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mario fan games galaxysmbx communitypge project

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by docopoper
2 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 1005
Views: 107301

Re: the 'raocow has a patreon' thread

Wow, two years? That caught me by surprise. I am so happy you set this up. I do still watch your videos very regularly even if I haven't posted here in a while.
by docopoper
3 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 106881

Re: A Second Mario Bros X Thing: analog funk V1.3

There are two cheat codes I got from the ASMBXT wiki that I can't seem to get to work: chipmunktiime - faster running raocowisswell - enable saving the game after using cheats Are they misspelled or something? (Edit) Also, I get this error in World 3 of Episode 1: Mix_LoadMUS: (base game directory)...
by docopoper
3 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1417
Views: 176054

Re: Demo fan art, for no reason!

Djekue wrote:
[attachment=0]longpicture.png[/attachment]
Woah, that's a cool picture. Good job. It's cool seeing how far you're running with your spin off of the universe.
by docopoper
3 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 1005
Views: 107301

Re: the 'raocow has a patreon' thread

Oh, by the way raocow. I would like to point out that the reason I'm giving you money on Patreon is to let you do what you want, and I'm pretty sure that's what the majority of your supporters want. I basically just want to free you from capitalism. I'm saying this because I want to ensure that you ...
by docopoper
3 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 1005
Views: 107301

Re: the 'raocow has a patreon' thread

Ahh, well I should have expected that.

Welp. :P
by docopoper
3 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 1005
Views: 107301

Re: the 'raocow has a patreon' thread

serious question though: assuming it's serious, why do people think an rpg will make anything close to a decent lp. like for serious here. Well Undertale might work at some point since it has nearly no grinding, though it would feel really weird if you played something trending like that. :P If the...
by docopoper
3 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1417
Views: 176054

Re: Demo fan art, for no reason!

The logic of the ASMT universe is silly enough that contradictory cannon can exist and still somehow make sense. If anything it just provides more material for non-sequitur jokes. I found it quite funny how the characters in A2XT essentially viewed ASMBXT from raocow's perspective and just applied t...
by docopoper
3 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1417
Views: 176054

Re: Demo fan art, for no reason!

It's my headcanon that Demo likes classical music. Then I put it in a game and it became actual canon. xD
by docopoper
3 years ago
Forum: the gazebo
Topic: The Twitter Bread
Replies: 30074
Views: 2001634

Re: Twitter Thread

I need to lose some momentum. I never thought accelerating my life too much would be a problem, but I guess that's the sort of problem you can run into from the end of college onwards. Going this fast has taken all the fun out of game development. I'm probably going to take some time off to find mys...
by docopoper
3 years ago
Forum: A2XT
Topic: Costumes for Ep. 2 (artists and opinions needed!)
Replies: 93
Views: 19931

Re: Costumes for Ep. 2 (Minor optional content spoilers!)

How about having a version of Iris that it literally just Demo pallet swapped to be green.
by docopoper
3 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1417
Views: 176054

Re: Demo fan art, for no reason!

That does indeed look nice. It says a lot for how much adding colour can improve an image. Your colour work is quite good too, so that helps.
by docopoper
3 years ago
Forum: project showcase
Topic: Dissertation: Game Engine for Large Online Community Projects
Replies: 4
Views: 1422

Re: Dissertation: Game Engine for Large Online Community Projects

I now have both the tag system and simple rendering working. :) The tag system took a lot of work and is a feature I've always wanted when making games. It basically works like JQuery if you've ever used that. The tag system lets you query the game state and get all the objects within certain criter...
by docopoper
3 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72390

Re: Episode 2 Discussion Thread

At this point I'm certain I won't be able to get a level done for episode 2. Hopefully I'll be back for episode 3. The main problems for me at the moment are: I have very little time this year. I had quite popular levels last episode and feel under personal pressure to upstage them, which is hard :l...
by docopoper
3 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1417
Views: 176054

Re: Demo fan art, for no reason!

I hope you guys can forgive me for posting again under my own post, but I made another piece of Demo fanart. Umm, hope you guys like it. I'm 4 episodes away from finishing the A2xt videos, the pre-postgame ending was super cool. https://dl.dropboxusercontent.com/u/18056975/demo/Demosplosion.png Aww...
by docopoper
3 years ago
Forum: project showcase
Topic: Dissertation: Game Engine for Large Online Community Projects
Replies: 4
Views: 1422

Re: Dissertation: Game Engine for Large Online Community Projects

This is fascinating dude; definitely going to follow the progress of your project. The dissertation is really interesting to read as well. This... is impressive. While it sounds as though it will be primarily intended for collaborative projects, I presume it would also be accessible for solo produc...
by docopoper
3 years ago
Forum: project showcase
Topic: Dissertation: Game Engine for Large Online Community Projects
Replies: 4
Views: 1422

Dissertation: Game Engine for Large Online Community Projects

After having worked on A2XT and seeing fangames like "Toadette Strikes Back" and "Mega Man: Rock Force": I decided I wanted to build a game engine that caters to teams the size of A2XT's, but still allows entirely original games to be created. To this end I am creating a game engine that will allow ...
by docopoper
3 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72390

Re: Episode 2 Discussion Thread

Definitely, provided YouTube doesn't strike videos as a result of the music you can use whatever you want (within reason obviously). You may notice that the previous episode is full of copyrighted music and graphics.
by docopoper
3 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72390

Re: Episode 2 Discussion Thread

This is the extended race level for the updated cinematX sample episode. Calleoca was just meant to be a placeholder, and while I've mentioned using it as a potential boss in Ep. 2, I was hoping I could keep it for the sample episode. But now I don't know what to do... I'm sorry, I'm really not try...
by docopoper
3 years ago
Forum: let's play
Topic: ? The surprise December LP thing ? The 13nth of February DLC
Replies: 301
Views: 28620

Re: ? The surprise December LP thing ? The 9nth Evening

I still exist! I just don't venture out of A2XT much. I browse forms pretty much exclusively through the "my content" section. So I tend to be very active in topics I've posted in and miss topics I haven't posted in. Anyway, it's quite nice to hear that people miss me to some extent. For some reason...
by docopoper
4 years ago
Forum: let's play
Topic: ? The surprise December LP thing ? The 13nth of February DLC
Replies: 301
Views: 28620

Re: ? The surprise December LP thing ?

This first video certainly brought a smile to my face. I like how he got super excited and had to make a jump cut when he saw One Punch Man, it made it look like it overwhelmed him enough that he dropped the camera or something.
by docopoper
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144337

Re: LunaDLL/LunaLUA help thread

Yeah, that could work. Ideally both GET and POST for retrieving and submitting replays, if there is some way of me sending large amounts of data through the GET request then it will work. I think I recall something about a character limit on GET requests though, so that would make submitting a bit m...
by docopoper
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144337

Re: LunaDLL/LunaLUA help thread

Is it possible to do simple networking? I want to see if it's possible to store a replay of everyone playing on a server and have players race ghosts of each other.
by docopoper
4 years ago
Forum: A2XT
Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Replies: 546
Views: 58010

Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)

I want to try and make a level where you race against Calleoca (who is like a time trial ghost of other people that have played the level) using online highscores. Assuming that comes to fruition it would probably make sense to be in the postgame as a replay value reward. It probably won't affect th...
by docopoper
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72390

Re: Episode 2 Discussion Thread

WasabiJellyfish wrote:Here's a little test/draft/whatever of a potential cutscene with Uncle Rewind and the Krew, not sure where else to put it:




This does not have any bearing on anything I just made it to show off a little cinematX stuff
The cutscenes in this game are looking awesome I must say.

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