Search found 39 matches
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76015
Re: Switch Palaces!
I'm going to have to give up my sublevel. I've lost interest, plus I can't think of any interesting gimmicks that would work.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline-one week after comment
http://bin.smwcentral.net/u/9567/A2MT%2 ... BDraft.ips
Hopefully, this level meets expectations now.
Hopefully, this level meets expectations now.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline-one week after comment
I'm due for an update. Again it's sublevel FB for the switch palaces. Again this is just a demo. Again, the graphics aren't final. However, I changed the concept to something that may work more nicely. I'll just see what you guys think.
http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.zip
http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.zip
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline-one week after comment
I'm also designing a switch room, FB to be exact. Just wanted to release a demo and see if I'm going the right direction with it. The music isn't final of course.
http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.ips
http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.ips
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76015
Re: Switch Palaces!
I would like to take sublevel FB.
- 12 years ago
- Forum: A2MT
- Topic: Credits List inclusions?
- Replies: 40
- Views: 20383
Re: Credits List inclusions?
Yeah, even if they did a lot of levels for the project, it would be better to give the level designers the same amount of respect in the credits. Plus it would be less work.
- 12 years ago
- Forum: the cartridgé
- Topic: A Discusson on fixing the Gen 1 Pokemon games
- Replies: 4
- Views: 1775
Re: A Discusson on fixing the Gen 1 Pokemon games
I think the game works as something that gives it the Gen 1 feeling along with the fixes that makes the game more balanced.
- 12 years ago
- Forum: let's play
- Topic: The NEW List of LPers.
- Replies: 84
- Views: 31873
Re: The NEW List of LPers.
Name, Gender, Age: Tom, Male, 24 What do I play/do? : High Quality ROM Hacks, contests/events from SMWCentral, I'm hoping to do Chip's Challenge eventually. LPing since: June 2010 Youtube channel Link: http://www.youtube.com/user/tomphanto Special Notes: I'm able to use a video camera and I've worke...
- 12 years ago
- Forum: project showcase
- Topic: ASMT v2.0
- Replies: 129
- Views: 45663
Re: ASMT v2.0
Cool. I'd say the King Charles battle would still be a decent challenge even without the screens killing you.
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75812
Re: Level Submissions
Level 11E: Farenheit Something The level was okayed by limepie20 TomPhanto: Really, I found no problems. I had a lot of fun playing this. You're cleared. Files: Level 11E.mwl Level 158.mwl Level 159.mwl Sprite 51 - ball-n-chain-pendulum Map16 Files: 1D30-1D3C and 4710-472F ExGFX1D9 ExGFX1DA All the ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253606
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522919
Re: Signups & Reservations
Lastly, I need Map16 tiles 4710-472F to touch up on the background in the first part of my level. And just letting you know, I won't be using Music Slot 28 afterall.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline Nov. 17th
Level Update. Changed the right half to make it more unique. http://bin.smwcentral.net/u/9567/Level11E.ips I liked both parts equally actually but would probably pick the fire one just so I don't have to deal with ice physics. The palletes on the ice level kind of make the timed platforms hard to j...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline Nov. 17th
Level Update. Changed the right half to make it more unique.
http://bin.smwcentral.net/u/9567/Level11E.ips
http://bin.smwcentral.net/u/9567/Level11E.ips
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522919
Re: Signups & Reservations
I'm going to need some Map16 tiles:
1D30-1D7F for now. Don't know exactly how much I'll need yet, but this is just an idea of what I plan on using at the moment.
1D30-1D7F for now. Don't know exactly how much I'll need yet, but this is just an idea of what I plan on using at the moment.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline Nov. 17th
The first screen will NOT be final. But I'll start the ice path all over. I'm also planning to use different graphics for the two areas.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134763
Re: Sprites and Blocks: Requests, help, and discussion.
I need Slot 51 for my level:
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522919
Re: Signups & Reservations
Name: To Be Announced Level: 11E Exits: 2 Sub-Levels: 158, 159, for now. Secondary Exits: 0EB, 0EC, may request more later. Music Slots: 1, Slot 28 ExGFX: 1D9, 1DA, may request more later MAP16: A couple may be added later This time, I would like to make a Fire/Ice level. I understand that the final...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75812
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253606
Re: Level Clearing
Okay, it's ready. http://bin.smwcentral.net/u/9567/A2MTFinal.ips As for the treasure chest: http://i1081.photobucket.com/albums/j354/TomPhanto/A2MT109Thing.png Basically, there's a ledge on top where you can go all the way to the right. The chest is at the end. And I'm using Version 2.15 this time.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253606
Re: Level Clearing
I submitted this level two weeks ago to get it cleared and nobody's done it yet.
- 12 years ago
- Forum: left-overs...
- Topic: Testing or what, yo?
- Replies: 5
- Views: 5107
Re: Testing or what, yo?
Yeah, I've been waiting almost two weeks for my level to get cleared.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253606
Re: Level Clearing
I decided to re-do the second half of my level. And I feel there's actually something other than generic grassland setting going on. I consider this an athletic level above all else.
And yes, I got it reviewed.
And yes, I got it reviewed.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024055
Re: Testing and Development: Deadline Aug. 4th
http://bin.smwcentral.net/u/9567/A2MT109.ips
I completely redid the second part, because I felt the level was too generic.
I completely redid the second part, because I felt the level was too generic.