(shouting)

Search found 91 matches

by Zia Satazaki
7 years ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 337
Views: 103234

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

banana pancake!!!
and by that I mean zetaPRIME#9758
by Zia Satazaki
7 years ago
Forum: the cartridgé
Topic: AM2R
Replies: 39
Views: 9727

Re: AM2R

protip: magnet links are basically takedown-proof if they don't specify a tracker (and thus work fully peer-to-peer via DHT); the only reason one of those would ever cease to function is if nobody cared to seed it anymore.
by Zia Satazaki
7 years ago
Forum: let's play
Topic: Rex Rocket: fin
Replies: 189
Views: 33893

Re: Rex Rocket: legos in space

...wait, do I see normal-mapped sprites? :o
by Zia Satazaki
7 years ago
Forum: let's play
Topic: Rex Rocket: fin
Replies: 189
Views: 33893

Re: Rex Rocket: Mega Man meets Metroid

Pressing up on not-the-thing-you're-moving-with is the weird part.
by Zia Satazaki
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261576

Re: LunaLua Offical Thread

Eh, kind of in the other direction; basically, adding a directory for the game to look in when loading a level's txts and graphics replacements.
by Zia Satazaki
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261576

Re: LunaLua Offical Thread

Hey, I'd like to make a small-but-possibly-tricky request with big technology implications: the ability to add directories to the image/txt/etc. search path list, probably implemented as two global (array) tables (one before the level's directory, one after). This would allow such things as on-deman...
by Zia Satazaki
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1598046

Re: MaGL X2 - SMB2 x MaGL X2 otp

Fun fact: my level was my first ever SMBX creation. My boss was my second.
Also, I think I might have left something hidden behind the Shrinklotron? I forget <.<
by Zia Satazaki
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261576

Re: LunaLua Offical Thread

Hoeloe wrote:Using Lua standard stuff you can read and write files pretty easily
I thought I read that that was disabled for Luna?
by Zia Satazaki
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261576

Re: LunaLua Offical Thread

Is it currently possible within Luna to: 1) make HTTP requests; 2) access and manipulate files within the current world directory? I have some Shiny Ideas that would make full use of this :3 (if either of those is impossible, I've seen that apparently a DLL can be referenced and used; could this be ...
by Zia Satazaki
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1598046

Re: MaGL X2 - SMB2 x MaGL X2 otp

Ooh, so I guess I'd best write my own PRNG for toolkit inclusion then!
by Zia Satazaki
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1598046

Re: MaGL X2 - SMB2 x MaGL X2 otp

To mirror my comment on teh youtubes: Oh, woooow. Not just the second phase; for whatever reason EVERY reference to the RNG returned 0 there, thus breaking... well, a lot of things; most phases kind of depended on some level of randomization! Guess something changed with LunaLua since submission... ...
by Zia Satazaki
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1598046

Re: MaGL X2 - fanfiction.net (new evening raocow in thread!)

since I have no way to know when my level and/or boss is coming up to point this out at a nearer time, here's something to jot down in your notebook: my level and boss are respectively the first and second thing I've ever seriously made in smbx (and I get the feeling the latter will elicit some disb...
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

I think the best thing to limit overload in future contests would be to simply have separate signup and work windows.
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

you know what, it would be kind of amusing if my boss tied for third (lol magl1) also, my MaGL and MAFAB entries are respectively the first and second thing I've ever seriously done in SMBX, and I jumped waaaaay off the deep end of technical limit-pushing with the latter :D (super helps that I was w...
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Another big part of the difference with VLDC would probably be the fact that apart from the very bottom and very top, levels right next to each other in ranking generally aren't placed together in actual play order.
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

I don't like playing the game in the editor because that means remapping my keyboard controls every time. One of the reasons I didn't test my level(s) as much as I should have for this contest and the original MAGL X. In terms of this, I think I can whip up a little level select hub that using Luna...
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

I could probably whip up a fancy list selector in an episode to drop the weekly level packs into, even sectioned by which update they were introduced in (including quick jump between packs); apart from the levels themselves, all each update would involve is an updated lua include file specifying the...
by Zia Satazaki
8 years ago
Forum: contest center
Topic: A MAGL X2 Prediction Thread
Replies: 282
Views: 55597

Re: A MAGL X2 Prediction Thread

Slit08 wrote:Though I wonder if anyone will go THIS far with his/ her boss.
...<.< >.> at least one goes much, much further.
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

on the subject of contest ideas, MATILDA: Make A Technically Impressive Level-like Demonstration of Awesomeness (for derping with lua and pushing ALL THE BOUNDARIES :D)
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

the fact that I'm the first name on the untested list for MAFAB is making me @.@
by Zia Satazaki
8 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3541
Views: 656561

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Zyglrox Odyssey wrote:row row fight the power
WHATCHA WANNA DO IS, WHATCHA WANNA DO IS JUST
BREAK THE ROOF AND YOU'LL SEE THE TRUTH, UH HUH
THIS IS THE THEME OF THE G COMIN' THROUGH, BABY
ROW! ROW! FIGHT THE POWAH
by Zia Satazaki
9 years ago
Forum: the gazebo
Topic: Meta [Bug reports/Site updates]
Replies: 509
Views: 132646

Re: Bug Reports

I've noticed on my Surface Pro 2 that if I leave a tab of this place open in Chrome it eventually starts taking up ~7-10% CPU and heating my system up enough that the fan starts running. No idea why this place in particular, but I barely have such things happen anywhere else, so it's a thing to look...