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by Tyty
10 months ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 6748

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

I really didn't have a problem with the contest, but I ended up using an easy box. That said, the one thing that bothered me was that we were told we would potentially lose points for not using the whole box.... but then I don't think anyone actually did, so some levels that ditched the shitty sprit...
by Tyty
10 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: cldc 2018 - layers

Honestly, I noticed the big level but Mode 0 was way cooler to me. So many moving parts is really cool, and Mario works really well with the 8-bit colors.

I didn't like the boss much though.
by Tyty
10 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: chocolate hack design contest - ten shots per screen

how people feel about this level is usually how i feel about levels like miraclewater's entry - really interesting stuff, but just too much of it. it's interesting to see how this is where other people cross the line on that, i suppose i get burnt out on a level a lot quicker. I agree with you here...
by Tyty
10 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: chocolate *** design contest 2018 - propeller

I had a problem with the growy boys like the first dragon coin throughout the whole level, they just kept shrinking too fast for me to use them right. Level was cute and I didn't notice Mario's face because I never got hit. It was pretty flat with mostly just ground-crawling enemies though. Maybe th...
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: ft029ldc2 2018 - fish

I think it's funny that this has become the JUMP-style cause that is certainly not how most of the people who contributed to the first Jump make levels, or how most of the first hack even plays. You'll find that the levels that *do* feel like super long gauntlet levels are not very methodical at al...
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: ft029ldc2 2018 - fish

I think, at least for me, I started calling "JUMP-style" levels Gauntlet levels, because that's what it feels like. A similar design ethos to Kaizo without any of the implied difficulty or tricks. A series of challenges in a row to be beaten, usually focusing on a singular gimmick (and sometimes goi...
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: CeLesteDC 2018 - removing the ability to move

Yeah, out of all the levels I played Moldy Moonscape ended up being my absolute favorite. It was really well constructed and I really liked the parts where you had to bounce on enemies because it felt like an added layer on top of the VVVVV mechanics.
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: someone talk to me about god 2018 - screen-edge scrolling

Because it allows you to have a full-screen layer 3 bg and honestly looks kinda slick. I agree the item indicator could be better (or it could pop out of Mario ala nsmb) there's also SMB3 styled ones. The alternative is a sprite status bar. I'm not sure if that has any implications with the amount o...
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: Cuper Lario Dorld Central 2018 - oxygen

I can't wait for VLDC11 to be entirely dolphin themed because of that spinjump trick. Sure will be fun to play.
by Tyty
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: chogolate 2018 - friendly little key with friendly little feet

Maybe I should've finished my backup judging. Then I could've been a controversy scapegoat.

I really really didn't like the math level playing it, it took me like an hour to beat and I kept game-overing lol. Lots of one-attempt or die obstacles and I had severe issues with the wall jump blocks.
by Tyty
1 year ago
Forum: let's play
Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
Replies: 264
Views: 24681

Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Daylight Saving Time Valley

Completely disagree. Vanilla SMW looks much better than Redrawn I say that because it was consistent (unlike SMW), and it's "all we had" because original gfx were kinda a mess at the time (Many slots, lots of map16, all different styles). Actually messing with ripped graphics and mixing sets was wa...
by Tyty
1 year ago
Forum: let's play
Topic: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
Replies: 264
Views: 24681

Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Daylight Saving Time Valley

I'm not a super huge fan of the TSRP series or TSRPR, so I never really messed with TSRPR2 before. The OW being all speckly looks kinda weird. Oh no, why is this using that terrible, ugly, overused sprite set. Redrawn was the best we had for a while, it's weird to see them in a hack even from 3 year...
by Tyty
1 year ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 73108

Re: YUMP - Yeah! Updated Mthe Pthread

So why was everyone non-sarcastically telling me this was a good hack again? I think the super mixed messages during development were the problem here. "Supposed to be bad" "supposed to make people angry" and "janky and ugly but fun" are all VERY different ideas and it's kinda created a hack that's ...
by Tyty
1 year ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 73108

