Search found 22 matches
- 3 years ago
- Forum: let's play
- Topic: ASMT 11th Anniversary LP - Hey There Guy
- Replies: 843
- Views: 91764
Re: ASMT 11th Anniversary LP - Hey There Guy
oh man what an lp to send of the mario a sides. probably a weird place to post this but as i've been playing the first JUMP and re-watching raocow's LP of it I figured i'd log in to this account that hasn't been used in 8 years and say that i owe a great amount of thanks to rao and all the people he...
- 11 years ago
- Forum: let's play
- Topic: MariAri Trap Tower - No, not THAT kind of trap
- Replies: 243
- Views: 52764
Re: MariAri Trap Tower - No, not THAT kind of trap
wow, i have to say this has been the most enjoyable b-side series for me since i started watching raocow (august 2011) and definitely top 5 overall. was really fun to watch and can't wait for the next b-series to start
- 12 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 164163
Re: NEW! SMW2 Yoshi's Island is "difficult"
on a completely unrelated note to this entire conversation, how are you supposed to get the flower in 2-4 in the "main room" now, since it has been changed now? it the part after you get the key with what raocow calls "puddington" (at 9:57 in his video) also after watching today'...
- 12 years ago
- Forum: archive
- Topic: The Talkhaus "Make A Good Level" Contest -- Vote Thread
- Replies: 32
- Views: 8010
Re: The Talkhaus "Make A Good Level" Contest -- Vote Thread
Tatanga: Skull Coaster
- 12 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 164163
Re: NEW! SMW2 Yoshi's Island is "difficult"
raocow wrote:I'm sad to say, yoshi island fans, but you are going to have to wait a little bit.
i think this means it will be held off a little longer
- 12 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 164163
Re: NEW! SMW2 Yoshi's Island is "difficult"
he also stated in a youtube comment that his new busy schedule is factoring in because he doesn't know if he has the time to sit down and play for probably 40+ minutes
i don't see him giving up on the project, he's just not that kind of guy, but i could see the break being longer than expected
i don't see him giving up on the project, he's just not that kind of guy, but i could see the break being longer than expected
- 12 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 164163
Re: NEW! SMW2 Yoshi's Island is "difficult"
as far as i remember raocow said he will also play a few standouts and talkhaus users' levels, and that the project would take approximately 2 weeks, so i will assume no N!SMW2YI tomorrowa0n0o0m0a0l0y wrote:So are we having more Distorted Yoshi tomorrow?
- 12 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 164163
Re: NEW! SMW2 Yoshi's Island is "difficult"
I concur with above post. Part of Yoshi's Island is to check possible cases for diverging paths. I'm comparing this LP with that of SMW2+ and I liked how you treated it. i too loved the science usage in his smw2+ lp, which i watched in the break between mario adventure and this. not only was it an ...
- 12 years ago
- Forum: let's play
- Topic: Satori Komeiji's Mental Education is a Touhou game
- Replies: 420
- Views: 83049
Re: The Sexiest of Hypers: Hyper 6 (also Skyward Sword, mayb
meant to say this yesterday, but regarding what you were talking about with speed and jumping, the max x-velocity that mario can have while still being able to jump is 63. typically when being shot out of things (like pipes in the normal games and dk barrels in hacks) his x-velocity is 64, making hi...
- 12 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 15921
Re: Let's play a bunch of Pit Hacks
and considering he was willing to play pit of dispair, this should be nothing ;) Pit of Despair is literally the most pathetic excuse for a Pit hack compared to what we have out today. It's parsecs easier than any WoP level. i mean it's basically the original kaizo compared to modern kaizo, but for...
- 12 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 15921
Re: Let's play a bunch of Pit Hacks
World of Pain is a good deal more challenging than SASH. I wouldn't recommend it. yeah i know especially the later levels but the first isn't all too bad minus a few parts, and considering he was willing to play pit of dispair, this should be nothing ;) edit: also, this thread is called let's play ...
