(shouting)

Search found 202 matches

by TRS
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - OK still looking at 100th! To level or not to level...

kaizo lite, at least where smwc is concerned, just means that the level/hack can be cleared without tools

there’s been some discussion on whether we should change that definition
by TRS
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - We've passed 100th! Prelude to 'the!

If you've participated in, played, or watched any VLDC levels you know what kind of levels to expect from the contest. VLDC expects (action-)platforming and the judging rubric was designed to accommodate that. Underway's level was so clearly outside of what all of the other participants and judges e...
by TRS
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

Y'all are disappointing me in this thread. If raocow thought it was important info, he would have posted it in his request for feedback. You don't need to know exactly what these people did and it's not because there's any shady dealings. You're killing me. I will say that it's not something small l...
by TRS
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

Completely ignore them. Make a quick comment about skipping over them if you *really* think it's necessary. Ignore the comment section entirely.
by TRS
4 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - Oh boy here we go

Actually I vaguely remember two train levels. The second was cutscene-heavy and murder mystery-ish but lacked much mystery, and wasn't on a train for very long, and honestly idk if it was even VLDCX.
by TRS
4 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98025

Re: Vanilla Level Design Contest X - Oh boy here we go

Oh? Do you happen to remember details of the train level? I remember one VLDC I submitted a train level with a desert background theme and coal cars, but I don't recall if that was this VLDC or not. Can't remember if anyone else submitted a train level as well. Fairly certain it was VLDCX. I rememb...
by TRS
5 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347867

Re: COMING UP NEXT

Nobody got DQ'd for being too creative. That wasn't a thing. One level got DQ'd for unintended behavior (interactive layer 2 that doesn't scroll with the level) but that's it. The levels actually get really creative, especially towards the high end. That said I still don't really recommend it unless...
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*

Just a heads up, there's a discrepancy between your ranking list and the youtube guy's ranking list. I'm not saying one of you two are wrong but one of you two are wrong and it's you. The first entry got 8th.
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*

idol wrote: 5 years ago i probably shouldnt have assumed noivern would do my dirty work again today huh
oops
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: Cuper Lario Dorld Central 2018 - oxygen

Not that specific level, just something similar with overly precise jumps and projectile spam. The gimmick is manageable (but still frustrating) once you learn to stop making jumps that need to be adjusted in midair, and then just hold the run and jump buttons throughout the entire jump even when pa...
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: here he is, chocolate level design contest.com 2018 - pepsi cans

I'm Idol OXYGEN NOT INCLUDED! Placement: 15 Codename: Murder Author: RussianMan Judge Comments: FPzero: Fun Factor: 9/30 Presentation: 12/20 Creativity: 7/10 Total: 28/60 Comments: The level was complicated enough without the Oxygen timer, but combining it with already difficult jumps and setups inv...
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: here he is, chocolate level design contest.com 2018 - pepsi cans

idol wrote: 5 years ago A Yoshi that is very hard to lose
Oops that's supposed to say easy to lose.
by TRS
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57124

Re: chogolate 2018 - friendly little key with friendly little feet

I'm Noivern.

Make fun of my judging.
by TRS
6 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 16794

Re: Rise to the Challenge redo - Pirate Panic

GlitchMr wrote: 7 years agoAlso, wow, a shortcut to World 5. Well, this game makes it quite easy to skip most of a game, doesn't it? There are more shortcuts like that.
Big overworld skips are something I'd like to see in more hacks. I don't really like it when you're forced to go 1-8 in order with no real options.
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - varicolored luminosity deluding canopies 9

stop apologizing so much
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - various landfalls defying commonality 9

Aside from a 1-up block that is only marked if the p-switch is active, we designed the level around the animations, specifically the amount of time the level stayed pitch black normally. The idea was to encourage p-switch use--even though it didn't actually do much p-switch wise--because it made the...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - various landfalls defying commonality 9

though I wish the star saturated the whole screen with color gradually. That would have been even cooler than what we got (though more difficult to implement). There's supposed to be a layer 2 starry background that's supposed to show up with you have a star, but the collab rom messed up that anima...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - various landfalls defying commonality 9

He does have a point about the snark. It's getting really annoying.
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - vibrant logs distraught cheveaux 9

Is there any merit to ninjaboy's "the moon was stretching vanilla" comment? I don't know enough about inner SMW workings to assess that. Ninja boy simply had doubts that the moon was vanilla. This would have been noticed and talked about during post-judging discussion and probably would h...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - vibrant logs distraught cheveaux 9

I don't know, I only did that one cause it was a common complaint.
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - vanadium likeness delineated cutting 9

(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - vanadium likeness delineated cutting 9

(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - velodromes leisurely demonstrating carnations 9

For reference, if the level had that score it would have been 90th place. Or 19th if it was averaged with the other judges. I don't think it's worthy of 90th place, but eh.

Frost's reviewing is generally high quality. I'm glad he's judging this year.
by TRS
7 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1187935

Re: request grab-bag

Hey there. I'd like to recommend a game called JumpJet Rex. Steam page for those interested. It's a really fun retro-style platformer where you control a t-rex whose main mode of transportation is flying with its jet boots, go through levels, yadda yadda. It has time trials and encourages replaying ...
by TRS
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 214100

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

Actual quote from post-judging discussion:

<???> Does eight levels in best world sound like a good number?
<???> And leave worldpeace out?!