Search found 293 matches
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147382
Re: Claim a Thing Place
Looks like I need one extra exgfx, so I'll claim 167 as well
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147382
Re: Claim a Thing Place
Uh, yeah, I'd like to order one sublevel 147, three sprites of the AD, AE, and AF variety, with a small exgfx page 166 on the side.
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123321
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 42 - Mushroom Tripper is pretty great!
Sorry, but I'm secretly hoping for a 4-way tie! :D
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - actually stands for "Janky Unfair Masochist Postgame"
It's kind of funny that a level so interesting to design and personally satisfying to play through is so horribly unfun to literally everyone else. Ah well, that's author bias for you! Here's a video of the room with the intended solution to that one puzzle that honestly shouldn't be there anyway: h...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"
Yep, my room is just 'nope' for most people and it's easy to see why. It's fine though, there are two other choices so no one* is under any obligation to actually complete it.
*Except weirdo over-completionists
*Except weirdo over-completionists
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - stands for "Just Understanding Morsel's Palace"
You actually don't need to use the podobo to make that jump. I just tried it out and you can make it with a very precisely timed duck jump. ...Not that it makes it any easier, but I guess you don't have to rely on rng so much if you do it that way. EDIT: Huh, it's actually even easier than I thought...
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123321
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123321
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 37 - World 5 Beginnings
Nice job with that boss! Custom bosses aren't the easiest to get the hang of sometimes, but worldpeace did a great job making it fun and manageable. Also a friendly suggestion: update your game before you play my level in this world. It'll probably make for a more enjoyable experience hopefully maybe.
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147382
Re: Claim a Thing Place
Requesting level 19. Since it looks like Color a Dinosaur may actually make it in, I'll need a new level slot for my current wip level.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240253
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
The opinions regarding the nerfs seemed very mixed as everyone has a similar or different philosophy on what's fair and not. This. The completely bipolar reception of my levels has been the cause of much uncertainty and indecisiveness. I'll stand by the updates that have been made though, since let...
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147382
Re: Claim a Thing Place
Claiming exgfx BE through C1 and map16 5000-504F.
Gonna make a completely different level with my claimed stuff since I don't think Color a Dinosaur will be accepted. (though feel free to use the yoshi color room for a warehouse or w/e if anyone wants it) Aiming for world 4 difficulty this time.
Gonna make a completely different level with my claimed stuff since I don't think Color a Dinosaur will be accepted. (though feel free to use the yoshi color room for a warehouse or w/e if anyone wants it) Aiming for world 4 difficulty this time.
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123321
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - VOTE - To patch or not to patch?
Personally I felt a bit guilt tripped into updating my levels, since it seemed the consensus of the general audience was that they were just too long and tedious. If they just thought they were very hard I think it would be fine, but people were losing patience, getting bored, and the levels seemed ...
- 8 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 123321
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - VOTE - To patch or not to patch?
If you don't update you'll have to play through my levels un-neutered. From what I have heard that is not the most pleasant thing to have to do.
That said, I almost want to tell you not to update, just to see how you handle it. You can always update later on anyway if things get a bit too extreme.
That said, I almost want to tell you not to update, just to see how you handle it. You can always update later on anyway if things get a bit too extreme.
- 8 years ago
- Forum: JUMP½
- Topic: [007] Color a Dinosaur
- Replies: 13
- Views: 4953
Re: [007] Color a Dinosaur
Very creative solutions! Morsel found the intended solution for the second half, nice job! I'd still like to see a recording of your solution worldpeace, as it seems quite insane. L/R scrolling (or pausing) used to be required to push the shell through a wall (there used to be blocks on either side ...
- 8 years ago
- Forum: JUMP½
- Topic: [007] Color a Dinosaur
- Replies: 13
- Views: 4953
Re: [007] Color a Dinosaur
I doubt [spoilers] Huh, I'm very curious to know what your solution is! My method still uses it. Wait, I just found a way. Maybe swapping the key block with another p switch block will end up with a more intended solution? As for the shell, there is no need for pixel precision. I tried to design th...
- 8 years ago
- Forum: JUMP½
- Topic: [007] Color a Dinosaur
- Replies: 13
- Views: 4953
Re: [007] Color a Dinosaur
A useful thing to know for that puzzle is that keys can interact with blocks while on yoshi's tongue . I think I'll add a block next to where you first grab the key, so you can see it happen at least once. It might still be too subtle though. And yep, the yoshi coloring is vanilla, though without a ...
- 8 years ago
- Forum: JUMP½
- Topic: [007] Color a Dinosaur
- Replies: 13
- Views: 4953
[007] Color a Dinosaur
http://i.imgur.com/TpLnuL0.png Just your average everyday suspicious warehouse. Warning: contains puzzles, semi-obscure mechanic abuse, and a glitch that only works half the time :) (keep trying if nothing happens when dumping yoshi in a pit) I wanted to make one of those warehouse levels with an o...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40116
Re: Level tweaking and QA (next: JUMP v1.02)
This doesn't need to be fixed, but there is an odd glitch that can occur due to there being a boss battle in level 18 (Palatable Perturbation). If the next level you visit after beating that boss contains a yoshi, yoshi will be glitched and you can die in an unusual way. Returning to the overworld i...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40116
Re: Level tweaking and QA (next: JUMP v1.02)
Found a slight issue with respawning in Chains of Atrophy. In the second to last section (level 80, area with moles and pokeys) dying and respawning will remove the water from the area. This has the added side effect of making the section quite a bit easier! The water is restored when using a reset ...
- 8 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40116
Re: Level tweaking and QA (next: JUMP v1.02)
Is it intended that in the second half of Disco Dance Party, yellow switch blocks are placed using map16? You can get mushrooms without needing to press the yellow switch. edit: Also updated message box 2 in level 1E (Misc Mon) so people might think twice before trying unreasonable things. 1e text.z...
- 8 years ago
- Forum: the cartridgé
- Topic: JUMP - a large SMW collab lead by worldpeace125
- Replies: 88
- Views: 23333
Re: JUMP - a large SMW collab lead by worldpeace125
you're welcome :)
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147382
Re: Claim a Thing Place
In that case I better claim stuff now and save myself from the pain of transferring everything later.
So I'll claim level 7, sublevels 2D, 2E, and 2F, map16 2500-257F, music 3B
So I'll claim level 7, sublevels 2D, 2E, and 2F, map16 2500-257F, music 3B
- 8 years ago
- Forum: the gazebo
- Topic: The Unofficial Official Birthday Thread Thingamajig
- Replies: 1723
- Views: 302239
Re: The Unofficial Official Birthday Thread Thingamajig
Oh hey, thanks people!!
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607785
Re: MaGL X2 - SMB2 x MaGL X2 otp
Well well well, if it isn't my level. Considering how questionable the quality of it is, I've been expecting it since the beginning of the contest really. And surprise! Something lua broke. It's nothing major but it probably would have helped a little; the kids are supposed to randomly do a small ho...
- 8 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29361
- Views: 4517423
Re: Twitter Thread
Throw another body on the true neutral bandwagon True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a co...