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by TRS
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1001
Views: 90665

Re: COMING UP NEXT

Nobody got DQ'd for being too creative. That wasn't a thing. One level got DQ'd for unintended behavior (interactive layer 2 that doesn't scroll with the level) but that's it. The levels actually get really creative, especially towards the high end. That said I still don't really recommend it unless...
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*

Just a heads up, there's a discrepancy between your ranking list and the youtube guy's ranking list. I'm not saying one of you two are wrong but one of you two are wrong and it's you. The first entry got 8th.
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*

idol wrote: i probably shouldnt have assumed noivern would do my dirty work again today huh
oops
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: Cuper Lario Dorld Central 2018 - oxygen

Not that specific level, just something similar with overly precise jumps and projectile spam. The gimmick is manageable (but still frustrating) once you learn to stop making jumps that need to be adjusted in midair, and then just hold the run and jump buttons throughout the entire jump even when pa...
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: here he is, chocolate level design contest.com 2018 - pepsi cans

I'm Idol OXYGEN NOT INCLUDED! Placement: 15 Codename: Murder Author: RussianMan Judge Comments: FPzero: Fun Factor: 9/30 Presentation: 12/20 Creativity: 7/10 Total: 28/60 Comments: The level was complicated enough without the Oxygen timer, but combining it with already difficult jumps and setups inv...
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: here he is, chocolate level design contest.com 2018 - pepsi cans

idol wrote: A Yoshi that is very hard to lose
Oops that's supposed to say easy to lose.
by TRS
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22423

Re: chogolate 2018 - friendly little key with friendly little feet

I'm Noivern.

Make fun of my judging.
by TRS
2 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 8994

Re: Rise to the Challenge redo - Pirate Panic

GlitchMr wrote: Also, wow, a shortcut to World 5. Well, this game makes it quite easy to skip most of a game, doesn't it? There are more shortcuts like that.
Big overworld skips are something I'd like to see in more hacks. I don't really like it when you're forced to go 1-8 in order with no real options.
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - varicolored luminosity deluding canopies 9

stop apologizing so much
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - various landfalls defying commonality 9

Aside from a 1-up block that is only marked if the p-switch is active, we designed the level around the animations, specifically the amount of time the level stayed pitch black normally. The idea was to encourage p-switch use--even though it didn't actually do much p-switch wise--because it made the...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - various landfalls defying commonality 9

though I wish the star saturated the whole screen with color gradually. That would have been even cooler than what we got (though more difficult to implement). There's supposed to be a layer 2 starry background that's supposed to show up with you have a star, but the collab rom messed up that anima...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - various landfalls defying commonality 9

He does have a point about the snark. It's getting really annoying.
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vibrant logs distraught cheveaux 9

Is there any merit to ninjaboy's "the moon was stretching vanilla" comment? I don't know enough about inner SMW workings to assess that. Ninja boy simply had doubts that the moon was vanilla. This would have been noticed and talked about during post-judging discussion and probably would have result...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vibrant logs distraught cheveaux 9

I don't know, I only did that one cause it was a common complaint.
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vanadium likeness delineated cutting 9

(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vanadium likeness delineated cutting 9

(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - velodromes leisurely demonstrating carnations 9

For reference, if the level had that score it would have been 90th place. Or 19th if it was averaged with the other judges. I don't think it's worthy of 90th place, but eh.

Frost's reviewing is generally high quality. I'm glad he's judging this year.
by TRS
2 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5640
Views: 532004

Re: request grab-bag

Hey there. I'd like to recommend a game called JumpJet Rex. Steam page for those interested. It's a really fun retro-style platformer where you control a t-rex whose main mode of transportation is flying with its jet boots, go through levels, yadda yadda. It has time trials and encourages replaying ...
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

Actual quote from post-judging discussion:

<???> Does eight levels in best world sound like a good number?
<???> And leave worldpeace out?!
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vertices localized discos constructed 9

I agree that third place should have won. Interestingly though, if you took ninja boy's scores out of the average it's the only level in the top 10 that keeps its placement!
S.N.N. wrote:Unfortunately, one of those two is.. well..
It's okay you can say it
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vertices localized discos constructed 9

If it was a skip to the end, people would assume it's a mistake.

The best solution is just to keep people from being able to go in the door to begin with.
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vast lookouts descriptive checkers 9

Just romping through the level. Playing carefully to avoid dying to unseen things. Hey this gimmick isn't that bad.

Is that a P-switch? Does this game expect me to do a P-switch run?

F-


-my experience with Flash Black
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vertiginous latticework donning creatures 9

I didn't have a problem figuring out what everything did in the level. I guess that's just me though, as that's a common complaint.

Hyped @CLDC eventually.
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - viridian landscapes drizzly coagulations 9

TRU A E S T H E T I C
by TRS
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 94031

Re: VLDC9 - vintage lamps decorated chutes 9

Nimono wrote:to be fair, penalty for doing it was STUPID. i think i was the only judge that kept saying that lol
It's not stupid though. Why have a rule at all when there's no repercussions for breaking it?

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