- 12 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 15921
Re: Let's play a bunch of Pit Hacks
would you consider incomprehensible from World of Pain by Penangbenny?
it's relatively tame and you could savestate every room or so
it's relatively tame and you could savestate every room or so
- 12 years ago
- Forum: the cartridgé
- Topic: lunar expand
- Replies: 4
- Views: 2134
Re: lunar expand
also in rom-hacking related questions: how do i fix an spc 700 stall?
i use zsnes
i use zsnes
- 12 years ago
- Forum: let's play
- Topic: Mario Adventure: Graphics don't make the game
- Replies: 234
- Views: 45792
Re: Mario Adventure: Graphics don't make the game
complete and utter refusal to use stored power-ups, the video game
- 12 years ago
- Forum: the cartridgé
- Topic: lunar expand
- Replies: 4
- Views: 2134
Re: lunar expand
lolMac Expand the clean ROM to 6 MB, then patch the Super Demo World IPS. I'm not sure if Lunar Expand exists for iOS, but I know Lunar IPS does. i downloaded lunar ips for mac, but it is a .sit file and just open up text edit with a bunch of nonsense when i try to open it also i'm 99% sure lunar e...
- 12 years ago
- Forum: the cartridgé
- Topic: lunar expand
- Replies: 4
- Views: 2134
lunar expand
hey guys i'm a relatively new user to the talkhaus and i'm not sure if this is even the right place to post this but i couldn't think of any better place so i recently got into playing smw rom hacks, but i haven't been able to figure out how to use lunar expand to play hacks that require it (i.e. de...
- 12 years ago
- Forum: let's play
- Topic: Mario Adventure: Graphics don't make the game
- Replies: 234
- Views: 45792
Re: Mario Adventure: Graphics don't make the game
if there are actually three raocows in this world, then my life just got three times better!
also, is anyone else bothered when raocow is currently super mario and has either a fire flower or feather in reserve and then wastes it by getting a power up?
also, is anyone else bothered when raocow is currently super mario and has either a fire flower or feather in reserve and then wastes it by getting a power up?
- 12 years ago
- Forum: let's play
- Topic: S. Mario: The S stands for "Shine"
- Replies: 252
- Views: 58898
Re: S. Mario: The S stands for "Shine"
I'm eagerly awaiting the return of the trainwrecks! Why are you hoping for trainwrecks? I personally hope he does well with the rest of the game and actually has a fun time with it. *using anonymousbl00dlust's reasoning* I've been watching raocow for long enough to know when a series just won't end...
- 12 years ago
- Forum: let's play
- Topic: S. Mario: The S stands for "Shine"
- Replies: 252
- Views: 58898
Re: S. Mario: The S stands for "Shine"
Why are you hoping for trainwrecks? I personally hope he does well with the rest of the game and actually has a fun time with it.Alex wrote: I'm eagerly awaiting the return of the trainwrecks!
- 12 years ago
- Forum: let's play
- Topic: S. Mario: The S stands for "Shine"
- Replies: 252
- Views: 58898
Re: S. Mario: The S stands for "Shine"
Seeing as raocow is a completionist, I don't think he's going to just stop midgame on a whim. Personally, I enjoyed the last few levels... I just felt there needed to be a huge bossfight or something to make it feel more complete. even having a credit roll at the end would have been nice If raocow ...
- 12 years ago
- Forum: let's play
- Topic: S. Mario: The S stands for "Shine"
- Replies: 252
- Views: 58898
Re: S. Mario: The S stands for "Shine"
Seeing as raocow is a completionist, I don't think he's going to just stop midgame on a whim. Personally, I enjoyed the last few levels... I just felt there needed to be a huge bossfight or something to make it feel more complete. even having a credit roll at the end would have been nice If raocow ...
- 12 years ago
- Forum: let's play
- Topic: S. Mario: The S stands for "Shine"
- Replies: 252
- Views: 58898
Re: S. Mario: The S stands for "Shine"
And speaking of the ending, does anyone else who's seen the end want to weigh in? World 2 castle feels like where the hack should have stopped to me. The last few levels are only a medley of what we've seen and the Luigi was a pretty good way to go out. I almost would like to recommend that raocow ...