Hey there, my level was checked by limepie20 and he said that I'm good to go ahead and submit my level here.
Level125
Coin Town USA
by JellyBlock
Search found 41 matches
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75814
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253616
Re: Level Clearing
JellyBlock: The way your upside down slopes act like full solid blocks kinda bothers me. It makes it hard to predict how to jump. Also, I don't know whether you are aware, but the new parrot coins don't give you any coins, so you should fix your level to be beatable without them. Otherwise, it's a ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253616
Re: Level Clearing
Whoo! After a whole year and a half of endless procrastination, my level is finally done! It's fully beatable, has 5 parrot coins, and a chest. The only problem I have is that whenever I move over the chest, it doesn't do anything. Did I insert the chest into the level incorrectly or something? Also...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Nov. 17th
Whoo! After a whole year and a half of endless procrastination, my level is finally done! Wait. No! My level is .05 MB too big to upload to this site! Is there any other way I can get my level to who ever's in charge of this thing?
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Oct. 6th
Well, I think I'm as done with my level as I'll ever be and I want you peeps' opinions on whether or not you think it's fully done or if there's anything I should tweak or add. I slightly tweaked a couple of minor things and darkened the background VERY slightly just because it seemed a wee bit too ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Oct. 6th
Weird. I just downloaded the newest version of Lunar Magic and opened a slightly older version of my level and it looks perfect! I'm honestly not sure why it was being all stupid on me, but I fixed it nonetheless. I think I'm really close to being done with my level.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Oct. 6th
So, I did... something to my level and I have no idea how to fix it and I really need some help from you peeps. I even redownloaded the base rom and tried my IPS on it and it didn't do anything. The graphics are just all jumbled and looks nothing like the level. If you for some reason want to see th...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Sep. 15th
Welp, I screwed something up and I have no clue what. The graphics are all jumbled and some just seem to be gone. Lunar Magic also just keeps shutting down on me and won't let me do anything, so I haven't exactly been able to make any progress. Also the obligatory "too much school work" ex...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Aug. 25th
JellyCar- I've gotta say, I love the color of the ground. There's a bit of cutoff in the part to your right as you enter. I like how the koopa is set to bounce in then out of the starting pit. I also like how the triangle looks like part of the ground. The palette on the yoshi muncher looks kinda o...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Aug. 25th
If you don't feel up to downloading and playing my level, I just made a video for it!
A2MT Update 8-5-11
A2MT Update 8-5-11
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing and Development: Deadline Aug. 4th
Ah, darn it. Guess who let the last milestone completely escape his mind? Does this mean that I'm booted off of the project? Well, I'm very close to completing my level and I just realized that it isn't exactly the most fun of levels. Can anyone give me some tips on how to make it more fun?
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~ next deadline - July 14!
I think I'm almost done with my level, so there wasn't a whole lot of stuff that I changed. For anyone that doesn't feel like actually testing the level, I may make a video of my level just for the heck of it tomorrow. Please give me feedback of how I can change my level for the better!
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Oh, I was just testing something with the message box and didn't write anything in it on purpose. I think I may write something in there, though. And yes, you only need the springboard for that one parrot coin. Do you think I should take the springboard out altogether? the text block was just black...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
the only real problem is the text box didn't work for me.. and not sure how I feel about the springboard,, I hauled it all over the place and I'm pretty sure you don't need it for any of the coins? just the 5 parrot coins.. Oh, I was just testing something with the message box and didn't write anyt...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Here beith my update type deal! Please tell me what you would like for me to change if anything because I think this level may be almost done. Also, do you think I should take that Nyan Cat out in the beginning? I just put it there for the heck of it.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
I do not need two exits, but it already says it's a two exit level on the wiki so I was just making sure.
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
It seems that I am unable to make a working second exit to my level. The block I use to get to the key and lock doesn't work properly for whatever reason and I've tried many a thing to get it to work, but it just doesn't. Is it alright if I just make it a single exit thingy?
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Alright, that will clear up some confusion. What exactly did the block information say about which block to set it as? Um... It actually doesn't tell me what to set the block as. Well, I don't think that's what's wrong with it anyways. I think it's the block itself that's not right. What it actuall...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Also what block tool program did you use to insert these blocks, and did you make them act like tile 130 or something else? I used the BlockTool and set the block to number 25. I tried changing it to other various blocks but it didn't do anything. I just don't know what to do! Also, the block only ...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Well, here's the semi-finished level o' mine! I say "semi-finished" because the block that I use to unlock the secret exit doesn't seem to work for whatever reason. It may make a little more sense if you actually play the level. If you have any suggestions as to how to fix this, then pleas...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
@Ashanmaril Hey man, I think your level looks quite fine and dandy in the sense of design type deals and it definitely looks like you put a whole lot of effort into it, but it be a wee bit bland in the region of gameplay stuffs. I'm not sure what kind of level you were shooting for, but it does serv...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
Here's an update for my level. http://www.youtube.com/watch?v=Vab2epKHbsA Hey man, that's actually a really creative thing you've got going! I hope you expand on this first part and make it really cool! I don't know about you, but the colors seem a wee bit dark and dull to me. Unless you want it to...
- 13 years ago
- Forum: let's play
- Topic: Let's Play The Flying Hamster!
- Replies: 0
- Views: 1291
Let's Play The Flying Hamster!
http://www.psnstores.com/wp-content/uploads/2010/08/fly-hamster.jpg Join Newton, the hamster, and me in a great adventure to rescue his lover, Miss Sookie. In this oddly great world we encounter a butt load of different enemies such as flying onion/garlic thingies, anti-air cows, and shooting pengu...
- 13 years ago
- Forum: let's play
- Topic: Whoa my Gosh! Super Mario Sunshine!
- Replies: 1
- Views: 1009
Re: Whoa my Gosh! Super Mario Sunshine!
Here be update with a special guest!
Super Mario Sunshine - Episode 20 Featuring Chainfire9001!
Super Mario Sunshine - Episode 20 Featuring Chainfire9001!
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024066
Re: Testing & Development~
@Mr.nosemandudeguything So, does the on/off switch make the turning turn blocks stop turning and the static turn blocks turn? I think that's actually a really cool idea instead of your traditional disappearing/appearing blocks. From the look of your pictures, it looks like your level will turn out p...