Fun Fact: All Ice levels have spikes and/or munchers.
All of them.
Search found 82 matches
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - violet lumber dark conservatories 9
Man, Midnight Arbor went through a ton of iterations. Remarkable how fun it is in the final version. The first version was, honestly, bad, so glad changes happened.
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - vistas leaving denatured colorants 9
Grassy Grotto deserved to be higher. There's a bunch of these scores that are just weird. The problem I had with grass grotto was more in design really, since it was samey and overly long for having too much of the same thing. Pipeside fools you. It looks great but it is one of the most annoying lev...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - verdant lighthearted daytime charm 9
My way of doing things is playing legit the first time, then playing a couple more times afterwards with states and rewinds just to scrutinize the level even more. An interesting note about DaSpongeBobMan's level, Green Meadows. During VLDC9, I made a review thread of all submitted levels (well, &qu...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - vermilion lairs dreadfully culling 9
Sorry to break it to you, but quality is a subjective illusion. You will never "become" a good level designer because that's not a goal that can actually tangibly be reached. Don't say "sorry to break it to you" when you don't mean a word of it. Subjectivity does not equal to no...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - vermilion lairs dreadfully culling 9
I know that zigglerocks agreed with you but i don't really see why he or anyone else has "gotta" make levels for "the people" actually. It is a contest that is going to be played by someone else other than you, the person who made it. You are being judged. There is a perfect bal...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 214191
Re: VLDC9 - vermilion lairs dreadfully culling 9
Yes, actually. :p Uniqueness and difficulty are generally the most important things for me in video games - not just the Marios, even - so that kinda naturally comes out in my own levels. Not even by choice, sometimes; if I actively try not to make a hard, gimmicky level I outright get bored of my ...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
You literally answered your question.FusionWarrior wrote:How the heckles did Prism Peaks rank so low!? sure it's kinda blandish layout, but that aesthetic!
Though I don't think 59th is fair for both Lui's level and Prism Peaks, more so for the former.
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
I watched the video. I can't believe that the part of the level from VLDC7 was the part after the midpoint! One thing about the other doors when you pressed the P-Switch, are they leading you to traps? All incorrect doors lead you in circles. The two doors at the end of the Spriteless Area leads to...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
As I mentioned in the comments, the reason it seems like it was so lowly ranked based off of what you played is because the level used to be substantially longer and harder. Somehow, a couple of sublevels were lost when the level was inserted, so what you played seems relatively easy in comparison....
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
man, like.... I get that he wants me to play the 'real' level but I had planned on playing what's in the game. Since... that's what I want to play anyway in order to get the M, and I don't know if I want to play a level that's apparently really hard twice. You could play the real level. If you send...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
Not "totally", but a good number of levels were oddly placed. Your level should have been in the worst world, for instance, and Metaknight 3's (the cloud level) should have been elsewhere. It's kind of a good thing that the levels were placed out of order on the map or else the skewed ran...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
Well, it's good to know that I wasn't the only one who thought the judging was totally horseshit.
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
err, that was tamer than I thought I'm surprised my level turned out higher than that level, considering they have much of the same problems (and apparently not much difference in scoring). I wonder how the levels in between Twilight Lakeside and my level are then. oh i joined the contest yet never ...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
65th?S.N.N. wrote:one of the 65th places
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
What? The Hostel level was only 'sorta-complete'? I have to walk throuhg THAT kind of hell again if I have to. For now, let me gather the rest of my courage to prepare for that. (or is it just me being a wimp...) Only 25% of the level was correctly inserted in the hack. I mean, all parts of the lev...
- 9 years ago
- Forum: let's play
- Topic: The 2014th Smoo Central Vanilla Contest
- Replies: 369
- Views: 70668
Re: The 2014th Smoo Central Vanilla Contest
Err, so in the event you find yourself putting your sanity through Hostel, as the level creator I have to mention that the Hostel level in the collab hack isn't the correct level and is incomplete, meaning it isn't what the judges played. Either way, it will terrible times. If you do play through Ho...
- 9 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1188209
Re: request grab-bag
I literally just logged back in here knowing that there is a chance there'll be a VLDC let's play. Since I don't really have contact for any other let's player and I really only SMW play throughs by Rao, I just want to mention that my level is inserted incorrectly (Hostel). If you (rao) ever do play...
- 11 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2226
- Views: 365260
Re: raocow Plays: ASMBXT Preludsion to the stupid
WHY DOES NO ONE GET WHAT THE NEW POWER-UP REPLACEMENTS ARE? The leaf is spinach. The tanooki suit is an onion. The hammer bros. suit is a gourd. It's not that much of a stretch of the mind to get what they are! Because it isn't possible that the graphics look vague and rather bad, and doesn't resem...
- 11 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1188209
Re: request grab-bag
I recommend something for Eyemaze. Though all of his works are puzzles, and really aren't LP worthy, so I specifically suggest Dwarf Complete. It's a really awesome puzzle game with RPG elements. It's a one play thing though, and I don't recall how long it took me to finish it.
- 11 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018201
Re: Testing and Development: Deadline-one week after comment
...I did.alex2 wrote:So leaf through and find it.Giant Ninji wrote:I just need an IPS to test :v
I just need to know which level it is.
EDIT: Ah. Found it.
- 11 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018201
Re: Testing and Development: Deadline-one week after comment
Oof. This slipped my mind. I remember someone posting in the Testers for Hire thread in SMWC. Hi. I'll gladly test the final level. I am not a "tester for hire" listed in the thread (rather, I'm the creator of the thread...and SMWCP2's resident bug tester), but I'll test it. Do note I will...
- 11 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1188209
Re: request grab-bag
I don't want to be a downer, but do not play the "Mario" world duo. After playing both of them, I have come to a conclusion: every level is pretty much the same damn thing. Cramped spaces only with different sprites! Whoopi-fizz! Layer 3 water! Whoopi-fizz! Coin blocks placed only two tile...
- 11 years ago
- Forum: let's play
- Topic: Street Fighter X MegaMan - A new challenger arrived
- Replies: 81
- Views: 19550
Re: Street Fighter X MegaMan - A new challenger arrived
PSSSSSSSTTTTT....THERE'S A IN THIS GAME :v
- 11 years ago
- Forum: A2MT
- Topic: Sibling Halls (No more openings!)
- Replies: 141
- Views: 50621
Re: Sibling Halls (openings for Pily, Iris, and Calleoca left)
Just a random thought, if you guys want an obscure boss that's humanlike, hard, and is female, there's the Transformed Sue downloadable here . By hard, I mean you need to fix the painfully long pauses, and have a better battle arena. Graphics swap it with one of the siblings and bam! It's a dynamic ...