(shouting)

Search found 139 matches

by Trotim
2 years ago
Forum: let's play
Topic: A 2nd X Thing Gaiden 2 - Now Even MORE Festive!
Replies: 217
Views: 20544

Re: A 2nd X Thing Gaiden 2 - Now Even MORE Festive!

I very much like your M_SKILL graphic replacement

This is a really impressive GZDoom standalone, I love it
by Trotim
3 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186028

Re: (MaGLX)^3 = ?

As a very big Klonoa fan, i feel like SMBX klonoa controls... really bad imo it's like a mix of Klonoa 2 and GBA Klonoa, but it still feels super off, especially the flutter jump, i really hope he gets a bit of a proper rework in future versions tbh FWIW, I know Hoeloe has commented as recently as ...
by Trotim
3 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186028

Re: (MaGLX)^3 = ?

Oh!!! It's really happening
by Trotim
5 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 202719

Re: La-Mulana - Balances

This totally makes up for bruteforcing the mantras. Impressive job doing this first try, no joke
by Trotim
7 years ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Klonoa Feedback
Replies: 0
Views: 8037

Klonoa Feedback

2.0 has a ton of cool features. Haven't explored it all yet. At first blush I like Klonoa the best! He fits surprisingly well into the existing levels and I haven't really noticed any bugs. Quick suggestions: 1) Running Get rid of the Run button. It conflicts with shoot/throw. More comfortable to pl...
by Trotim
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607464

Re: MaGL X2 - Horikawa x Updating the Thread OTP

This is the first time I saw the Magenta Manor level again since I made it so I'll have to sit down and think... I'm not super happy with it myself. I started early but then spent about a week only working on sprites (castle carpet, tables & helmet enemy, wine cellar background & barrel, lib...
by Trotim
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607464

Re: MaGL X2 - Horikawa x Updating the Thread OTP

Explain the Shoe thing to me. Nice to see Trotim in the top 10. I knew him from a long time ago. Good fella. Heh aw thanks, is nice to be recognized (even if I had some crazy issues back then) "I'll eat my shoe/hat if..." is an idiom for "I'll be very surprised if...". For when ...
by Trotim
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607464

Re: MaGL X2 - SMB2 x MaGL X2 otp

OH NO MY LEVEL HAPPENED I got to test your level back then and will just put my PM feedback here since it's unchanged: Haha jesus the beginning part makes my poor computer lag real hard. You can avoid it when you know it's coming but I got unplayably low FPS. Same happened later whenever a lot of f...
by Trotim
8 years ago
Forum: the cartridgé
Topic: SGDQ 2015 - Several Glitches Displayed Quietly
Replies: 123
Views: 21560

Re: SDGQ 2015 - Several Glitches Displayed Quietly

Freedom Planet run was great, close to perfect by both of them. Game volume was a bit low but hey, it's awesome so play it yourself I didn't even know the divekick was so useful to cancel jumps and regain momentum from slopes, or that you can boost into walls to stay up high, now I have to try all t...
by Trotim
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607464

Re: MaGL X2 - Horikawa Slowly Dies (new evening raocow in thread!)

SO you know how weird the opening screen looked? well it sure didn't look like that for me when I tested it! I think as it turns out putting background objects on top of background objects isn't like, the cleanest thing in the world to do so it broke a lot of the initial stuff. how about that? If y...
by Trotim
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1607464

Re: MaGL X2 - Episode One Incoming

Looking forward to the last places, they're usually funny and broken before we get to "meh it's a level" territory

Not sure if I want to write an essay about my level when it comes up eventually, we'll see
by Trotim
9 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 659957

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

If anyone is testing levels I'd like to add mine to the pile. It uses a couple LunaLua tweaks I want to verify are working. Level itself I'm happy with though more free time would have helped me make another iteration or two. Send a PM, thanks Unused names: Hell Chemical - was a close second though ...
by Trotim
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263147

Re: Presenting: Lunadll for Lua!

I have a generator making NPCs. I'd like those NPCs to do something when they spawn, and I'd like them to e.g. kill themselves a couple hundred frames later. Anyone have quick examples how to set that up? Can't figure out how to check if offset 0x+136 is 0xFFFF (which ref says is true when an NPC sp...
by Trotim
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263147

Re: Presenting: Lunadll for Lua!

Whoops, no idea how I missed that. Thank you~
by Trotim
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263147

Re: Presenting: Lunadll for Lua!

Is there no player.direction variable? I'd like to make something behave differently when you look at it, Boo-style edit: I found what I think is the most recent documentation here , had to go to http://engine.wohlnet.ru/docs/_PGE/ directly to look for it though. Wiki entries/Google results only bro...
by Trotim
9 years ago
Forum: archive
Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
Replies: 336
Views: 94421

Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!

Easy please.

Haven't done a thing since ASMBXT, all this Wohlstand stuff is new to me. Looks great though
by Trotim
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286985

Re: LunaDLL help thread

So what's actually the most recent LunaDLL version, and where does one get it?
by Trotim
11 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 102822

Re: A2MBXT: Post Levels Here

geez people have been busy already
by Trotim
11 years ago
Forum: A2XT
Topic: Submission Guidelines (READ FIRST)
Replies: 193
Views: 76587

Re: RE: Submitting levels

These already look pretty imposing and limiting, more complicated. At first glance I'm not really a fan I get they're meant to be friendly suggestions but saying things like "Big Mario Discrimination" or "Item Babysitting" are forbidden is silly. Not exactly rules that need to be...
by Trotim
11 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 164549

Re: A2MBXT Discussion Thread

Please let's get a new subforum instead of shoving all the new threads into the old one
by Trotim
11 years ago
Forum: project showcase
Topic: Anyone want to test an SMBX extension module?
Replies: 52
Views: 39359

Re: Anyone want to test an SMBX extension module?

This has amazing potential I'm sure

Instead of asking for gimmicks I'd really just like to see a death counter, and later a time limit. Just these things the engine is missing. Any feasible way of simulating multiple midpoints?
by Trotim
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 367729

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

I'm pretty dang sure Swampy Shy Shrine & Questionable Content are the best levels hands down. Certainly my favorites. Although Ascend was a good level too. There's a lot of good n' fun levels in this game! It's pretty nice to see people still mention one of my levels. I dunno, I'm proud of Leth...
by Trotim
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 367729

Re: ASMBXT; World 6 may go quicker than expected

yay, tomorrow is the project's first video 0 If you make zero forward progress on a level that was made entirely by yourself, then your design abilities should really come into question. Well, more than they already do. Yeah nah I gotta agree with this raocow kept saying "it's not that hard&qu...
by Trotim
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 367729

Re: raocow Plays: ASMBXT There's a second world? Oh my.

Am glad people didn't mind my level. Didn't get super much time to finish it (and my other one) up in the end but I'm proud of how they turned out
by Trotim
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 367729

Re: raocow Plays: ASMBXT Preludsion to the stupid

Shinoda wrote:Hey! If it's possible to switch between 2 different characters like that, this gives me an AWESOME idea for a possible A2MBXT level, if that comes to exist.
An entire SMBX episode based on the idea of forcing the player to control both players, Trap Tower style?