out how stuff works. Can you give me this weekend to see if I can manage to figure out what does what?
by Neobullseye
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121007

Re: Make a Youtube Level VIP1Collab Hack -Claimability/Base

J.U.M.P. ... Just Us Making (youtube) Poop? Edit: also, to come back on my comment about the Map16 thing: Can I claim Page 6, the first two rows of tiles? Edit 2: I noticed the new (I think) clause about custom palletes not being allowed until world 4+. So yeah, that's where my level'll end up being...
by Neobullseye
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121007

Re: Make a Youtube Level VIP1Collab Hack -Claimability/Base

Speaking about Map16: I'm going to need a few of those too -and by that I mean a dozen or two. I haven't actually edited any of them yet, but eh, details. Just for the record, they're all going to be slightly different versions of hillside edit-things for making the world look pretty, much like the ...
by Neobullseye
11 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 163316

Re: A2MBXT Discussion Thread

I'm voting for a Hub on grounds of it being more shinyficationable.
by Neobullseye
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121007

Re: Make a Youtube Level VIP1Collab Hack -Claimability Phase

Claiming level 106 This level is already claimed by Jolpe. Please refer to the original post file Levels under Claimability. 1 is also taken but I don't have it up there yet. I have your sublevels down though. It... wasn't when I first checked D: (Read: I misread stuff >_>) Anyways, In that case I'...
by Neobullseye
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121007

Re: Make a Youtube Level VIP1Collab Hack -Claimability Phase

So, I'm assuming that, in terms of terminology, a Level is any one of the blips that you can select on the OW, whereas a Sublevel is the actual stage itself? I know, noob question and all >_>

Either way; Claiming level 106, Sublevels 1CD-1CF (I'll probaly not use all of them, but details)
by Neobullseye
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121007

Re: Make a Youtube Level VIP1Collab Hack -Claimability Phase

Okay, now here's a thingie I could actually do :D

...Now to think of an idea and stuff. An idea that may or may not end up being really cruel >_>

Question: How evil are we allowed to be?
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Of course, if you do still want to drop out, we might have to take other measures to convinve you. You see, when you made an account here and posted and all that stuff, you gave us the ability to track your IP. Using your IP, we can learn where you live. Using that , well... I guess you can guess th...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

raekuul wrote:I would also recommend the visual cue, since other people in later dungeons may decide to use mirror puzzles and having one this early with start point instructions would be a major boon.

*insert visual pun here*
Image
It had to be done.
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

EDIT: By the way, I haven't seen much talk from anyone in the past few days. What's going on, guys? Well, a lot of what I do around here is in response to others, so... :P Though finals week also happens to have arrived, more or less, so I'll be a bit distracted by that and I'd venture to guess oth...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Speaking about treasure caves and whatnot; How are we going to handle the Rings and Sword Upgrades? The level 4 upgrades (counting the basic tunic and Wooden Sword as lv. 1, Blue Ring and White Sword as lv.2 etc.) are way too OP IMO, but the others are relatively balanced. Anyways, will those just b...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

It would probably be better to at least have some idea of what should be placed where first, like "okay the main town place is going to be in this section" or "this general region will house the entrance to this one dungeon and this other dungeon which is not complete thematic nonsen...
by Neobullseye
11 years ago
Forum: AZCT
Topic: The Help Thread
Replies: 62
Views: 13577

Re: The Help Thread

I'm just sucking this out of my thumb right now, but maybe you could fake this with the help of teleporters, blocks that seal the way back out of the Item room off and multiple entrances/exits? I mean, I know I've seen some dungeons in other quests that had multiple entrances/exits - and per extensi...
by Neobullseye
11 years ago
Forum: AZCT
Topic: The Wand Level Thread (UPDATED SHIT INSIDE)
Replies: 13
Views: 3979

Re: The Wand Level Thread

Wait, I thought that Laularu meant that he (?) was going to give the tester a good amount of HCs for testing purposes, much like you did for the Proving Grounds, Doctor Shemp. As for a slightly alternate idea for this: How about making it so that you have to get deep into the dungeon to get the Wand...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

So, I went out of my way and made a thingie. http://img850.imageshack.us/img850/6962/zeldafortressentranceth.png Would this be fitting for the entrance to the final dungeon? Or is it a bit too evil? (Note that this is still a rough version; the entrance gate/tower thing looks a bit weird and likely ...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Hmm... In that case, let me just leave my two cents for an idea for the final dungeon. I can see a large castle with several floors (Clearing a floor allows you to open a shortcut to the previous one, thus both enabling you to leave to restock on items and get back without having to do the entire le...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

So, are there any spots left as far as dungeonn designing goes? And if yes, which ones? I mean, I've seen that tracking sheet thing, but that one only tells me what's taken, not what's still left.
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

Testing done, no bugs to report :D. At least, none that haven't been reported yet.

Also, I really like the inclusion of those Flute Shortcuts. It makes the dungeon feel a lot more fluid, or so to speak.
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

The latter problem is simply the game not knowing where to warp you to, this due to there being no Overworld yet; I've had the exact same problem in the previous version after glitching into the Triforce room. It didn't happen in the Level 1 dungeon due to the fact that Raekuul made a filler OW. I'l...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193304

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Please forgive me if this idea has been raised before; I'm too lazy to go through over a dozen of pages to find out. Anyways, would it be an idea to put a really small Zebra-Space-subdungeon inside each main dungeon? These microdungeons would then have a key at the end, which can be used in the real...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

So, I just had an idea... Would there be a way for us to actually use the "bug" we've found in the earlier versions of those treasure rooms? You know, like how in Mario 1 the Warp Zone could be found by running over the top of the screen.
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

So, a few minor things. 1: As noted in the previous comment, the treasure room with the Flute/Recorder is still broken. I like the new looks of the place though :D In fact, it seems to be even more broken than before. Those rooms don't even lign up D:! My head hurts... 1.5: I managed to use aforemen...
by Neobullseye
11 years ago
Forum: AZCT
Topic: AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
Views: 10672

Re: AZCT - LEVEL 3 (Whistle) Thread

So... I think I broke the game. Into a million pieces.

http://www.youtube.com/watch?v=2SEs30um ... Vw&index=1

Physics shouldn't work like that D:!

PS: Is there a way to nest Youtube videos so that they can be played on-site?