I very much like your M_SKILL graphic replacement
This is a really impressive GZDoom standalone, I love it
Search found 139 matches
- 2 years ago
- Forum: let's play
- Topic: A 2nd X Thing Gaiden 2 - Now Even MORE Festive!
- Replies: 217
- Views: 20557
- 3 years ago
- Forum: let's play
- Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
- Replies: 1633
- Views: 186161
Re: (MaGLX)^3 = ?
As a very big Klonoa fan, i feel like SMBX klonoa controls... really bad imo it's like a mix of Klonoa 2 and GBA Klonoa, but it still feels super off, especially the flutter jump, i really hope he gets a bit of a proper rework in future versions tbh FWIW, I know Hoeloe has commented as recently as ...
- 3 years ago
- Forum: let's play
- Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
- Replies: 1633
- Views: 186161
Re: (MaGLX)^3 = ?
Oh!!! It's really happening
- 5 years ago
- Forum: let's play
- Topic: La-Mulana - Wishbringer
- Replies: 1216
- Views: 203004
Re: La-Mulana - Balances
This totally makes up for bruteforcing the mantras. Impressive job doing this first try, no joke
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Klonoa Feedback
- Replies: 0
- Views: 8053
Klonoa Feedback
2.0 has a ton of cool features. Haven't explored it all yet. At first blush I like Klonoa the best! He fits surprisingly well into the existing levels and I haven't really noticed any bugs. Quick suggestions: 1) Running Get rid of the Run button. It conflicts with shoot/throw. More comfortable to pl...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607809
Re: MaGL X2 - Horikawa x Updating the Thread OTP
This is the first time I saw the Magenta Manor level again since I made it so I'll have to sit down and think... I'm not super happy with it myself. I started early but then spent about a week only working on sprites (castle carpet, tables & helmet enemy, wine cellar background & barrel, lib...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607809
Re: MaGL X2 - Horikawa x Updating the Thread OTP
Explain the Shoe thing to me. Nice to see Trotim in the top 10. I knew him from a long time ago. Good fella. Heh aw thanks, is nice to be recognized (even if I had some crazy issues back then) "I'll eat my shoe/hat if..." is an idiom for "I'll be very surprised if...". For when ...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607809
Re: MaGL X2 - SMB2 x MaGL X2 otp
OH NO MY LEVEL HAPPENED I got to test your level back then and will just put my PM feedback here since it's unchanged: Haha jesus the beginning part makes my poor computer lag real hard. You can avoid it when you know it's coming but I got unplayably low FPS. Same happened later whenever a lot of f...
- 8 years ago
- Forum: the cartridgé
- Topic: SGDQ 2015 - Several Glitches Displayed Quietly
- Replies: 123
- Views: 21565
Re: SDGQ 2015 - Several Glitches Displayed Quietly
Freedom Planet run was great, close to perfect by both of them. Game volume was a bit low but hey, it's awesome so play it yourself I didn't even know the divekick was so useful to cancel jumps and regain momentum from slopes, or that you can boost into walls to stay up high, now I have to try all t...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607809
Re: MaGL X2 - Horikawa Slowly Dies (new evening raocow in thread!)
SO you know how weird the opening screen looked? well it sure didn't look like that for me when I tested it! I think as it turns out putting background objects on top of background objects isn't like, the cleanest thing in the world to do so it broke a lot of the initial stuff. how about that? If y...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607809
Re: MaGL X2 - Episode One Incoming
Looking forward to the last places, they're usually funny and broken before we get to "meh it's a level" territory
Not sure if I want to write an essay about my level when it comes up eventually, we'll see
Not sure if I want to write an essay about my level when it comes up eventually, we'll see
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 660134
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
If anyone is testing levels I'd like to add mine to the pile. It uses a couple LunaLua tweaks I want to verify are working. Level itself I'm happy with though more free time would have helped me make another iteration or two. Send a PM, thanks Unused names: Hell Chemical - was a close second though ...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263609
Re: Presenting: Lunadll for Lua!
I have a generator making NPCs. I'd like those NPCs to do something when they spawn, and I'd like them to e.g. kill themselves a couple hundred frames later. Anyone have quick examples how to set that up? Can't figure out how to check if offset 0x+136 is 0xFFFF (which ref says is true when an NPC sp...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263609
Re: Presenting: Lunadll for Lua!
Whoops, no idea how I missed that. Thank you~
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263609
Re: Presenting: Lunadll for Lua!
Is there no player.direction variable? I'd like to make something behave differently when you look at it, Boo-style edit: I found what I think is the most recent documentation here , had to go to http://engine.wohlnet.ru/docs/_PGE/ directly to look for it though. Wiki entries/Google results only bro...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
- Replies: 336
- Views: 94491
Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!
Easy please.
Haven't done a thing since ASMBXT, all this Wohlstand stuff is new to me. Looks great though
Haven't done a thing since ASMBXT, all this Wohlstand stuff is new to me. Looks great though
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287191
Re: LunaDLL help thread
So what's actually the most recent LunaDLL version, and where does one get it?
- 11 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102846
Re: A2MBXT: Post Levels Here
geez people have been busy already
- 11 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76941
Re: RE: Submitting levels
These already look pretty imposing and limiting, more complicated. At first glance I'm not really a fan I get they're meant to be friendly suggestions but saying things like "Big Mario Discrimination" or "Item Babysitting" are forbidden is silly. Not exactly rules that need to be...
- 11 years ago
- Forum: A2XT
- Topic: Episode 1 Discussion Thread
- Replies: 1130
- Views: 164611
Re: A2MBXT Discussion Thread
Please let's get a new subforum instead of shoving all the new threads into the old one
- 11 years ago
- Forum: project showcase
- Topic: Anyone want to test an SMBX extension module?
- Replies: 52
- Views: 39360
Re: Anyone want to test an SMBX extension module?
This has amazing potential I'm sure
Instead of asking for gimmicks I'd really just like to see a death counter, and later a time limit. Just these things the engine is missing. Any feasible way of simulating multiple midpoints?
Instead of asking for gimmicks I'd really just like to see a death counter, and later a time limit. Just these things the engine is missing. Any feasible way of simulating multiple midpoints?
- 11 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2226
- Views: 367828
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
I'm pretty dang sure Swampy Shy Shrine & Questionable Content are the best levels hands down. Certainly my favorites. Although Ascend was a good level too. There's a lot of good n' fun levels in this game! It's pretty nice to see people still mention one of my levels. I dunno, I'm proud of Leth...
- 11 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2226
- Views: 367828
Re: ASMBXT; World 6 may go quicker than expected
yay, tomorrow is the project's first video 0 If you make zero forward progress on a level that was made entirely by yourself, then your design abilities should really come into question. Well, more than they already do. Yeah nah I gotta agree with this raocow kept saying "it's not that hard&qu...
- 11 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2226
- Views: 367828
Re: raocow Plays: ASMBXT There's a second world? Oh my.
Am glad people didn't mind my level. Didn't get super much time to finish it (and my other one) up in the end but I'm proud of how they turned out
- 11 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2226
- Views: 367828
Re: raocow Plays: ASMBXT Preludsion to the stupid
An entire SMBX episode based on the idea of forcing the player to control both players, Trap Tower style?Shinoda wrote:Hey! If it's possible to switch between 2 different characters like that, this gives me an AWESOME idea for a possible A2MBXT level, if that comes to exist.