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smbx communitypge projectsmw central

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by TomPhanto
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 37509

Re: Switch Palaces!

I'm going to have to give up my sublevel. I've lost interest, plus I can't think of any interesting gimmicks that would work.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline-one week after comment

I'm due for an update. Again it's sublevel FB for the switch palaces. Again this is just a demo. Again, the graphics aren't final. However, I changed the concept to something that may work more nicely. I'll just see what you guys think.

http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.zip
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline-one week after comment

I'm also designing a switch room, FB to be exact. Just wanted to release a demo and see if I'm going the right direction with it. The music isn't final of course.

http://bin.smwcentral.net/u/9567/A2MT%2BFB%2BDemo.ips
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Jesuiscontent wrote:Also I still don't get why the ASMT graphics, haha.
I just felt like it.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 37509

Re: Switch Palaces!

I would like to take sublevel FB.
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Ghost houses generally have the reputation of being confusing and/or annoying. I didn't really like this level since I had a lot of difficulty with figuring out what to do.
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Today's level though gave me a hard time as well. I felt there was a lot of Big Mario discrimination and confusion. :? It just felt too tight in some places. Though not as bad as that one Door Cirno level
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

So, I just realized there's a little issue with my level.
Apparently, I put a teleport block in the beginning of my level to test the entrance to a secret room I have. And I forgot to remove it for the final IPS.
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

Well, I don't find myself surprised at the current rankings. I can't wait for raocow to play JVyrn's level (well, mine too though you'd know that easily.) But anyways, I just thought I'd share what I think the rest of the rankings are going to be. Predicted Results(excluding my entry): 1st - DragonL...
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Discussion
Replies: 754
Views: 72389

Re: The Talkhaus "Make A Good Level" Contest -- Discussion

So I just played through all the entries. And in my opinion, I thought DragonLX's Thwomp Fortress was the best level. Still, I'm looking forward to the official Let Play of these entries. No surprise Cobalt finished last.
by TomPhanto
7 years ago
Forum: old contests
Topic: The Talkhaus "Make A Good Level" Contest -- Submissions
Replies: 30
Views: 6533

Re: The Talkhaus "Make A Good Level" Contest -- Submissions

At long last, it's ready. Behold my "good" level for this competition.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Credits List inclusions?
Replies: 56
Views: 8420

Re: Credits List inclusions?

Yeah, even if they did a lot of levels for the project, it would be better to give the level designers the same amount of respect in the credits. Plus it would be less work.
by TomPhanto
7 years ago
Forum: the cartridgé
Topic: A Discusson on fixing the Gen 1 Pokemon games
Replies: 4
Views: 956

Re: A Discusson on fixing the Gen 1 Pokemon games

I think the game works as something that gives it the Gen 1 feeling along with the fixes that makes the game more balanced.
by TomPhanto
7 years ago
Forum: let's play
Topic: The NEW List of LPers.
Replies: 85
Views: 22468

Re: The NEW List of LPers.

Name, Gender, Age: Tom, Male, 24 What do I play/do? : High Quality ROM Hacks, contests/events from SMWCentral, I'm hoping to do Chip's Challenge eventually. LPing since: June 2010 Youtube channel Link: http://www.youtube.com/user/tomphanto Special Notes: I'm able to use a video camera and I've worke...
by TomPhanto
7 years ago
Forum: project showcase
Topic: ASMT v2.0
Replies: 150
Views: 31425

Re: ASMT v2.0

Cool. I'd say the King Charles battle would still be a decent challenge even without the screens killing you.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 38057

Re: Level Submissions

Level 11E: Farenheit Something The level was okayed by limepie20 TomPhanto: Really, I found no problems. I had a lot of fun playing this. You're cleared. Files: Level 11E.mwl Level 158.mwl Level 159.mwl Sprite 51 - ball-n-chain-pendulum Map16 Files: 1D30-1D3C and 4710-472F ExGFX1D9 ExGFX1DA All the ...
by TomPhanto
7 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 125286

Re: Level Clearing

by TomPhanto
7 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 258060

Re: Signups & Reservations

Lastly, I need Map16 tiles 4710-472F to touch up on the background in the first part of my level. And just letting you know, I won't be using Music Slot 28 afterall.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline Nov. 17th

Level Update. Changed the right half to make it more unique. http://bin.smwcentral.net/u/9567/Level11E.ips I liked both parts equally actually but would probably pick the fire one just so I don't have to deal with ice physics. The palletes on the ice level kind of make the timed platforms hard to j...
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline Nov. 17th

Level Update. Changed the right half to make it more unique.

http://bin.smwcentral.net/u/9567/Level11E.ips
by TomPhanto
7 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 258060

Re: Signups & Reservations

I'm going to need some Map16 tiles:

1D30-1D7F for now. Don't know exactly how much I'll need yet, but this is just an idea of what I plan on using at the moment.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline Nov. 17th

The first screen will NOT be final. But I'll start the ice path all over. I'm also planning to use different graphics for the two areas.
by TomPhanto
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 504952

Re: Testing and Development: Deadline Nov. 17th

Level 11E

This is the first draft of my second level.
My idea for the level was to have a junction that connected two paths. The first path being fire and the other, ice. My idea was to make it the connecting level between the fire and ice worlds.
by TomPhanto
7 years ago
Forum: left-overs...
Topic: Sprites and Blocks: Requests, help, and discussion.
Replies: 595
Views: 61712

Re: Sprites and Blocks: Requests, help, and discussion.

I need Slot 51 for my level:
It's the Pendulum Ball n' Chain

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