Re: UPYM - Understanding Pickle Yam Meals

I'm glad I can watch someone else play this because quite honestly after a glance amidst the C3 hype I really didn't want to go any further. Like I get that it's a joke but, honestly, I just didn't want to keep going. I mean, I have a really low tolerance for difficulty and even kaizo-lite stuff so ...
by Tyty
1 year ago
Forum: let's play
Topic: SUPER MARIO 152 - FPzero & Tyty play VLDC9
Replies: 91
Views: 10361

Re: SUPER MARIO 152 - FPzero & Tyty play VLDC9

I may be wrong about digging chuck. I always get the random pause confused between digging and punting and can't remember which one has it.
by Tyty
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 77967

Re: Level Contest Japan - freedom

Re:Criticism This is an LP of a contest. Even without rankings being visible you're going to have people throwing their opinions into the ring about the level. It's going to happen, you can't really prevent it. I thought the level was bad, but I already have a low tolerance for difficulty and really...
by Tyty
1 year ago
Forum: let's play
Topic: SUPER MARIO 152 - FPzero & Tyty play VLDC9
Replies: 91
Views: 10361

Re: SUPER MARIO 152 - FPzero & Tyty play VLDC9

What I meant by that is more... creativity doesn't always mean fun. Sure we haven't hit a wall in weird exploits but I've never found levels that use variable scroll interactive layer 2 very fun to play personally. I don't think cranking up the weird interactions and things that, honestly actually d...
by Tyty
1 year ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 217
Views: 23750

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

Could I get an invite? Tyty#5537

Thanks!
by Tyty
2 years ago
Forum: contest center
Topic: MAGLX3 - Pre-Discussion/Feedback Thread
Replies: 120
Views: 17286

Re: MAGLX3 - Pre-Discussion/Feedback Thread

I think I mentioned it in the voting but I'm not sure on the difficulty option, it feels to me like everyone is just going to take hard. Why would you ever take the normal option if you're trying to win? I'm kinda iffy on the forced NPC as well, but that's more because I'm still not used to SMBX and...
by Tyty
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 23372

Re: Super ASPE Mario - All Stars Popsicle Edition

The music port on the MMBN stage could've been better (I -think- that's the MMBN3 version but it's very honky trumpets), but it was at least a cute idea. One of my favorite series and a shame it's dead. I like Bowser's wallpaper. LUDWIG.EXE is a neat boss but I think the stage's powerups are a bit s...
by Tyty
2 years ago
Forum: old contests
Topic: MaGL X3 Showrunner - CONGRATULATIONS STURG!
Replies: 169
Views: 20391

Re: Vote for (and discuss) the MaGL X3 Showrunner Here!

I have to admit, I really don't like most proposals. It's not that they're too imposing or anything, it's that half of them are just... really complicated. Flowcharts and stringing together adjectives and boxes forcing you to use specific things and... Bleh. I almost think that maglx should do away ...
by Tyty
2 years ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 26
Views: 7091

Re: LunaLua Help

But of an odd question. Is there a way to draw something behind the player without putting it on their sprite sheet? Basically I'd like to imitate how the cape animates in SMW on a custom character, so it can animate independently and be drawn regardless of powerup state.
by Tyty
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 23372

Re: Super ASPE Mario - All Stars Pseudolatry Edition

Honestly I would've just turned layer 3 off. Screw all that noise.
by Tyty
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 23372

Re: Super ASPE Mario - All Stars Parlous Edition

There's just something about the Cave Story hell tileset. I swear that it's cursed.
by Tyty
2 years ago
Forum: let's play
Topic: SMBX: Mechdragon777 showcase; What a showoff, amirite?
Replies: 88
Views: 9611

Re: SMBX: Mechdragon777 showcase; What a showoff, amirite?

I mean "My levels are too big and hard" isn't exactly the worst thing, mine tend to be really short and easy, but that might be an SMBX vs SMW kinda thing (At least the level size). This kinda makes me wish I had more than just my contest entries to show my own progression, and I think it's a really...

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